Hopper Isles Test.jpgMaybe 1 of those TW08 Japanies coureses was 1 of mine , I made several there Hikihaki Gardens for 1 .... am right now crashing thro' Unity / Blender etc ... I have constructed a few courses 1 of a Hopper Isle type style ..... Hopper Isle was the only water course in TW08 for 18 months was an easier creation there for me ,,, I hit many issuses with the water hazard placment here & stopped . I am coming !!!!! I made over 100 fantasy courses for TW08 ...once I m confident of Unity & its periferals ... expect me about soon Gr8 Stuff K11 , cant wait to try a round there Pic of Hopper Isle Test in Unity / JNPG
Welcome to the hood, Cello. I'm afraid I did not have access to TW08 courses and am not familiar with your work. I'm sure you'll enjoy the delightful agonies of course creation around here as much as in TW08 and I wish you the best of luck with your projects. And, sorry, you CAN and you MUST wait to try a round at the Shogun - this one will not come out without turf effects, and these are still a long time off, it seems.
On a related issue, I wasn't able to look at your Test.jpg, something about me not being allowed.
Today was a drudgery. Drawing water hazard lines is not my idea of fun. Still, for what it's worth, it's part of the job. Here's my recipe for minimising the aggravation of this chore:
I always draw the water hazards and the OB in line mode with the little forced square button ON. That way, I get a manageable amount of controll points instead of a gazillion number of them. And for the calculated hazard spline not to bury my design in unseemly hazard stakes, I change the setting of Meters per post from its default 5 to 36 or more, so that these are few and far in between.
Next up: Terrain Textures.
There is no additional insight I can convey here that I haven't already tried to bring across in umpteen previous posts, threads, tutorials.
So I just reiterate the quintessence: No pain, no gain, ya gotta feel the burn! Never trust a single texture to work perfectly across your entire plot. It won't.
So be prepared to achieve your desired look by having textures interact with each other. Rule of thumb: Same texture over a distance of 10m or more is inexcusable! Lazy and sloppy work, a true disservice to the end consumer. So mix them up, make something happen on the ground, never ever go for the quick fix single texture, smear blithely into over vast spaces and convince yourself that this is enough.
It's called Terrain "Painting" - so paint your textures, don't just slap them in there.