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Green goes "cartoony" after editing


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#21 worrybirdie

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Posted 13 September 2017 - 06:35 AM

Are you creating a new library under a different name.

 

Under mesh creation does it say grid fill 0.5 ?

 

Are you able to post larger images. I can't read the ones above.

No it says 1. Though I didn't change it. Investigating.



#22 worrybirdie

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Posted 13 September 2017 - 07:05 AM

That didn't fix it!



#23 rmoor13

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Posted 18 September 2017 - 10:33 AM

Worrybirdie, I had this problem yesterday with my painted on texture, the map overlay.  It was compressed, bi-linear at 2048 x 2048,  I doubled it and changed to 16-bit tri-lineal at 4096 x 4096 and it went cartoony.  Went back to bi-linear compressed and it was better.



#24 worrybirdie

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Posted 18 September 2017 - 07:17 PM

Thanks RMoor! I've temporarily sworn off the LL, and started working on less baffling aspects of the course. When I get up the courage to return to it :unsure: I will give this a try. Its somewhat strange that this only seemed to happen to me when I used the LL (even when it had nothing to do with greens and I hadn't changed the default layer). Seems like it must be something wrong in the LL function of CF(duh!).



#25 Acrilix

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Posted 19 September 2017 - 11:19 AM

When I had this issue it was not caused by changes I made to the course, Unity, or the layers library. Simply saving the layers library with a new name and loading it in was enough to screw up the textures.  :wacko:

I couldn't change anything in the layers library at all because of this, and had to go with the defaults on everything.


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#26 clubcaptain

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Posted 19 September 2017 - 07:14 PM

The opposite for me. Saving under the same name gave problems. Doing a save as gets better results.

 

On my present links course I started off with the stock pot library. Now I'm on pot 4.


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#27 DPRoberts

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Posted 19 September 2017 - 09:43 PM

I address this in a new set of tutorials. Uploading as I type. It's the first video for the creating custom textures tutorials.




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