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Bonville Golf Resort


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#21 jt83

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Posted 27 September 2017 - 11:47 AM

Crazy that you just mentioned Lisbon, I only recently came across his work.  It'll help a lot with some works in progress.



#22 shimonko

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Posted 27 September 2017 - 11:52 AM

They are a little yellow aren't they. Is there an easy way to add some green to it?

Sure - find the tree in your Assets folder within Unity, expand it  (right facing triangle), click on one of the coloured models, open the leaves section in the inspector and add a bit of green to the Main Color. Do for the other coloured models equally (the other LODs). Also don't be afraid to make the Main Color a bit bluish green to cancel out the yellow if you can't get the green you're after.


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#23 erwildcat

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Posted 27 September 2017 - 11:00 PM

The man's a genius. He used to have a free wallpaper every week and I have collected most of them.


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#24 Unique

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Posted 04 October 2017 - 08:26 AM

Updated planting

">http://h28Vjlr.jpg

">http://p8gD7ko.jpg

">http://m9NIMsu.jpg


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#25 Unique

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Posted 04 October 2017 - 08:27 AM

">http://uR974sB.jpg

">http://Nw4jvtC.jpg

">http://oSfacgY.jpg


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#26 shimonko

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Posted 04 October 2017 - 08:53 AM

It's looking fantastic Peter - it's making me want to take a trip :)



#27 clubcaptain

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Posted 04 October 2017 - 10:58 AM

Sure - find the tree in your Assets folder within Unity, expand it  (right facing triangle), click on one of the coloured models, open the leaves section in the inspector and add a bit of green to the Main Color. Do for the other coloured models equally (the other LODs). Also don't be afraid to make the Main Color a bit bluish green to cancel out the yellow if you can't get the green you're after.

Do you mean meshes/materials ?


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#28 shimonko

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Posted 04 October 2017 - 11:26 AM

Do you mean meshes/materials ?


This is where I looked, but I have been out of the scene for many years:

https://i.imgur.com/qsP5T7U.png

#29 jt83

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Posted 04 October 2017 - 01:29 PM

God I suck at planting.  Was all this done with default trees and the free pack on the asset store ?  Ignoring the pencil trees of course.



#30 Unique

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Posted 04 October 2017 - 09:30 PM

Yes JT, and some of the standard assets, when I planted, didn't show so I was limited with trees. The two pencil trees made a big difference to the look.

 

Peter



#31 shimonko

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Posted 05 October 2017 - 05:55 AM

What resolution LiDAR did you use Peter? It looks 1m in some areas, but if it's 5m and you want 1m, LMK.

#32 jt83

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Posted 05 October 2017 - 06:21 AM

It was 1m.  I've got quite a few 1m maps set to go.


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#33 shimonko

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Posted 05 October 2017 - 06:28 AM

That's great!

#34 pingzing

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Posted 05 October 2017 - 08:31 AM

Looking forward to this one, especially when its on home soil and having played it as well

Like the Pencil trees  too- an added  bonus 

 

Thanks Mate 



#35 Dropzone73

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Posted 05 October 2017 - 09:36 AM

Looks great!



#36 Unique

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Posted 12 October 2017 - 01:25 AM

https://www.dropbox...._alpha.zip?dl=0

 

Here is an Alpha of the course for the designers.

 

Things for discussion

1. Playability. Some greens (13 and 16) are difficult to find pin placements for and the backspin on many holes is penal.

2. Planting

3. The 17th green needs a retaining wall but due to a conflict in CF I cannot back up terrain. I tried to fix it but made things worse. Do I leave it or could someone do it for me?

4. Background trees and hill textures and what to do

5. Anything that you think will help :D 



#37 jt83

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Posted 12 October 2017 - 04:34 AM

Played well enough for me, was -10 with 2 to go only to go bogey-par  :P

 

I only have a few observations so far.  Some starting views from the pro tees were blocked by foliage, par 3 holes from memory, one on the back, one on the front.  Some tee areas don't have a rough spline around them so they have the island look about them (maybe that's intentional.)  The planting seems fine to me, the 2-plane trees stick out compared to Speedtrees (I can't bring myself to use them) but this is a wild course that needs a lot of filling in.  Plus I can only play on low detail so it all probably looks fine on a good PC.

 

I'll be playing it again soon so if there's any more I'll make notes.

 

Narooma next ?  :)



#38 pingzing

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Posted 12 October 2017 - 10:55 AM

Excellent Rendition buddy

Makes me feel at home with this Aussie course, its fairly close  to the real thing, brings back memories

Loving those Palm trees too!

Just need a little more time spent cleaning and polishing

I don`t have time right now for detailed feedback hole by hole but can provide that later if you like 

Played through all 18 and took alot of pics of areas to work on.

Pics link below  

https://drive.google.com/open?id=0ByTR6w_prq1MMVJ2VHk0Ukl3c28

 

Thank you for Bonville -loved it mate and appreciate your time and sharing 


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#39 3199E5kennetharry

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Posted 12 October 2017 - 03:09 PM

Hole 13 needs a little work on as the ball will not stay on the green . needs flatening out a bit


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#40 shimonko

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Posted 13 January 2018 - 01:02 PM

Somehow I missed that you'd posted an alpha. Wow - blown away on the first tee. Just rushed through 18 on 3-click, but look forward to trying it on sim. 

Holes 5, 11 and 17 I found had the player obscured on the tee by vegetation in player cam mode. I think I actually prefer you keep it true to design rather than moving the vegetation though - it's not a big deal just to advance the camera a little.

Fairways throughout were acting like greens - super fast roll, but would check lots off drives. I had many shots were I would backspin off greens and roll 30-50 m backwards through the fairway. I know that happens sometimes at Bonville - I just thought the ball was racing down too fast.

Love the planting work. Like pingzing said, it took me right back there - I nearly recognised every hole despite not having been there for 20 years. The pencil trees are amazing and really give that extra dimension to the planting. The overly saturated palm tree still stands out, but I think we talked about that previously.

Super impressed.






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