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PG2 - How much would you pay for it, annually?


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Poll: How much would you pay for the core PG2 game each year? (80 member(s) have cast votes)

How much would you pay for PG2 each year?

  1. Under $20 (9 votes [11.25%] - View)

    Percentage of vote: 11.25%

  2. $20 - $50 (25 votes [31.25%] - View)

    Percentage of vote: 31.25%

  3. $50 - $100 (29 votes [36.25%] - View)

    Percentage of vote: 36.25%

  4. $100 - $150 (4 votes [5.00%] - View)

    Percentage of vote: 5.00%

  5. Over $150 (6 votes [7.50%] - View)

    Percentage of vote: 7.50%

  6. I'm out on PG2 - At any price... (this is for GB) (4 votes [5.00%] - View)

    Percentage of vote: 5.00%

  7. PG2 should be a free update to PG1 - I already paid (3 votes [3.75%] - View)

    Percentage of vote: 3.75%

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#61 frank70

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Posted 06 March 2018 - 02:26 PM

Just a quick thought, and I'm not even sure what direction my mind would take on this at present....

 

A Perfect Golf simulator pass currently costs the princely sum of $0.80 per day.

 

Trackman's acquisition of Perfect Parallel is most likely chiefly in two strategic directions:

 

1. To improve the overall offering of simulator play on real-course environments. However, a question has to be asked if the real-course environments which Trackman as owners of Perfect Parallel would look at would include user-created environments, what with liscensing, course-owners intellectual property, JNPG-designers intellectual property and the use of such environments, of quality ranging from superb to just good, within their own product.

 

2. To gain greater exposure and branding within golf broadcast, where the swing data an modelling which PP provides to broadcasters would be branded by Trackman, and where their own resources can dramatically improve the scope and depth of what is a major part of Perfect Parallel's established business.

 

A consumer game product is most likely not a strategic acquisition which drove the purchase, but of course has been hand-in-hand with the development of the game side of the product, alongside its use for simulation. You always have to bear in mind that not far behind the original previews of the game when still in development, we saw it in action within a simulation environment.

 

Based on the as yet unconfirmed assumption that users of other simulator products would continue to be able to use any future version of Perfect Golf that may come about, it may make sense for the new owners to continue the option to play the game using the established input methods, but actually charge the same rate as it is costing the game's simulator players at present.

 

With that in mind, and as I have said in opening this post, without really having weighed up how I feel about that as a future pricing structure, the question for me is presently:

 

Am I willing to pay possibly as much as 80 cents a day to continue to gain my golfing enjoyment in the manner in which I presently play, whilst also supporting the business model of the game's developers / owners, and most likely put it on a much firmer footing whilst continuing the access to the product outside of the simulator cohort?

I don't think that Trackman plans to charge 200$ per year to play on PC or console. If they are thinking that way .... they would be stupid. Only a few console or PC players will pay that. Return of invest (programming) simply won't be there. The big money comes with larger numbers of sales + microtransactions. For instance DLC (courses, clothes, balls, clubs, animations).



#62 MimicPS

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Posted 06 March 2018 - 02:40 PM

Trackman's main business is and will remain a simulator product. If the only way that development could be guaranteed was within the range of their main product, it may be the only business model they are looking at, rather than getting into the somewhat different world of gaming micro-transactional DLC for a complete departure from their core business.

 

Would Trackman want a product on Steam, or for that matter, XBox Live, when they could make it their own 'walled garden' either within a Trackman standalone product or as part of their usual user interfaces?

 

Strategically, it makes more sense to stick with what you know rather than blur lines between core product and a venture into a business you have little experience or interest in.

 

Purely speculation on my part....



#63 ArcadeHack

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Posted 06 March 2018 - 03:05 PM

The poll is about PG2, not PG.


Ok. So when you get the same treatment with PG2 that your getting now then explain to me how this game will warrant an annual or yearly fee? The devs have damage control to think about at this point before asking me to give them money on a basis just to play it. As it stands I would not buy PG2 right now.

#64 frank70

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Posted 06 March 2018 - 03:07 PM

Trackman's main business is and will remain a simulator product. If the only way that development could be guaranteed was within the range of their main product, it may be the only business model they are looking at, rather than getting into the somewhat different world of gaming micro-transactional DLC for a complete departure from their core business.

 

Would Trackman want a product on Steam, or for that matter, XBox Live, when they could make it their own 'walled garden' either within a Trackman standalone product or as part of their usual user interfaces?

 

Strategically, it makes more sense to stick with what you know rather than blur lines between core product and a venture into a business you have little experience or interest in.

 

Purely speculation on my part....

Entirely possible.

 

My speculation is that the dvelopment of PG2 is not at the beginning. It's hard to estimate how many $$$ are still left to finish the product. But if PP has to finish the software for simulators anyway, i don't see a reason not to throw it at least on the PC market as well. The swing mechanics are already in place. Real-Time animations are missing to my understanding, and mo-capping is quite expensive.

 

But still: Why shouldn't they grab some money from PC players?

 

Further development for PC/consoles might actually be a totally different case. I could very well see TrackMan pulling the plug in that regard. Might be different, when PG2 would sell decently on all devices.



#65 MimicPS

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Posted 06 March 2018 - 03:44 PM

You misunderstand my point. I am saying the game could continue, but what I am saying is that it could well be an element within a standalone Trackman-based product, where you could decide to use their simulator, some other entities simulator, or indeed play it as a game with all of the current input methods.

 

Rather than risk a dip of their valuable corporate identity into fields where, for example, Steam reviews or other 'gaming' reviews could harm their brand reputation, with players saying it lacks the bell, whistles (and battleships  :blink: ) of an EA Sports product, it may make more sense to them to not have a multi-directional marketing plan and enter a gaming environment, instead running the game as a division of their main product offering.


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#66 DennisHarris

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Posted 10 March 2018 - 04:03 PM

All I know or care about is JNPG remaining an in production golf game for PC mouse players.  The cost for JNPG means little to me.   Hell I own Project Cars 2 and paid a handsome ransom for it. 

 

I did not vote on what I'm willing to pay.  Reason - I'm on a fixed income (social security and Military retirement) and my entertainment is more important than beer and gambling. (keno)  So I'll skip a month of beer and keno to afford JNPG 2, if I need to. 

 

Remember the man or woman with the most games wins!  :)


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#67 sham63

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Posted 16 March 2018 - 03:35 AM

For my use, a yearly subscription would be a non-starter. I am just a solo player and do not play golf online. I just like to start the game, play what I want and leave. I would buy it at about $60, play it for a few years and then buy a new version. If there are courses to buy I would buy the ones that interest me. They would probably be better off having in game purchases, as that seems to be a big money maker if done right. The only gaming subscription I pay for is xbox live gold, and that is used by a couple of people in the house.


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#68 wim1234

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Posted 18 March 2018 - 08:23 PM

Idea, i am thinking of inventing a new game called, The World of Speculation.

that has got to become a huuuuge success, bilions of possible users..

sorry peeps, coudnt resist the joke.


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#69 Sliceapottomus

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Posted 19 March 2018 - 04:49 AM

Idea, i am thinking of inventing a new game called, The World of Speculation.

that has got to become a huuuuge success, bilions of possible users..

sorry peeps, coudnt resist the joke.

too late stock market already exists.....


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#70 RobV

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Posted 19 March 2018 - 10:57 AM

For my use, a yearly subscription would be a non-starter. I am just a solo player and do not play golf online. I just like to start the game, play what I want and leave. I would buy it at about $60, play it for a few years and then buy a new version. If there are courses to buy I would buy the ones that interest me. They would probably be better off having in game purchases, as that seems to be a big money maker if done right. The only gaming subscription I pay for is xbox live gold, and that is used by a couple of people in the house.

Spot on and same here...  I would buy the game, purchase some DLC and then buy a new version when available.  I don't play the game that often to warrant a yearly subscription.   Xbox1 user here as well.     



#71 shimonko

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Posted 19 March 2018 - 11:12 AM

Prefer a subscription model. Keeps updates regular as people will always be wanting that impulse to renew. Stops product going stale. 

I like iRacing's model that they give for new users (40% off), but for everyone - $8/month, $20/quarter or $66/year. Although they charge the same for mouse/controller/full steering wheel pedal setups, for golf sim the current yearly of $250 I feel is just right. 

 

I also feel those who stand out in giving lots to the game during the previous year (e.g. course designers) should get discounts to that.



#72 GoldenBear

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Posted 19 March 2018 - 03:41 PM

Prefer a subscription model. Keeps updates regular as people will always be wanting that impulse to renew. Stops product going stale. 

I like iRacing's model that they give for new users (40% off), but for everyone - $8/month, $20/quarter or $66/year. Although they charge the same for mouse/controller/full steering wheel pedal setups, for golf sim the current yearly of $250 I feel is just right. 

 

I also feel those who stand out in giving lots to the game during the previous year (e.g. course designers) should get discounts to that.

You like iRenting the worlds biggest rip off in the gaming industry?!  lol



#73 DennisHarris

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Posted 19 March 2018 - 07:18 PM

I simply see no reason for this discussion.  None what so ever!  We simply choose to support JNPG or not.  Cost for JNPG 2 is not an issue.  Pulling peoples chain is all this is about.


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#74 Buck

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Posted 19 March 2018 - 07:47 PM

I simply see no reason for this discussion.  None what so ever!  We simply choose to support JNPG or not.  Cost for JNPG 2 is not an issue.  Pulling peoples chain is all this is about.

 

The goal for the discussion is to get a sense of where people's willingness to support PG2 would be as it relates to cost.

 

For you "cost is not an issue", however based upon the votes and discussion in here, to some people cost does appear to be an issue.



#75 Gustavo Magalhães

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Posted 19 March 2018 - 08:19 PM

ill buy the game, and i will pay like a memebership of max 10 euros per week its a good money amount, i get 15 euros per week.

-Thanks



#76 Richard

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Posted 19 March 2018 - 11:22 PM

The goal for the discussion is to get a sense of where people's willingness to support PG2 would be as it relates to cost.

For you "cost is not an issue", however based upon the votes and discussion in here, to some people cost does appear to be an issue.

You now have 60+ responses to your survey. What’s your conclusion and what is the basis for that conclusion??

I don’t understand the poll in that the features and content of PG2 is mainly undisclosed by the developers especially considering the recent acquisition of PP by TM. It’s like asking someone to state a price on a new car sight unseen and without knowing anything about it’s style or available options. I really doubt that the actual price when, or if, released will be influenced by this poll. I agree with Dennis. This poll is meaningless and only has, at the most, entertainment value.
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#77 Buck

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Posted 19 March 2018 - 11:46 PM

What’s your conclusion and what is the basis for that conclusion??

 

Do you really think I'm going to treat your question seriously?

 

You've been nothing but rude and hostile towards me, over and over.

 

You don't endear yourself to anyone and are disrespectful, curt and generally just "not friendly" to me (and many others over the course of the forum honestly), and have been that way for years now.

 

We fight all the time and I always ask you to please simply stop reading and responding to my posts, simply for the benefit of the rest of the forum.

We don't respect each other and nothing is gained by you and I interacting.

 

Please Richard.  

Please let's finally leave each other alone.  

 

I'm sure everyone would appreciate us just not talking to each other or quoting each other or really anything at this point.



#78 Richard

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Posted 20 March 2018 - 12:23 AM

@Buck

There’s nothing in my post that’s “personal”. Just asking a question. Why the rant?
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#79 jmk59

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Posted 20 March 2018 - 12:40 AM

This poll is meaningless and only has, at the most, entertainment value.

"Are you not entertained?"  Maxinus (Gladiator)



#80 Buck

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Posted 20 March 2018 - 12:42 AM

"Are you not entertained?"  Maxinus (Gladiator)

 

lol - I just watched that the other night - funny timing.

 

Great movie!






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