(edited)
Many of the things that sim users want to see are compatible with a computer/console game so many aspects of the engine and interface will work equally well for both. The obvious difference between a sim based system and a game is that there's less use for a character animation in the sim so obviously lower on the list of priorities. I guess it begs the question - would a better PG with even better physics, graphics, user interface and a career mode be of any use as a 'game' if it existed without an avatar? What would that do to immersion or perhaps a more sim based interface with a first person view would be better?
Hopefully this will give lots of food for discussion as we work towards a future where sim , VR and pc/console play will be all part of the same 'ecosphere'
With a view to whether an animation has a place in a shared ecosystem between simulator and game, I can see this working. Should there be an additional camera (or range of cameras) added, then that could actually feature an animation with ball impacts visible. The data for the execution of the shot, whilst obviously more limited with a gaming interface, could happily co-exist with the outcomes then displayed to the sim user or gamer's preference.
See it as the body movement, and therefore any animation of character, being led purely by the club movement and impact.
One aspect I feel may need additional work in making a truly shared ecosystem with the sort of balance wanted between a sim input and a gamer input would be the 3-click swing method, which lacks the number of variables which movement swings have. As I have said in previous early-access discussion, there is an additional variable which can be utilized, which would replicate the club-to-path input. With the 3-Click meter starting at the extreme of the lowest point of the meter (just past 3 o'clock) and moving back towards the 6 o'clock position, a click required at the bottom would then set the club-to-path as neutral, in-to-out or out-to-in. The following click points would be as normal. An additional advancement would be to also make an option of the click-and-hold method to be built into the backswing from the point at which the power phase starts.
I will remain positive about possible avenues for the product to still exist in both environments, hoping that a long period of silence from certain quarters is more a case of getting all the ducks lined up with a view for a positive step forward to realizing what was the original vision for Perfect Golf bringing all of it various areas of interest into the one fully-realized whole.