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2K Sports presents The Golf Club 2019 Featuring PGA TOUR


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#1 Buck

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Posted 09 March 2018 - 06:36 PM

Since we have a new release being worked on by HB, it seemed liked we should separate the conversation out from the now "legacy" TGC2 (basically) and focus on TGC 2019 separately.

HB released "Dev Talk #1 - Photogrammetry" to YouTube today

I threw together a quick mashup video showing just the gameplay footage from it, as that's what I was most interested in.

Video of just the Pre-Alpha gameplay footage

EAAAfpr.png
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#2 ✠ davef ✠

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Posted 09 March 2018 - 06:50 PM

i think the graphics look great as for that avatar if they 

would remove the driver from his butt it would look much better.lol

i have been over on their forums studyin up on it myself. i will wait this one out but when TGC19 hits the street

looks like i will give it a try, hate losing the 3c but i played most of the TW series on PS on controller so i should be able to pick up on it 

without much effort.


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#3 JCat04

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Posted 09 March 2018 - 06:53 PM

Nice job with that actual gameplay video Buck.  I do want to add a correction to one of the statements in your post, that's actually "Pre-Alpha" video. (corrected in OP, thanks)  They haven't incorporated SpeedTrees in yet, nor have they done their final lighting work.  I'm hoping they're going to get a video out soon showing how SpeedTrees look and boost the performance in TGC 2019. 

 

I'd never heard the term "photogrammetry" until this week.  That video explained it reasonably well.  I think it will result in more realistic looking players. apparel, equipment, and objects at what doesn't sound like an additional processing cost!


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#4 Buck

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Posted 09 March 2018 - 06:54 PM

@JC:  Fixed - thanks

 

I agree with you on wanting to see more.

I was pretty underwhelmed with this - looks like TGC2 almost totally to me.

 

The lighting/the trees - it seems silly, but I want TGC 2019 to "look" like a new release that's evolved.

 

Is anyone surprised to see that they literally scan/capture items to import into the game?

I am somewhat surprised that it's cheaper/easier/better as a solution vs having artists build 3D models of the objects.

 

It would seem like over time, the investment in the 3D modeling would have a payback to it - maybe not though?

Interesting



#5 JCat04

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Posted 09 March 2018 - 06:58 PM

i think the graphics look great as for that avatar if they 

would remove the driver from his butt it would look much better.lol

i have been over on their forums studyin up on it myself. i will wait this one out but when TGC19 hits the street

looks like i will give it a try, hate losing the 3c but i played most of the TW series on PS on controller so i should be able to pick up on it 

without much effort.

 

Smart move to wait on this Dave.  I don't think you'll have any trouble picking up on the controller interface in this game if you used it in Tiger Woods.  I think the Player club set offers a reasonable challenge to most players.  I know my game started declining two months ago, and I finally swallowed my pride and went back to Player clubs, from Tour clubs.  You lose about 7 or 8% power in going with Player clubs versus Tour clubs, but I have a much better chance of making a birdie from 140 yards out in the fairway, than 125 yards out in the heavy rough.


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#6 JCat04

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Posted 09 March 2018 - 07:05 PM

@JC:  Fixed - thanks

 

I agree with you on wanting to see more.

I was pretty underwhelmed with this - looks like TGC2 almost totally to me.

 

The lighting/the trees - it seems silly, but I want TGC 2019 to "look" like a new release that's evolved.

 

Is anyone surprised to see that they literally scan/capture items to import into the game?

I am somewhat surprised that it's cheaper/easier/better as a solution vs having artists build 3D models of the objects.

 

It would seem like over time, the investment in the 3D modeling would have a payback to it - maybe not though?

Interesting

 

We're going to have to get a larger sample size of how the photogrammetric technology works in this game before I can come close to forming an opinion on it.  I don't want the objects to look digitized, but I can grasp, in theory, how this allows the objects to look both realistic , yet have the aspect properties of a 3-D object.

 

I think SpeedTrees are going to strikingly change the looks of the game, but at this point, I can't say whether it will be for the better.  I know I still prefer the look of the pre-Speedtree era trees in Perfect Golf over what we have today, in general.


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#7 Buck

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Posted 09 March 2018 - 07:10 PM

We're going to have to get a larger sample size of how the photogrammetric technology works in this game before I can come close to forming an opinion on it.  I don't want the objects to look digitized, but I can grasp, in theory, how this allows the objects to look both realistic , yet have the aspect properties of a 3-D object.

 

Yeah - we'll see I guess.

 

I just know in something X-Plane 11, things are fully 3d Modeled and they've used something called physics based rendering on the lighting (or something like that) and it's stunning how real things look.  There are literally screenshots and videos that I'd have trouble telling apart from real photos and videos.



#8 axe360

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Posted 09 March 2018 - 08:20 PM

Too damned bad they have a "cookie cutter" course architect or I might seriously think about giving them a shot!


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#9 drb7

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Posted 09 March 2018 - 08:21 PM

looks very good, glad i held off on getting TGC2



#10 mebby

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Posted 09 March 2018 - 08:52 PM

Too damned bad they have a "cookie cutter" course architect or I might seriously think about giving them a shot!

I somewhat agree and disagree with this.  Yes, the JNPG designer tool-set is very advanced.  However, people are generating some truly great courses with the TGC designer.

 

The biggest issue I have with the TGC designer is that all the courses basically have a similar look.  The courses in JNPG can (and do) all look very unique from one another.  HBS wanted a designer to be used on a console though.  That's both a huge selling point and a limiting factor at the same time.  Based on the limitations they were working with - it's a tremendous accomplishment I think.


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#11 Ted_Ball

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Posted 09 March 2018 - 08:57 PM

They've used the same mocap guy I see.

 

Sorry. I'll leave now.



#12 JCat04

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Posted 09 March 2018 - 09:08 PM

They've used the same mocap guy I see.

 

Sorry. I'll leave now.

 

They don't have the coin needed for a new mo-cap right now, after the 10's of thousands they spent on the first two.  I think these mo-caps will still work fine and will probably look a little richer with the added details they'll embody courtesy of photogrammetry.

 

And don't leave... stick around and discuss the game here.  We need sobering voices of reality to balance the Pollyanna's like me  ;)


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#13 Buck

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Posted 09 March 2018 - 09:09 PM

We need sobering voices of reality to balance the Pollyanna's like me  ;)

 

(raises hand...)   :)



#14 Buck

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Posted 09 March 2018 - 09:12 PM

To me the real litmus test w/ regards to visuals as a current TGC outsider is when we get to see what an HB designed real course recreation looks like.

 

To Mebby's point above - the "sameness" of the TGC world and courses is a real challenge to overcome, but one that I think they'll have to find a way to accomplish if they are serious about charging money for real courses.

 

I'm not sure the market will be there for RCR's that don't have the correct look and feel of whatever environment they are from.

 

It's going to be a high bar to clear to get extra money out of people vs using free user made versions I'd imagine.


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#15 JCat04

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Posted 09 March 2018 - 09:13 PM

(raises hand...)   :)

 

You're the drum major among the sobering voices of reality, but Ted is the Flag Bearer :D


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#16 Buck

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Posted 09 March 2018 - 09:14 PM

You're the drum major among the sobering voices of reality, but Ted is the Flag Bearer :D

 

It takes a village...  lol



#17 JCat04

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Posted 09 March 2018 - 09:16 PM

To me the real litmus test w/ regards to visuals as a current TGC outsider is when we get to see what an HB designed real course recreation looks like.

 

 

 

I know they've got a good community course designer on their payroll now, so I expect to see some really quality work with their real courses.  How many people will actually be willing to pay for as DLC when and if that comes, I don't know, but we'll have some of Craig's work to sample with the game release.


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#18 axe360

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Posted 09 March 2018 - 09:23 PM

I somewhat agree and disagree with this.  Yes, the JNPG designer tool-set is very advanced.  However, people are generating some truly great courses with the TGC designer.

 

The biggest issue I have with the TGC designer is that all the courses basically have a similar look.  The courses in JNPG can (and do) all look very unique from one another.  HBS wanted a designer to be used on a console though.  That's both a huge selling point and a limiting factor at the same time.  Based on the limitations they were working with - it's a tremendous accomplishment I think.

 

I hear ya but it's just not something that would challenge me. The TW PC series always had an option that designers could make cookie cutter fairways/bunkers/greens etc. However once someone actually make courses that way, it was rather obvious.

I do hear you though.

And  I do like the looks of it and it seems like the devs are pretty much in contact with the community? Unlike hear!


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#19 mebby

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Posted 09 March 2018 - 10:16 PM

I hear ya but it's just not something that would challenge me. The TW PC series always had an option that designers could make cookie cutter fairways/bunkers/greens etc. However once someone actually make courses that way, it was rather obvious.

I do hear you though.

And  I do like the looks of it and it seems like the devs are pretty much in contact with the community? Unlike hear!

The tools available in the designer overcome any concerns of cookie cutter fairways/bunkers/greens for sure.  It's not like you can only choose from a bank of 25 sand traps or anything.  You can create whatever shape you want... it's just different from how you'd do it in JNPG.

 

But I hear you on your point though.  It's certainly no where NEAR as agile as the designer for JNPG... and it never will be.


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#20 axe360

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Posted 09 March 2018 - 10:53 PM

Well mebby at least I know there may be something to fall back on. :) Thank you!


U.S. Army 79-85

 

In Progress: Tortolita/Wild Burro @ Dove Mountain AZ  https://www.thegolfc...vemountain.com/

Released Courses:

Real-Aronimink GC PA-Amana-Colonies GC IA

Fictional-The Grinder Anytown U.S.A.

 

Acer Predator G3-710
Intel Icore5-6400 2.70Ghz Quad-Core
Win10 64-Bit
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8gb DDR4 Mem.

 

 

                   





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