I love to generate a little interest on the boards. It really helps revive our creative minds as we sometimes get lost moving spline boxes around wondering "Why?, Becky, Why?"
I have always loved Slewin's courses. His version of Merion and AGNC drew me into CF and JNPG in general. The terrain overlay technique just has a different punch to it. The absence of tiled textures really creates a different vibe. I will argue that both the traditional CF layers method and the Terrain Overlay technique each have their place.
The CF layers is king up close and for punching a course out with Unity and CF alone. The Overlay Technique though is where you need to be for more realistic texturing. I tried to match it with CF layers by creating splines FW clean, FW dry, FW dead, Tee divots, and outlining different areas. Ultimately, I grew frustrated and started experimenting with the Overlay method.
I am providing you ideas here. I am condensing 20+ years of Photoshop knowledge into one day of tutorial creation. I know that it is too much. I am also not revealing all that I know so it'll just have to come with time. This is a start to trying something different and allowing you some freedom to be creative.
Experiment, try to be different and see what happens...
Going from here...
Link to my Grass Detail used for Greens, Fairways and Tees - https://www.dropbox.... 1_PSD.psd?dl=0
Link to Slewin's post on overlay technique and his textures - http://www.perfectpa...sic +renditions