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3D Grass Observations


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#81 Dropzone73

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Posted 11 November 2019 - 09:25 PM

fbM5iRd.jpg

This overlay 3D grass is the greatest thing in the history of golf games :D.

 

If I get my designing motivation back someday, I'll have to learn this technique. Is there a tutorial yet? This is something I have dreamed of and even suggested to Mike that they should implement that kind of 3D grass to PG2 which uses the overlay's colours. They couldn't do it, but you could. Thanks to Birdie also for implementing this 3D grass.

 

You guys rock!


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#82 DPRoberts

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Posted 11 November 2019 - 09:57 PM

Birdie's work has really carried me along the last few months. Tutorial not complete. I could just record me working a bit so you can see. The concept is easy. Export mesh, UV unwrap to overlay image or some modification of your overlay. Problem is, I hate the triangles around irregular mesh areas. So, I've used Quadremesher in Blender to eliminate and get consistent results. It's super friendly to use but has some little nuances. Regardless, it's fun and opens us to options they may not have available in VG2. That's a credit to Stix Games and the grass shader. Ultimately, I think for VG2 they decided to use Turf Effects instead of this shader route and it probably doesn't have an overlay color input option like the shader does. They might be able to code for it but I have no idea.

 

n7bWuR2.jpg


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#83 NoPutt

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Posted 11 November 2019 - 10:46 PM

Interesting DP, so what's the pricing on this Blender plug-in?

Oops, sorry, I forgot I have Google...lol...is this correct?

1ExiaCb.jpg


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#84 DPRoberts

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Posted 11 November 2019 - 10:53 PM

Interesting DP, so what's the pricing on this Blender plug-in?
Oops, sorry, I forgot I have Google...lol...is this correct?
1ExiaCb.jpg


Yes, that's it. I'm using the trial version at the moment. Plan was to spend $10 bucks after that. If I'm still building using it come next year, I'll splurge on it.

#85 DPRoberts

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Posted 30 December 2019 - 03:45 AM

Testing out Birdie's more extreme lighting ideas on Oakmont...

Initial results look pretty promising...

I need to fix the rough normal but I love how things really start to pop! (I've lowered the X value of my directional light to around 17 and have turned up the intensity to around 1.5. Trees go a bit contrasty so I'm using the main Lighting with "gradient" and toning down the Ground and Equator colors.)

 

LYwqtdG.jpg

1NI6tdP.jpg

Objects in place only to see effect beyond CF layers

35Jz4Q8.jpg


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#86 DPRoberts

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Posted 04 January 2020 - 03:20 AM

More ideas for the grass. I know, I have issues...

 

I was experimenting with the alpha layer in the Color Texture (RGB) panel for the grass as it can be used as essentially a heightmap for the grass length. Pure white is tallest dimension you have set for the grass. Pure black is absence of grass. The beauty here is that I'm deriving the heightmap from a layer I'm already painting in Photoshop for the dead grass.

 

The look for short dead and brown spots

18WNdfI.jpg

 

The look with longer grass

ksAsVNF.jpg

 

The results are pretty promising and I really like the look for the longer grass. This will be much needed at Oakmont but will be killer on some traditional links or Crenshaw-Coore type places. 

 

You could leave all the grass green as well if you like and use it to carve out walking paths or maybe even golf cart tire damage. Subtler effects could be just running a noise pattern for the Alpha layer and getting less uniformity.

 

The method I'm using as stated above is creating a brownish layer in Photoshop above my overlay. Then, use the mask layer to make that brown grass appear.

om9GmJz.jpg

 

Copy that mask layer and go to Channels, add a layer and it will label it as Alpha 1. Paste your brown grass mask and Invert it. Adjust a bit with levels to desired effect.

Mask for above Photoshop example and resulting grass in images above

bfQBUnz.jpg

 

It all sounds complicated but it's something you are already doing if you are adding grunge to your overlay as shown previously with mask layers.


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#87 DPRoberts

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Posted 04 January 2020 - 05:28 AM

A lovely spot for the kitties to mark their territory...PJenQXQ.jpg

xpj5LFf.jpg


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#88 Birdie

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Posted 04 January 2020 - 09:52 AM

You grass freak! 🤓

#89 uvmnick

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Posted 04 January 2020 - 12:07 PM

Amazing!



#90 Dropzone73

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Posted 04 January 2020 - 09:53 PM

I love what I see! This is the best grass I've ever seen :D.

There are all the things that make grass look real: 3D, overlay colours, normal maps, different lenght grass plades and a change to control all this with textures.

Great stuff!



#91 Buck

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Posted 29 January 2020 - 10:57 PM

@DP

 

Is that gorgeous grass going along with an upcoming course of yours?



#92 Joe Habiger

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Posted 05 March 2020 - 11:17 PM

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#93 DPRoberts

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Posted 16 May 2020 - 03:30 AM

Dave, sorry for the screenies with no course download. Damn you, Birdie, you are the One! Red pill or blue pill...

FtE8Z1q.jpg

L4YWSTX.jpg

yaEBNhV.jpg

 

Sorry folks, best I can do is teach follow. If I had time, I would do. Go with Dr. Rob approach, crank it all to 11 and dial back only if needed. Running directional light at 2 and exponential fog at 0.0035 with a yellowish hue. Problem is risking blowing out whitish textures. Really have to be aware of value control. 


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#94 RobC

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Posted 16 May 2020 - 12:29 PM

I was ready to do a final release of Congressional but now I have to fiddle again damn you.... :D

Before...

dPoucL2.jpg

After...

O3SkBl7.jpg

Don't know whether to go with the changes or not

RobC


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#95 NoPutt

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Posted 16 May 2020 - 02:00 PM

 Go with the filtered lighting, looks great.

@DP....Awesome 


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#96 Buck

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Posted 16 May 2020 - 04:01 PM

Hmm - I'll be the voice of opposition I guess RobC
 

I think that makes the trees look cheesy honestly.


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#97 IanK

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Posted 16 May 2020 - 04:39 PM

I prefer the ‘before’ Rob.


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#98 Buck

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Posted 16 May 2020 - 04:43 PM

I think my issue with the 2nd pic is the intensity of lighting that appears to be hitting the trees.

But that light intensity doesn't feel matched in the scene with what you see on all the ground level assets.

 

Balance on stuff like this is really key.

As it stands now in the 2nd shot, things visually just look "wrong" to my eyes.

 

i.e.  I see the 2nd pic and my first reaction is - "what's wrong with the trees?"


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#99 NoPutt

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Posted 16 May 2020 - 06:04 PM

I liked the effect on Birdies course too, but that's just me.

Lots of crystal clear courses out there and that's ok, I just like the change.

tIwNlRW.jpg


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#100 Buck

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Posted 16 May 2020 - 06:42 PM

I liked the effect on Birdies course too, but that's just me.

Lots of crystal clear courses out there and that's ok, I just like the change.

tIwNlRW.jpg

 

I'm referring to the changes the effect seems to directly have on the trees in Rob's v1 and v2 screenshots.

 

The trees have an intensity, shine and coloration to them in the v2 screenshot that looks super hokey & fake - at least to me.

I don't see any of that in your shot above from Manila.






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