More ideas for the grass. I know, I have issues...
I was experimenting with the alpha layer in the Color Texture (RGB) panel for the grass as it can be used as essentially a heightmap for the grass length. Pure white is tallest dimension you have set for the grass. Pure black is absence of grass. The beauty here is that I'm deriving the heightmap from a layer I'm already painting in Photoshop for the dead grass.
The look for short dead and brown spots
The look with longer grass
The results are pretty promising and I really like the look for the longer grass. This will be much needed at Oakmont but will be killer on some traditional links or Crenshaw-Coore type places.
You could leave all the grass green as well if you like and use it to carve out walking paths or maybe even golf cart tire damage. Subtler effects could be just running a noise pattern for the Alpha layer and getting less uniformity.
The method I'm using as stated above is creating a brownish layer in Photoshop above my overlay. Then, use the mask layer to make that brown grass appear.
Copy that mask layer and go to Channels, add a layer and it will label it as Alpha 1. Paste your brown grass mask and Invert it. Adjust a bit with levels to desired effect.
Mask for above Photoshop example and resulting grass in images above
It all sounds complicated but it's something you are already doing if you are adding grunge to your overlay as shown previously with mask layers.