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3D Grass Observations


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#101 NoPutt

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Posted 16 May 2020 - 07:25 PM

I do agree with you about the trees on Robs second pic, they do appear

a bit bleached. Birdie mentioned he had altered his speedtree textures

with megascan textures that gave them more color and light. I do like the effect

though, and If Rob can get those trees to pop a bit with a third pic he'll have 

more of what we're after. Sorry Rob, guess you've got to fiddle some more...lol.


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#102 DPRoberts

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Posted 16 May 2020 - 08:18 PM

Rob,

I think you may have an easy tree fix without going off the deep end. Use your lighting tab and the gradient colors to fix the trees.

Ultimately, like Birdie has said, it all goes together. Tweak the light, now have to tweak some textures. Unfortunately, a texture that looks good in my scene may play terribly in yours.

I'm using more hue adjustments in the LL to get the balance.

I think the biggest impact of turning up the directional light is providing more contrast. It appears to me to have a touch more aggressiveness with the shadowing and the normals.
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#103 DPRoberts

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Posted 16 May 2020 - 08:40 PM

Extremely unhealthy amount of time spent in layers library today. I still search for some Slewin bunker lip magic but textures are coming together.

oTPXr3M.jpg

FW5309F.jpgkhSPWax.jpg


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#104 Birdie

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Posted 16 May 2020 - 10:37 PM

These worn areas really add realism! The green looks as its mesh was subdivided a 1000 times to make these microbumps visible! 

Seems your wife's name is "Unity" again... :D


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#105 DPRoberts

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Posted 16 May 2020 - 11:59 PM

All texture trickery. Birdie, you really need to start exploring Substance Designer. You are such a pro with all this, I guarantee you would do amazing things with it. If you were too time limited to learn a new program, they have a great substance library of materials that can be combined much like your Megascans. Just more ways to find yourself deeper in the rabbit hole...here's my Substance graph for the current course I'm working on.

p10QGKy.jpg


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#106 DPRoberts

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Posted 17 May 2020 - 12:03 AM

Really easy to unify your color pallet across multiple textures and change things daily without ever making any real progress!


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#107 Birdie

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Posted 17 May 2020 - 12:11 AM

Is this top window really from Substance or an inside view of your brain...? :blink:


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#108 Birdie

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Posted 17 May 2020 - 12:18 AM

Seriously, i have no time for this perverted stuff. I'm too much focussed on transferring my Blender fluid simulated water fountain into PG...


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#109 Buck

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Posted 17 May 2020 - 12:26 AM

This is making me think of A Beautiful Mind

detective-looking-at-investigation-board

#110 DPRoberts

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Posted 17 May 2020 - 04:22 PM

Yeah. I have a knack for complicating everything. It's more fun that way, not sure my wife would agree...

At least Unity doesn't usually complain other than the occasional lockup and crash.

#111 jspirate

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Posted 17 May 2020 - 11:24 PM

Really easy to unify your color pallet across multiple textures and change things daily without ever making any real progress!

Haha!  Thats what its all about!


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#112 Justin9926

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Posted 18 May 2020 - 04:01 PM

All texture trickery. Birdie, you really need to start exploring Substance Designer. You are such a pro with all this, I guarantee you would do amazing things with it. If you were too time limited to learn a new program, they have a great substance library of materials that can be combined much like your Megascans. Just more ways to find yourself deeper in the rabbit hole...here's my Substance graph for the current course I'm working on.

p10QGKy.jpg

DP, at first I thought The Orbs par 3 course was a fictional course. Now I'm starting to think it may be your local par 3 course from whatever planet you came from.  :D


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#113 M Rose

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Posted 19 May 2020 - 04:29 AM

"it only takes you 15 minutes. I swear"

 

B)


PC Course designer since 1999

Prelude · Sapphire Lake · Jersey Hills · The Reservoir · Blackwolf Run (River) · Old Scotch 
Evergreen Park · Pebble Beach · Royal Melbourne · Mesquite Valley · Cherry Hills · Flatwater
Plainfield CC 
· Spyglass Hill · Alpine Crossing · Kingston Heath · Prairie Dunes · Kemper Lakes
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#114 NoPutt

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Posted 22 May 2020 - 09:21 PM

Must wear a mask to enter store

DPRoberts....

7yA64zL.jpg


  • Stingreye likes this

Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#115 jspirate

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Posted Yesterday, 12:18 AM

Must wear a mask to enter store

DPRoberts....

7yA64zL.jpg

NO!!!

Covering up the 80's pron mustache is a much larger crime!


i7-8700K
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MSI GeForce GTX 1080 Ti Gaming X
LG 32GK850G
Win 10 Home Premium on 1TB SSD

 

Courses:

Bradford Links - released

Ironwood - released

Cypress Landing - released


#116 clint

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Posted Yesterday, 09:40 AM

Must wear a mask to enter store

DPRoberts....

7yA64zL.jpg

Wrong mask!

 

Mouth and nose must be protected!

;)






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