Thanks Daz , for the reply. Now is everyone going to have their own data,or is it going to be an average on what the community comes up with? So in other words is this step one that we have to do in order for our shots ( when we get a playable game ) to react ?
You really need PP to give you the full feedback on what their intentions are.
They will hopefully at some point start a thread for feedback on the physics tool. There are still bugs with it, so these will hopefully be fixed with regular build updates (hopefully they will be regular and not one every 3 months, lol).
The game will ship with pre-defined texture settings, which players can then set before they start a round. I don't know how many sliders/settings there will be. Maybe just 2. One for the hardness and one for the speed. Each slider may come with values of 1 - 20. 1 being the slowest/softest and 20 being the hardest/fastest. So you then create your course conditions by moving Slider 1 (firmness of ground) to say 8 and Slider 2 (speed of roll) to 14. Next time you play you might choose 12 and 9. And so it goes. There may also be separate settings for fairway, rough, sand, greens etc. Again, only PP can confirm where they intend to go with this.
This is just my take on what their intentions are, don't take this as gospel.
I'm sure at some point, AJ or MJ will provide a more detailed synopsis of how the course condition settings are to be handled.