Thanks for the reply Andrew. For the click swing, have you guys decided on those distances? To some extent wouldn't those have to have some kind of default number for a perfect strike?
I'm wondring if the Perfect Golf swingmeter (especially the 4 click one) may go beyond anything we have been used to in the past. Instead of us specifying in game settings that our 5 iron goes 185, 6 iron 175, 7 iron 160 etc. and then setting power at a percentage of that maximum via the swingmeter, whether Perfect Golf will instead have each club with a standard loft angle applied and then dependant on the characteristics Andrew related to - ball speed, launch angle and spin - determines how your ball flies and how far it goes.
I think this would benefit from folks being able to 'tone down' the settings as we don't all hit the ball like Tour Pro's, so maybe if a parameter to reduce the stock in game maximum ball speed using a slider (from say 80% - 100% of standard ball speed) players could fine tune the game to replicate their own real life game. Then when playing online, you may see someone hitting a 6 iron, but you have no idea how much power (in comparison to stock Tour Pro setting) he imparts at full speed and it may not be the same as yourself, so it doesn't guarantee that if you also hit 6 iron it will end up in the same place.
From my playing of Links online, it was always easy to see an opponent hit a 12/6 snap with a 6 iron and it hit the green, so normally you would follow suit and do the same. The swingmeter displayed the maximum yardage of the club in use even when your opponent was playing his shot, so it was a relatively easy task to see how you would need to hit your shot.
What I have described above would make this part of the game a little more tricky, as there is no guarantee your opponent has his clubs set up like you have yours. So you see your opponent 12/6 his 6 iron and hit the green, you follow suit and go through the back of the green. All because your opponent has settings applied at less than 100% for all his clubs but you don't.
As they have all the data from Trackman, I'm thinking it might not be so far fetched as it sounds. It would certainly add to the difficulty levels in perfecting a click swing, something which other golf games have always struggled with IMO as it was never long before folks were shooting low 50's scratch in JN, TW, Links etc.
I'm sure in time, as the game evolves and we get to see more of what they are working on, we will start to get a better understanding of how the swing mechanic and club specifications will be applied. I for one look forward to it.