Thought I'd attempt a few descripties whilst being up sooo early on this fine day.. and please, take your time. It may be a long read but your thoughts on this may honestly help these guys decide what it is we seek in a game or how best to alllow us the ability to achieve these desires.. bear in mind it has to be worth it for them too!
Aside from creating Golfers to compete or play against, perhaps you can create a limited Character or as stated above, a Career Character. This character may be used in Tournaments, but perhaps specifically designed Tournaments. The Golfer attributes attached to the character could be in various styles, but commonly seen as assigning a limited amount of values to the various attributes. Whether this is enhancing distance, long club accuracy, short club accuracy, recovery shots, spin control, putting and perhaps more, those choices as suggested, would be limited if choosing to create an age related Character. This may mean the Character eventually retires or erodes as it ages, but new ones can be easily recreated to replace those expired.
The option of expiring Characters means the user has only limited options for creating and playing. If he perhaps wants more characters, then careful consideration may be required as costs could then be involved. Characters can be stored locally or online if further characters are 'bought'. They may also improve through age or another related addition, allowing more attribute adjustment as the Character develops. Not so much an unlocking development of the Character as such, but one that entices those with this feature to continue using a Character, perhaps "experience points" for want of a better named attribute.
What are the relevant gains from having attributes to each area..? It can affect your ability to hit those types of shots easier, with larger sweet spots. Nothing incredibly advantageous if only setup for Golfer Attributes though. What I'm trying to suggest, is you would need to ensure your Club Set and Swing Style match the characteristics you are trying to achieve. No point having a Golfer with an incredible long game, but his clubs are not suited and nor is his swing style. However, you can define this to suit what you feel is the challenge you seek.
This is a tricky area, but honed well and you can enhance your clubs to suit the additional courses you choose to play. Perhaps you're a target golfer, then you're likely to seek club distance, perhaps improved spin control on certain clubs. You may be a golfer that wants the advantage from the tee, and seek greater flex in the shafts of those longer clubs, improving distance with club head speed.
Perhaps the ability to own clubs greater than those used in Tournaments. The limit of 14 clubs selected would always be applied, but being able to create clubs would only allow you to replace those currently held. However, an addition of being able to purchase club space may allow you to hold further clubs that could be used for selective courses or styles you may feel are suitable when needed. No point having a bag of long clubs if you aim to participate in a nearest the pin competition!
Dare I suggest the trading of Clubs...? A whole new world..
We're hopeful of seeing several swing styles to suit each of our desires when playing. From the traditional click to mouse movement etc. So how do we allow for suitable adjustments and personalisation regarding this area..? First off, we want the ability to change our stance, how we address the ball etc. Are we able to address the ball comfortably, or do we have limited options in a particular direction? If we're within X distance of an immoveable object, our club choice may be restricted too.
Can we seek to play the type of shot we want.. controlling the spin, fade or draw etc? How will that affect the swing method chosen and naturally, gaining the necessary club speed to achieve the shot needed? Maybe we can adjust our swing style during gameplay, changing to something that allows us to recover from the shot played.. for example perform a leftie swing or kneeling to take a shot. Perhaps it can be called a recovery shot swing style, forcing this to perhaps become an addition to the Golfer Attribute section earlier mentioned?
Perhaps adjustable sweet spots too. Some of us may not want the basic 6 o'clock click, and prefer to adjust where they need to hit their ball. You may be someone who often clicks early or late and want the ability to define your swing, a little personally tailored to your style. We've seen games adjust this due to stance, in the past, but being able to totally adjust this method can simply mean your Golfer is perhaps taller or shorter than another. It may also be something that can be built into the swing itself, allowing more speed to be gained through the ball by changing the position of impact upon the swing. Perhaps that's something too far.. but the idea is out there now.
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So.. thoughts, ideas.. additions... a perfect time to discuss your perfect game..?