When writing a golf game one of the things that has always bothered me from an immersion perspective is that the game is very procedural. Lets say I am playing a 4 ball better ball with three friends. I tee off and see my shot, then I get positioned to watch each of my playing partners hit their shots. Then in the fairway I watch shots from behind each player until it is my turn to play my shot. This is not how we play golf in real life. I do not go and stand behind each player and watch him hit. Instead I go to my ball and watch the players hit from there until it is my turn. If we are playing ready golf then when we are ready we hit our ball and move on. This is golf from a first person perspective. Our approach to multiplayer will allow players to choose between procedural golf and first person golf where you play your round and watch the others play around you.
Feel free to post your thoughts...