Oy! I feel a bit robbed - it was me who first made the suggestion of using the golfer avatar animation as a swing meter and click to define key points of that swing - here @ PP. Here's the crummy little video I made about that this summer again.
Kablammo11, I hadn't seen your video,nor heard of your suggestion about a meterless 3-click interface until this morning. I didn't really start following the PP saga closely until December. I had seen a meterless 3-click swing option in a PC golf game I played back in the early 90's, and though it worked pretty well. Your video convinced me that it could be a viable option. If you don't mind, I'll link it in an appropriate thread there and get their reaction?
As to HBS being Nanny Devs, trying to dictate to us what we should like. I'm sorry, but I don't see that at all. They've got to start with a design philosophy somewhere. I personally like where they're starting from, but I've already seen them being proactive to suggestions. They started with no mouse control for the PC version, to analog mouse control being a definite, all the way to a 3-click interface being strongly considered. They've built the game to be expandable. I'm seeing them making concessions about tournament play, online multiplayer, course textures and objects, to name a few. Their responses to criticism that they are being too narrow in their design philosophy have seemed anything but preachy to me, but I guess perception is a matter of perspective.