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#1 Jimbobh

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Posted 22 February 2014 - 01:45 PM

While waiting for course forge, I decided to create our local club house using Google Sketchup and import it into Unity.  There is quite a lot of stuff that can be downloaded and imported to Unity for FREE.

The Terrain was also created with Sketchup.

This is just another option for those who don't have any other tools yet.

 

Here is the Club House

Clubhouse_zpsb980fa9c.jpg

Club House in Sketchup

DMclubhouse2pic_zps7b599deb.jpg

And Club House in Unity

 

 

 

 

Clubhouseinunity_zps61475531.jpg


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#2 Brucey Mc

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Posted 22 February 2014 - 03:46 PM

Great stuff Jimbo, I've created a few things in Sketchup myself for Unity and it comes out fairly decently.  I think Sketchup is going to be a lot of peoples best friend soon.



#3 Mike Jones

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Posted 22 February 2014 - 03:50 PM

Very nice!



#4 IanD

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Posted 22 February 2014 - 05:22 PM

Impressive.... how long did it take to create that Clubhouse.. ?



#5 Jimbobh

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Posted 22 February 2014 - 06:53 PM

I spent about 5 or 6 days on it, off and on. A lot of the time was spent learning how to use the program and then figuring out how to import it into Unity correctly and where to put the files so the textures all match up to the project.

These are the video tutorials I used to get me started.

Part 1

http://www.aidanchop...-photo-matching

Part 2

http://www.aidanchop...-photo-matching


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#6 IanD

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Posted 22 February 2014 - 09:09 PM

Thanks for the info and link....!



#7 Jimbobh

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Posted 03 March 2014 - 03:13 AM

Here is a short tutorial I made of how I have imported my terrains into Unity

Things you need:

Google Sketchup  -  http://google-sketch...n.softonic.com/

   Create course terrain, save as .skp file

 

Google Sketchup Pro http://www.sketchup....CFSQaOgodG3YAhQ

    This has an 8 hour Free Trial you will only need it to export the FBX file.

Open .skp fie you created and export as .FBX file

 

GET Sketchup Plugin jf_get_dimensions.rb  at http://sketchucation...pic.php?t=28851

    Download and place file in your installed Skechup Pluggins older :

    C:\Program Files\Google\Google SketchUp\Plugins

This simple plugin displays the dimensions (width, length, depth) of a selected Group or Instance.

 FOR UNITY

 Download  -  object2terrain.cs   http://wiki.unity3d....rainObjExporter

    Description:

Converts an object mesh to a heightmap to convert it to a Unity terrain.

Usage

You must place the script in your project's Assets folder for it to work properly.

     Click on an object in the scene view or hierarchy, then select Object to Terrain from the Terrain menu. The object is then converted to the heightmap in the active terrain. The object you're clicking on must contain the mesh itself--for example, selecting a root transform object, where the actual mesh is contained in the child object, won't work. If in doubt, simply open the mesh asset in the project view, then drag the bare mesh into the scene or hierarchy:

This function uses the axis-aligned bounding box of the mesh, so object rotations on the x and z axis other than 0, or rotations on the y axis other than multiples of 90 degrees, may give somewhat odd results.

You will probably need to adjust the height of the terrain to match the object mesh (using Set Resolution… in the Terrain menu).

 

Video tutorial

Add plugin jf_get_dimensions.rb to C:\Program Files\Google\Google SketchUp\Plugins  

Add object2terrain.js to Unity folder C:\Users\username\Documents\Project Name\Assets

This creates a new Terrain button in the tool bar

Open Sketchup and Add Google to toolbar

Select Add Location and find your golf course

Outline the course and Grab it

Click toggle terrain, click pointer and click the terrain to highlight it.

Click Plugins on toolbar and click Get Dimensions

These numbers are in feet and should be converted to meters or yards

Save as .skp file and reopen it in Sketchup Pro

Then export the file as an .FBX file, This will export the terrain and the .jpg file

Open Unity,

(convert Sketchup numbers to meters, I didn't to save time.)

Import your FBX file as a new asset

Once in your assets, Drag it into the window

Find the mesh and highlight it, next click terrain then object2terrain

Insert XYZ values

You now have a terrain.

Next find the exported folder with the jpg. Drag it to the assets window

double click it to open it in the assets window, it will have to be rotated 190 degrees

 highlight the terrain in the hierachy window, click the paint brush and add texture

locate the jpg and add the X,Y numbers and ADD.  you should be done.


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#8 axe360

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Posted 03 March 2014 - 04:26 PM

Nice stuff, here is another Free program for anyone interested.. Gmax a free version of the very expensive 3dMax

 

I see you put that clubhouse into Unity, will you actually be able to get that into the game?.

 

http://www.turbosquid.com/gmax


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#9 Jimbobh

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Posted 04 March 2014 - 04:40 AM

I have no idea if I'll be able to get anything I have done into a game yet, or even if anything will work in CourseForge, until something gets released.  It's All Guess work.


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#10 axe360

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Posted 04 March 2014 - 04:48 AM

I hear ya.. Still, nice work!...


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#11 shimonko

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Posted 04 March 2014 - 05:13 AM

From various posts Mike's made, things like your clubhouse will come across to the game no problem. 



#12 Mike Jones

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Posted 04 March 2014 - 12:52 PM

Shimonko is right, it will transfer to the game. Of course if you put a clubhouse in with a zillion polygons so your course runs very slowly in the game, there is a chance no one will play it  :D



#13 Jimbobh

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Posted 04 March 2014 - 01:18 PM

Shimonko is right, it will transfer to the game. Of course if you put a clubhouse in with a zillion polygons so your course runs very slowly in the game, there is a chance no one will play it  :D

It may never get used or if it does, I will strip it down, since it will only be seen from a distance in a game. Right now it has 295,000 faces, 350 materials and 311 textures. (according to the fbx export) I'm not sure how many polygons that is. This is just something to do while waiting for something else to come along. It has been a long winter.


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#14 Jimbobh

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Posted 15 March 2014 - 09:08 PM

Next on the agenda

 

 


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#15 Jimbobh

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Posted 25 March 2014 - 12:43 AM

Getting started with some sculpting and painting. Some better tools would help.

sam_zps9d28d632.jpg


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#16 Jimbobh

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Posted 30 March 2014 - 08:25 PM

A little more progress, but a little rough around the edges

hole10-11_zpsa133a633.jpg


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#17 Jimbobh

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Posted 05 April 2014 - 03:31 AM

While waiting for Course Forge and the 3 more feet of snow to melt outside, a little more progress....

 

Sam18thgreen_zps8d04cb7f.jpg

Sam10green_zps9f26fd08.jpg

Sam2-3_zpsd461d949.jpg

Sam-4green_zps99d7d9f7.jpg


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#18 Kablammo11

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Posted 05 April 2014 - 08:31 AM

Suuu-weeet! Well done.


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#19 IanD

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Posted 06 April 2014 - 06:07 AM

Excellent work, some very nice progress here. Great to see the visuals and someone prepared to share what they have achieved. Hoping your experience is as fun as ours, regardless of having better tools to shape fairways and greens, the rest of Unity is as plentiful for everyone. The work never stops..!! Keep going !



#20 Jimbobh

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Posted 08 April 2014 - 08:57 PM

Thanks K11 and IanD, I'm still searching for trees and other things to plant. I have allot of cloning going on at the moment. In the mean time I built the Flume cottage just off the 15th green overlooking the ocean. Still needs some editing.

36115_438398955762_6243253_n_zps3ae44f0d

 

Flumecottageon15sam_zps10aebf14.jpg

 

Flumecottageon15greensam_zpsa94226d9.jpg


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