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#41 Jimbobh

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Posted 05 October 2014 - 09:34 AM

Trying to keep up with the Jones's (so to speak, lol.)

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#42 Jimbobh

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Posted 06 October 2014 - 02:13 AM

It is that time of year.

 

 

autumn_zpsf984f6f5.jpg


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#43 Jimbobh

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Posted 05 January 2015 - 12:07 AM

Getting anxious to turn this into something.

 

Hole10-1_zpsaf7027be.jpg


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#44 Dazmaniac

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Posted 05 January 2015 - 12:10 AM

Getting anxious to turn this into something.

 

Hole10-1_zpsaf7027be.jpg

 

What, like a car park or supermarket, lol.

 

:D :D :D :D :D



#45 Jimbobh

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Posted 05 January 2015 - 02:00 AM

Walmart_zps5bedf1e5.jpg


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#46 Richard

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Posted 05 January 2015 - 02:17 AM

Walmart_zps5bedf1e5.jpg

 

That works!! :D


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#47 Jimbobh

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Posted 14 March 2015 - 05:44 PM

Here is a tutorial of how I created terrain from Google Sketchup. It has been a year since my last tutorial on this, so some things have changed.

I used TheOtherRicks course Timberline to use for this tutorial.



Things you need:

Google Sketchup  -  http://google-sketch...n.softonic.com/

   Create course terrain, save as .skp file

 

Google Sketchup Pro http://www.sketchup....CFSQaOgodG3YAhQ

    This has an 8 hour Free Trial you will only need it to export the FBX file.



 Rhino - http://www.rhino3d.com/download
This is a 90 day free trial version


FOR UNITY

 Object2Terrain   http://wiki.unity3d..../Object2Terrain
I used the C# script

 

You may have to adjust the image to the terrain a bit, but this can be done by re-cropping the image up or down or left to right, or re-scaling.

In other courses I have done, I zoomed in on the course as far as it would go to get me a better image and also a little better detail in the terrain. That is why my last course had 254 images stitched together.


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#48 TheOtherRick

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Posted 14 March 2015 - 08:34 PM

Excellent tutorial! The fact that you used my course makes it even more excellent!  :D  So...Jimbobh...How much you want for those files? Keep in mind that I am an old fart on a limited budget...lol. I have an issue that prevents installation of Sketchup, (mentioned in my thread), or else I would make the files myself.


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#49 IanK

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Posted 14 March 2015 - 08:35 PM

Great work Jimbobh and thanks for all the information.

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#50 Jimbobh

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Posted 14 March 2015 - 10:00 PM

Excellent tutorial! The fact that you used my course makes it even more excellent!  :D  So...Jimbobh...How much you want for those files? Keep in mind that I am an old fart on a limited budget...lol. I have an issue that prevents installation of Sketchup, (mentioned in my thread), or else I would make the files myself.

message me your e-mail and I can send you the files you need, which would just be the raw terrain file and jpg


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#51 TheOtherRick

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Posted 14 March 2015 - 10:20 PM

message me your e-mail and I can send you the files you need, which would just be the raw terrain file and jpg

 

Message sent. Thanks a bunch! Going to save me a ton of work.


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#52 Kablammo11

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Posted 15 March 2015 - 08:45 AM

Outstanding work, Jimbobh! One can only hope that such good deeds do not go unnoticed.


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#53 NoPutt

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Posted 15 March 2015 - 10:49 AM

Great Job Jimbobh, simple, to the point, and no Southern dialect.


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#54 Jimbobh

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Posted 15 March 2015 - 03:59 PM

Thanks K11, I'm glad to help anyone who wants to get started. My methods may not be the best, but it's all I have.

And Thanks NoPutt, no southern dialect here, I'm a Mainah. probably a good thing I don't have a mic. lol


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#55 Jimbobh

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Posted 19 March 2015 - 09:40 PM

I decided to fire up Unity 5 to start getting use to it. At first I started getting a bad lag while trying to move around. (My mouse would hardly move around the screen.) Since I didn't have those problems in V4, I figured it must have something to do with the new features that start up by default, so I looked into the lighting. In the tool bar, opened Windows, selecting Lighting and unchecking "Continuous Baking" seems to have solved that problem.

I started working on a new course, so thought I would do a little experimenting. I created this course using 2 terrains. One is the course area, and the other is the actual surounding Mountains. You can see the ski area.

For us, playing this course has a lot to do with the scenery, so hopefully theses can be used in the game at some point. If not, I can just simply delete the Terrain and have the course still intact.

Also in unity 5, The Max image size is now 8192. Just FYI.

 

SR_zpslcciazn1.jpg

 

 


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#56 TheOtherRick

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Posted 20 March 2015 - 12:36 PM

I tried to look at the picture you linked and photobucket says, "Sorry, this person moved or deleted this image".


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#57 Jimbobh

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Posted 20 March 2015 - 01:19 PM

I don't know what happened to it. It was there yesterday. Anyway, Here is another.

SR_zpstg8ivbuz.jpg


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#58 Joe Habiger

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Posted 20 March 2015 - 05:04 PM

Yeah I seen it yesterday to and now it's gone. You do have a nice plot of land there, should be fun to play.


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#59 Dazmaniac

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Posted 20 March 2015 - 09:21 PM

I think it's a Photobucket thing. They changed the way their site functions. I think Imageshack had similar issues too.

 

I often use my own webhosting space for images, but also use Imgur, which is a free image hosting site, if you want an alternative to Photobucket. ore Imageshack

 

;)



#60 Jimbobh

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Posted 20 March 2015 - 09:39 PM

Thanks Daz for the info. I will give imgur a try.

scH7tY0.jpg

It is  fun course to play. (Not exactly a flat course) Will see how it plays in a game someday, :unsure:


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