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Officially Supported Controllers


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#41 JCat04

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Posted 14 March 2016 - 02:26 AM

I'm assuming the immediate figures after impact are the values picked up from the controller, as they are consistent, where the post shot varies depending on settings. I can get more than 30 with the impact values, but swinging the stick at that much of an angle I can't even get a full swing, the post shot still reads 30. So it could be that the input values from the different controllers still need some tweaking.

 

 

Okay I'm starting to get a better handle on what we're talking about now that I've done another complete reinstallation of Steam and Perfect Golf, yet still get wild results with the Xbox 360 controller.  When I say I'm consistently seeing 50 to 90 in my in/out line of the feedback, I'm talking about the "live" number before the ball has some to rest.  Then I see the post shot feedback report after the ball has come to rest and it says "30 deg" in/out, and it always says "Draw 12 Deg"... EVERY time I put my natural swing on it.  I now see what you mean by the 30 degree limit.  I guess my 90 degree in/out is doing no more to hook the ball than a 40 degree in/out (both numbers from the "live" report), since they're capped at 30 degrees, which is ultimately resulting in a 12 degree draw.

 

When I try to correct for the in/out swing path, I can't find the in-between.  I either go 30 degrees in/out, or I'm 30 degrees out/in.  I hit shot after shot trying to hit something in between, with partial swings, painfully slow swings, different clubs... it didn't matter - it's 30 degrees one way of the other.  Again, the 30 degree numbers I'm using here are from the post shot feedback report where they've been capped.

 

I guess I could just start playing a 12 degree draw (30 deg in/out) every shot since that's what comes natural to me, but if I got good with that I would feel like I was cheesing ;)  Anyway, thanks for helping my find my way with this!


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#42 StoneComet

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Posted 14 March 2016 - 04:56 AM

Okay I'm starting to get a better handle on what we're talking about now that I've done another complete reinstallation of Steam and Perfect Golf, yet still get wild results with the Xbox 360 controller.  When I say I'm consistently seeing 50 to 90 in my in/out line of the feedback, I'm talking about the "live" number before the ball has some to rest.  Then I see the post shot feedback report after the ball has come to rest and it says "30 deg" in/out, and it always says "Draw 12 Deg"... EVERY time I put my natural swing on it.  I now see what you mean by the 30 degree limit.  I guess my 90 degree in/out is doing no more to hook the ball than a 40 degree in/out (both numbers from the "live" report), since they're capped at 30 degrees, which is ultimately resulting in a 12 degree draw.

 

When I try to correct for the in/out swing path, I can't find the in-between.  I either go 30 degrees in/out, or I'm 30 degrees out/in.  I hit shot after shot trying to hit something in between, with partial swings, painfully slow swings, different clubs... it didn't matter - it's 30 degrees one way of the other.  Again, the 30 degree numbers I'm using here are from the post shot feedback report where they've been capped.

 

I guess I could just start playing a 12 degree draw (30 deg in/out) every shot since that's what comes natural to me, but if I got good with that I would feel like I was cheesing ;)  Anyway, thanks for helping my find my way with this!

I get the exact same thing. Have to play max max assists for snap and sweet for now. I know that they will eventually iron this out some. Especially since it's such a new input format. Will be nice because I really like RTS-C as my way to play and I really prefer left stick to swing with and the Xbox One controller. I've tried RTS-M and it's pretty cool but I think I have to adjust my DPI settings or something to make the swing feel better. Lot's of good info here for the devs to mull over.


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#43 Wirenut48

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Posted 14 March 2016 - 05:35 AM

I really seems strange that the 360 controller doesn't work properly. I dug out my logitech 310 and it worked as I would of expected, was able to get swing path's under 30. Had trouble even hitting it crooked until hit turned on the mode switch, not really sure what that does. Was able to hit a couple in the 40's and 50's but had to swing from 6 o'clock to 3 o'clock to do it.

 

I'm sure they will get it sorted out.


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#44 samterrence

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Posted 14 March 2016 - 09:27 AM

hi JCAT I was like you trying all the different controllers Xbox one, ps4 and xbox360, my problems started after trying to use the Xbox one controller when I first started playing RTSC I used the 360 controller only and everything was fine. uninstall everything including steam folders left behind after uninstall make sure you delete them manually. Reboot, reinstall steam and perfect golf and only use the 360 controller do not use any of the others...

it worked for me I am sure the XBOX ONE controller messed things up

GOOD LUCK I HOPE THIS WORKS FOR YOU



#45 Vernon520

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Posted 14 March 2016 - 10:53 AM

All this tech stuff is alright but there is a simple solution to all the problems. Go out or go online and by a cheap 360 copy controller and you will resolve your issues.

The problem is with the analog centering spring. Most official controllers have pretty floppy thumb sticks especially on the Y Axis. Cheap unbranded controllers tend to have much stiffer springs and therefore are move positive.

I use one and get 90-95% of shots on plane without any problems.



#46 samterrence

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Posted 14 March 2016 - 11:35 AM

that sounds good I will take a look online and see how much they cost, at the moment though my 360 official controller is working fine and I don't want to fiddle about using different controllers again

if it aint broke don't fix it LOL



#47 mebby

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Posted 14 March 2016 - 11:49 AM

JCat04, if I recall correctly you live in the Charlotte area right? One thing that would be very interesting is to see what would happen if I use your controllers and vice versa. I'm not having any issues hitting it straight.

This would tell us if it's a technique issue or a software and/or hardware issue for sure.

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#48 Vernon520

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Posted 14 March 2016 - 11:49 AM

that sounds good I will take a look online and see how much they cost, at the moment though my 360 official controller is working fine and I don't want to fiddle about using different controllers again

if it aint broke don't fix it LOL

I have an official 360 controller and it is absolute carp. Can't hit a shot on plane for love nor money.



#49 Vernon520

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Posted 14 March 2016 - 11:56 AM

JCat04, if I recall correctly you live in the Charlotte area right? One thing that would be very interesting is to see what would happen if I use your controllers and vice versa. I'm not having any issues hitting it straight.

This would tell us if it's a technique issue or a software and/or hardware issue for sure.

You are thinking on the same lines as I am. The question is, 'Are there variables from one controller to another, even of the same make or is it more of a software issue and how each individual controller responds to it.'



#50 mebby

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Posted 14 March 2016 - 12:20 PM

You are thinking on the same lines as I am. The question is, 'Are there variables from one controller to another, even of the same make or is it more of a software issue and how each individual controller responds to it.'


Correct. On TP level I can hit the ball straight enough. My FIR% is usually around 60-70 (depending on how I'm playing) and my GIR% is usually around 60-65%.

It's still appropriately challenging but I'm not seeing any sort of insane difficulty.

So there's either a huge benefit to swinging one way versus another or we are seeing crazy software and hardware differences.

I think testing things amongst real people live and in person will tell us what we need to know.

It's a little odd doing an in person meetup these days but I think it would be helpful!
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#51 samterrence

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Posted 14 March 2016 - 12:32 PM

sounds a good idea keep us posted on the results



#52 MERACE

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Posted 14 March 2016 - 12:59 PM

mebby,

I think it's a little of both: hardware/software & technique.

-MERACE

#53 Vernon520

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Posted 14 March 2016 - 01:35 PM

mebby,

I think it's a little of both: hardware/software & technique.

-MERACE

I would have to disagree with you, I'm sorry to say. I use both a copy and an official 360 controller and have experimented with them both.

I don't feel that my technique is any different between the two but the the difference in the outcome of shots from one controller to the other is immense. Copy 90-95% on plane, compared to the official 360 of shots up to 90 degrees off plane more often than not.

With the official 360 and after many hours of practice, I did not hit one shot on plane.



#54 JCat04

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Posted 14 March 2016 - 02:24 PM

On the first page of this thread, I mentioned that I was hitting straighter (and I mean a lot straighter) shots with the Gamestop XBox 360 controller I have.  I also said there was another property of that controller that pretty much offset the advantage of the Gamestop controller.  No one ever put their finger on what it might be, so I'll go ahead and reveal that now.  The same slop that I have in the controller that allows me to track the Y axis more faithfully is also present in the responsiveness and acceleration of the stick.  Thanks to all this slop, I also have less touch with the stroke power, which kills me in the partial shot, pitching, flopping, chipping and putting games.  It's almost enough to offset the advantage I gain in FIRs and GIRs.

 

I'm at the point now of just sitting back and letting the devs work though this.  We do have hardware differences with these controllers and they can be ameliorated with proper tuning and tweaking.


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#55 Vernon520

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Posted 14 March 2016 - 02:49 PM

On the first page of this thread, I mentioned that I was hitting straighter (and I mean a lot straighter) shots with the Gamestop XBox 360 controller I have.  I also said there was another property of that controller that pretty much offset the advantage of the Gamestop controller.  No one ever put their finger on what it might be, so I'll go ahead and reveal that now.  The same slop that I have in the controller that allows me to track the Y axis more faithfully is also present in the responsiveness and acceleration of the stick.  Thanks to all this slop, I also have less touch with the stroke power, which kills me in the partial shot, pitching, flopping, chipping and putting games.  It's almost enough to offset the advantage I gain in FIRs and GIRs.

 

I'm at the point now of just sitting back and letting the devs work though this.  We do have hardware differences with these controllers and they can be ameliorated with proper tuning and tweaking.

There may be another issue here as well, in regards to sensitivity.

I have changed these settings in the UI from zilch to max with no change noticed.

In all probability, these settings are not working as yet and may have some effect on shot accuracy. I have also noticed that I hit more shots on plane when I am on the practice range and on standard PG courses than when playing user courses.

It may be that PP have set RTS-C tolerance on these courses but as yet, have not done so on the user courses. (Something to look out for when playing UCs as apposed to PGSC)

I have just purchased a Datel 360 controller with programmable thumb stick sensitivity to see what happens, if any thing when I change these settings. However I don't even know at the moment whether it will be compatible with either my PC or PG.



#56 mebby

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Posted 14 March 2016 - 03:10 PM

I would have to disagree with you, I'm sorry to say. I use both a copy and an official 360 controller and have experimented with them both.
I don't feel that my technique is any different between the two but the the difference in the outcome of shots from one controller to the other is immense. Copy 90-95% on plane, compared to the official 360 of shots up to 90 degrees off plane more often than not.
With the official 360 and after many hours of practice, I did not hit one shot on plane.


My point is that I've used the official XB360 controller, the official XB1 controller and the official DS4 controller and I'm having similar results with all of them.

Meanwhile other people using these same controllers are have difficulty getting it even close to straight. Ot they are seeing that one is easier than the other.

So if we are using the same controllers and I'm getting different results then there could only be a few possible reasons why. I'm just trying to eliminate personal technique as a variable.

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#57 Vernon520

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Posted 14 March 2016 - 03:42 PM

My point is that I've used the official XB360 controller, the official XB1 controller and the official DS4 controller and I'm having similar results with all of them.

Meanwhile other people using these same controllers are have difficulty getting it even close to straight. Ot they are seeing that one is easier than the other.

So if we are using the same controllers and I'm getting different results then there could only be a few possible reasons why. I'm just trying to eliminate personal technique as a variable.

I certainly do not see technique as the issue, although differing styles will invariably produce different results from user to user.

However, if the user sticks to the same technique but gets different results from different controls then it must be the individual controller that is the issue.

I have built many PC's and know that building replica PC's even as in those that are mass produced, no two PC's will be absolutely identical in every single aspect.

We are of course talking such minute percentages that it would be hardly noticeable.

CPU's, GPU's and MB's, each of the same make and model all have slight variants and I am sure that controllers are no different.



#58 mebby

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Posted 14 March 2016 - 04:01 PM

I certainly do not see technique as the issue, although differing styles will invariably produce different results from user to user.
However, if the user sticks to the same technique but gets different results from different controls then it must be the individual controller that is the issue.
I have built many PC's and know that building replica PC's even as in those that are mass produced, no two PC's will be absolutely identical in every single aspect.
We are of course talking such minute percentages that it would be hardly noticeable.
CPU's, GPU's and MB's, each of the same make and model all have slight variants and I am sure that controllers are no different.


I agree. I think we are saying the same thing. I get roughly the same results no matter what controller or machine I use (I have two) but some people are seeing some wild results. So I don't know if it's because they are having issues with the swing or of there is a hardware or software issue.

If I were yonuse their controllers on there machines and compare this to my experience with my controllers on my machines then it would tell me a whole lot.

And vice versa with them using my equipment.

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#59 Vernon520

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Posted 14 March 2016 - 04:06 PM

I agree. I think we are saying the same thing. I get roughly the same results no matter what controller or machine I use (I have two) but some people are seeing some wild results. So I don't know if it's because they are having issues with the swing or of there is a hardware or software issue.

If I were yonuse their controllers on there machines and compare this to my experience with my controllers on my machines then it would tell me a whole lot.

And vice versa with them using my equipment.

I think that the one on one, personal touch would go a long way to sort out the question. I hope you are able to make it happen in the near future as I would really like to get a better understanding as to what is going on.



#60 Vernon520

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Posted 14 March 2016 - 04:29 PM

I think I can prove that it is the individual controller that is the cause of the problems. Please watch!Perfect Golf 2016 2 24 17 50 45 242






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