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What we have been up to - UPDATE


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#1 Andrew

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Posted 23 September 2016 - 01:24 PM

I thought we would post a quick update on some of the things we have been up to over the last few weeks...

 

1.4.1.3 Update

We will be pushing a new update in the next day or so.  This will include

  • The Rio Olympic Course
  • Plugged lies in the bunkers
  • Fixes to Green Grid
  • Improvements and Additions to Simulator App
  • Added Shot Clock for people who want to.  You got 60 seconds and after 60 seconds a shot is added to your score
  • Added RTS Swings to those that have data displayed when in practice mode
  • Added More Information to the lobby game display window including Shot Timer and MOP Type
  • Improvements to the network code so that resumes work better
  • Fixes to achievements

Nicklaus Design Course Forge

Today we finally received the coupons from SpeedTree so we will be moving quickly to get this released.  We are working up a series of tutorials and hope to make use of the WorkShop feature in Steam for this.

Sound Script Editor / MOP Editor Application

We have created a Windows application that will allow easy creation of MOP files as well as Sound Script files.  Players will be able to create their own sound scripts that can be integrated into the game.  Just add the generated files into the Sounds folder and then select which sound script you want to use for a particular round.  This is all client based so each player in an online game can use their own separate sound file.  There are hundreds of potentially unique events that can be configured using the sound script editor.

NVIDIA Turf Effects

For the last month we have been working on taking the Turf Effects module from NVIDIA and writing a custom integration with Unity which uses Unity's low level graphics plugin infrastructure.  We have managed to get a working Turf Effects inside a sample unity application and now have to integrate it into CF and PG.  Unfortunately Turf Effects is dx11 only so we will have to create a new version of PG that is DX11 and up only so it will be on a separate build, probably part of an XBOX / Universal Windows 10 app release of PG.  This is scheduled for completion around middle of October.

Localisation

We have completely localized PG in several languages including French, German, Spaish, Russian.

Career Mode

We are still in the early stages of this basically wireframing out the workflow from lowly amateur to touring pro.  We are very excited about this feature which will allow the player to assume the roll of managing their career, not just a basic season mode that we have seen so many times before.  There is no specific timetable to this as we work on it around other projects, but it will be worth waiting for.

Console Release Development

We decided to focus on getting the Turf Effects work done first prior to the XBOX conversion.  We have done some basic level work on this port.  As the game is already Win 10 compatible we have already managed to make a build in the Xbox version of unity, but now need to integrate the XBOX live code and Windows / Xbox Store code / networking into the game to replace steam.  This work is scheduled to begin in earnest by the middle of October. 

 

Thats about it for this note.  Happy Golfing!!


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#2 Drgnslyr221

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Posted 23 September 2016 - 01:26 PM

Thanks Andrew for the update. Looking forward to playing Rio.
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#3 ArcadeHack

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Posted 23 September 2016 - 01:27 PM

Plugged lies is an awesome thing to read. Is Rio a free course then?
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#4 Stoney

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Posted 23 September 2016 - 01:34 PM

Does that mean course forge is out with this update coming?



#5 Vernon520

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Posted 23 September 2016 - 01:38 PM

Sound Script Editor? Sounds good, I look forward to using that!



#6 zmax - sim

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Posted 23 September 2016 - 01:38 PM

 

We have managed to get a working Turf Effects inside a sample unity application and now have to integrate it into CF and PG.  Unfortunately Turf Effects is dx11 only so we will have to create a new version of PG that is DX11 and up only so it will be on a separate build, probably part of an XBOX / Universal Windows 10 app release of PG.  This is scheduled for completion around middle of October.

 

 

 

Booyah!!!! :) 


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#7 DivotMaker

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Posted 23 September 2016 - 01:43 PM

Plugged lies is an awesome thing to read. Is Rio a free course then?

 

Rio is free.


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#8 mebby

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Posted 23 September 2016 - 01:50 PM

Looking forward to the turf affects in the middle of October!


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#9 Andrew

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Posted 23 September 2016 - 01:56 PM

Our work will be complete in the middle of october, but it may not make it into a release version for a while afterwards.  There will be lots of testing as well as decisions on how to make it work given the dx compatibility.  



#10 MERACE

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Posted 23 September 2016 - 01:57 PM

Any more news on a PS4 version?


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#11 mebby

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Posted 23 September 2016 - 02:12 PM

Our work will be complete in the middle of october, but it may not make it into a release version for a while afterwards.  There will be lots of testing as well as decisions on how to make it work given the dx compatibility.  

Ah.  Got it!  Thanks for the clarification.

 

Will this only work with Nvidia GPU's?


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#12 DivotMaker

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Posted 23 September 2016 - 02:25 PM

Cool video of Turf Effects....

 


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#13 Tigers Agent

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Posted 23 September 2016 - 02:27 PM

geez.. I just read the other day this community was dying.


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#14 Ron Piskorik

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Posted 23 September 2016 - 02:43 PM

Thanks for the update Andrew.

 

Lots to look forward to.  The NVIDIA Turf Effects video looks very impressive.  I will be looking forward seeing this in PG.


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#15 letorgan

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Posted 23 September 2016 - 02:48 PM

Version Française du jeu   merci !!!

Encouragement pour les développeurs et Enthousiasme pour les joueurs !!! 



#16 slouis

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Posted 23 September 2016 - 02:48 PM

A question about NVIDIA Turf.  Does that mean that I will need Windows 10?  Currently I am using Windows 7.  Thanks and looking forward to this latest update.


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#17 trailblazergolf

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Posted 23 September 2016 - 02:56 PM

LOL- the comunity still lives !!!!!!!!!---good stuff always helps ! :)


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#18 Trath

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Posted 23 September 2016 - 03:18 PM

Does DX11 and up mean DX12 as well. DX12 offers substantial improvements for multicore and parallel workloads for the cpu and gpu and provides a massive performance boost to AMD Radeon gfx cards.


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#19 Buck

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Posted 23 September 2016 - 03:29 PM

GRASS!!!!!
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#20 Brendan

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Posted 23 September 2016 - 03:29 PM

Great news! Thanks my favourite game just got better

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