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What we have been up to - UPDATE


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#121 Stoney

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Posted 30 September 2016 - 05:58 PM

BTW i think USA are gonna embaress Europe 4-0 already



#122 Dazmaniac

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Posted 30 September 2016 - 07:07 PM

Europe will win on away goals rule.
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#123 slouis

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Posted 30 September 2016 - 07:45 PM

Just a little clarification as I went to the link for version 5.3.1  There are 6 specific downloads beginning with the Unity Installer and a Example Project.  I have a 64 bit machine so should I be downloading all of these except the Unity Editor 32 Bit?  Thanks.


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#124 M Rose

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Posted 30 September 2016 - 07:52 PM

BTW i think USA are gonna embaress Europe 4-0 already

Nah, the US will find a way to lose it. We always do. Already getting creamed in the afternoon matches.


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#125 Mike Jones

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Posted 30 September 2016 - 09:16 PM

Just a little clarification as I went to the link for version 5.3.1  There are 6 specific downloads beginning with the Unity Installer and a Example Project.  I have a 64 bit machine so should I be downloading all of these except the Unity Editor 32 Bit?  Thanks.

No you just need the main unity download for your OS not any of the shader packs etc.



#126 johnmeyer

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Posted 30 September 2016 - 09:18 PM

Any idea yet Mike if a project created in 5.2.3 will work OK with the forthcoming CF release?


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#127 Tigers Agent

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Posted 30 September 2016 - 10:12 PM

I've aquired a free speedtree coupon. do I need to have CF before I shop for trees?



#128 ProFirefighter

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Posted 30 September 2016 - 10:29 PM

Nah, the US will find a way to lose it. We always do. Already getting creamed in the afternoon matches.

 

Nah ...

 

USA: 5

EUROPE: 1

 

2 Matches Remain In Contention


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#129 Mike Jones

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Posted 30 September 2016 - 11:23 PM

Just a little clarification as I went to the link for version 5.3.1  There are 6 specific downloads beginning with the Unity Installer and a Example Project.  I have a 64 bit machine so should I be downloading all of these except the Unity Editor 32 Bit?  Thanks.

Sorry it should be 5.2.3



#130 Mike Jones

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Posted 30 September 2016 - 11:23 PM

Any idea yet Mike if a project created in 5.2.3 will work OK with the forthcoming CF release?

Yes 5.2.3 is what you need



#131 Mike Jones

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Posted 30 September 2016 - 11:25 PM

I've aquired a free speedtree coupon. do I need to have CF before I shop for trees?

 

Probably best to wait for the tutorials and CF - don't worry they will be out s**n



#132 M Rose

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Posted 01 October 2016 - 12:42 AM

Mike, will anything be different for those of us in the beta? Should we start moving over to 5.2.3?


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#133 Crow357

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Posted 01 October 2016 - 02:01 AM

Mike, will anything be different for those of us in the beta? Should we start moving over to 5.2.3?

I'd get it.


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#134 jcolton31

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Posted 01 October 2016 - 02:58 AM

I don't think there is an issue with the Rio course being too easy in real life, though Gil Hanse used width for strategic value and ground contours to lead to challenging short game shots. I don't think the game quite has the shot making challenge of real golf dialed in yet, especially with putting and chipping.

I find many of the popular fictional courses to be visually over the top and the golf tricked up to make them challenging in the game, nothing I'd want to play in real life. I think a little restraint goes a long way.
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#135 Mike Jones

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Posted 01 October 2016 - 08:13 AM

Mike, will anything be different for those of us in the beta? Should we start moving over to 5.2.3?

Hi Mathew, post this over in the beta forum and I'll do my best to answer it there. I don't want to confuse people who will be using CF for the first time as your path into it from private beta will be different.



#136 Mike Jones

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Posted 01 October 2016 - 08:16 AM

I don't think there is an issue with the Rio course being too easy in real life, though Gil Hanse used width for strategic value and ground contours to lead to challenging short game shots. I don't think the game quite has the shot making challenge of real golf dialed in yet, especially with putting and chipping.

I find many of the popular fictional courses to be visually over the top and the golf tricked up to make them challenging in the game, nothing I'd want to play in real life. I think a little restraint goes a long way.

 

We're doing some testing with a new physics build at the moment which replicates the short game more accurately. Chip and runs are more often a better option and the lob onto a downslope doesn't stop unrealistically quickly as it does now. In testing I short sided myself a few times and had a headache to get the ball close. It's very much a work in progress though.


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#137 Stoney

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Posted 01 October 2016 - 09:02 AM

Mike are we getting CF this weekend im begging you please. :D



#138 nick--

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Posted 01 October 2016 - 09:39 AM

BTW i think USA are gonna embaress Europe 4-0 already

 

zruY6GJ.jpg

 

The guys in the Sky Sports studio are having a lot of fun on Perfect Golf this morning, or at least I assume that's what it is.

Looks a lot like it!



#139 jt83

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Posted 02 October 2016 - 02:30 AM

Andrew, Development Team and fellow consumers,

 

I cannot express how important the golfer animations are to a lot of people sitting on the fence.

 

I wonder about this too.  Are there going to be various body shapes and swing speeds represented?  Perhaps a way to use captured animations of the pros based on video and use them?  Anyone know roughly what the plan is?



#140 Wirenut48

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Posted 02 October 2016 - 05:50 AM

They have contracted out Motion capture for the animations, so it's in the works.


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