For this course, I used Mike's Course1 scene. Here are the terrain settings:
Thanks Gary
Posted 09 November 2016 - 10:29 PM
For this course, I used Mike's Course1 scene. Here are the terrain settings:
Thanks Gary
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Posted 10 November 2016 - 04:08 AM
Posted 10 November 2016 - 10:01 AM
Posted 10 November 2016 - 09:59 PM
Posted 10 November 2016 - 10:13 PM
Thanks for the video posts Gary. So many great bits in each of those. I feel that building a course is much like a work of art. Unfortunately, the canvas is 4km^2 which can be overwhelming so it's nice to see how you tackle each of the steps.
Thanks, much appreciated. It's nice to know that someone is getting something out of them.
I was busy today, but hope to get another one up tomorrow...
Posted 10 November 2016 - 11:41 PM
Posted 11 November 2016 - 02:27 PM
I cant rightly remember but I'm pretty sure that most if it is the default library with the hue colours amended.
Posted 11 November 2016 - 02:57 PM
I cant rightly remember but I'm pretty sure that most if it is the default library with the hue colours amended.
Ok, thats interesting. Thanks
Posted 11 November 2016 - 03:35 PM
Gary, regards changing the Hue etc. of the textures, is it just a case of overwriting the originals.
Posted 11 November 2016 - 03:54 PM
When I say hue, what I'm actually referring to is this 'Main Colour' in the layers library. I recommend that you do a 'Save As' and create a new library first though.
It's just a process of amend > build splines > amend etc until you get it how you want.
Posted 11 November 2016 - 03:58 PM
ah, ok may give it a try. Cheers
Posted 11 November 2016 - 05:15 PM
New video up... This one deals (possibly badly) with importing and setting up an animated model
Posted 11 November 2016 - 06:33 PM
Very cool Gary - PG does support the bird flock system which is available via the Unity asset store with the proviso that the scripts are placed inside the scripts folder of the standard assets folder. That's what we use for our birds in PG which is why they tend to do different things all the time and not fly on a constant path because they are actually using an AI script which gives them options about where they can fly.
Posted 11 November 2016 - 06:47 PM
Very cool Gary - PG does support the bird flock system which is available via the Unity asset store with the proviso that the scripts are placed inside the scripts folder of the standard assets folder. That's what we use for our birds in PG which is why they tend to do different things all the time and not fly on a constant path because they are actually using an AI script which gives them options about where they can fly.
Ah, I will give that a try!
Posted 11 November 2016 - 07:03 PM
Nice video Gary, I didn't know about creating a parent animation,
cool stuff that will come in handy for sure. Thanks
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 22 November 2016 - 02:37 PM
It's been a while but here's a new video... This one is about my approach to designing a short par four:
If any of you can think of a topic that you'd like me to discuss, I'd be happy to look into it...
Cheers,
Gary
Posted 22 November 2016 - 05:50 PM
Thank You Gary for releasing all your videos ... Im in the middle of my first "learningCF"-project ...but my next will be a Links Course , so I guess your videos will be very helpfull taking me through that 2nd project of mine ... thx again / Ola
Posted 23 November 2016 - 03:49 PM
Gary
great video again- it's really interesting to hear the inner workings of a designers head! The course is looking very good and realistic which is the most important thing I think!
You have given me a number of things to consider when I will attempt to use CF in the coming days, weeks and months- subject to work which is bordering on the ridiculous currently
Keep up the good work and looking forward to the next video as well as the course
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Posted 23 November 2016 - 04:29 PM
Very cool Gary - PG does support the bird flock system which is available via the Unity asset store with the proviso that the scripts are placed inside the scripts folder of the standard assets folder. That's what we use for our birds in PG which is why they tend to do different things all the time and not fly on a constant path because they are actually using an AI script which gives them options about where they can fly.
Posted 29 November 2016 - 09:01 PM
New video: Skybox, Fog and Ocean Water settings:
This is a very stupid question, but how can you get your ocean waves (and all the other stuff like trees, grasses, ponds etc.) to move in Unity? It's quite hard to adjust those ocean settings if the ocean is still:). Thanks for the tutorials anyway! Very good info!
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PS. Found the "animated material" button so ocean is now alive, but what about trees and grasses?
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