New Swing Meter Video on Twitter
#1
Posted 19 November 2014 - 07:01 PM
Question for PP folks - does the position of the dot in the shot circle, affect distance? For example high fade goes less distance than low draw?
Does margin for error on snap get affected by how far from centre you place the dot?
#2
Posted 19 November 2014 - 07:43 PM
- I typed "rm -rf /*" and now my system won't boot!
#3
Posted 19 November 2014 - 08:25 PM
Ian
WWG1WGA
#4
Posted 19 November 2014 - 10:27 PM
Mmmm, I dunno.
I like the reference to club and distance but the actual swingmeter, for me personally, seems a step backwards from the one we had before. I know they all end up doing the same thing - allowing us to carry out a golf shot with 3 clicks of the mouse button - but it looks like it has been ripped from a 90's golf game to me.
I may be being harsh, but it is just my view on seeing the clip for the first time. It just isn't doing it for me.
- axe360 likes this
#5
Posted 19 November 2014 - 10:44 PM
#6
Posted 19 November 2014 - 10:47 PM
I think it looks slick.
Dave,
I'm sure many others will too.
My apologies for not having the same opinion.
#7
Posted 20 November 2014 - 12:09 AM
Mmmm, I dunno.
I like the reference to club and distance but the actual swingmeter, for me personally, seems a step backwards from the one we had before. I know they all end up doing the same thing - allowing us to carry out a golf shot with 3 clicks of the mouse button - but it looks like it has been ripped from a 90's golf game to me.
I may be being harsh, but it is just my view on seeing the clip for the first time. It just isn't doing it for me.
I agree even though I'm not a clicker.
I can't remember if PP plans on eventually eliminating the meter in favor of using the character's swing motion to determine click points or if I read this on the HB Studios as a suggestion for adding 3-click to TGC.
-MERACE
#8
Posted 20 November 2014 - 12:40 AM
As in life, this will please some people & not others.
My opinion is that I'll wait & see, the "proof of the pudding is in the eating".
- Hammerfest likes this
Win 10 64bit
#9
Posted 20 November 2014 - 05:45 AM
The look of the swing meter is by far the most less thing (sounds weired, but I hope you get my point ) I'm really interested in. If it is functional and if it does what it is supposed to do it can also be a blank circle in a tree
PG will always look a bit different from time to time as it will grow and get new features time after time, so there will be enough time to build a swing meter that is the most beautiful you can ever imagine. Give it some time. The most important thing now is to get the game in the fingers of the starving, nothing more, nothing less.
Who cares...
#10
Posted 20 November 2014 - 02:18 PM
I am happy with this swing meter, I don't see any issues.... looks good to me...
#11
Posted 20 November 2014 - 08:21 PM
Dave,
I'm sure many others will too.
My apologies for not having the same opinion.
No need to apologise
As long as we agree on footie teams!
#12
Posted 20 November 2014 - 08:35 PM
Post removed as found answer to my question in another thread.
#13
Posted 22 November 2014 - 12:05 AM
not sure i like the look of this swing meter for adding draw fade loft or punch shots,,,in my opinion the 2 golfers feet set up was way more realistic...pga 2000...john dalys golf and to a later extent even links,if its not broken dont try fix it,just my 2 cents worth be curiuse to learn how other people find this set up?
#14
Posted 22 November 2014 - 05:52 AM
I like it fine for now... can always be updated and improved later should they decide to do so.
#15
Posted 23 November 2014 - 05:15 PM
not sure i like the look of this swing meter for adding draw fade loft or punch shots,,,in my opinion the 2 golfers feet set up was way more realistic...pga 2000...john dalys golf and to a later extent even links,if its not broken dont try fix it,just my 2 cents worth be curiuse to learn how other people find this set up?
The problem I have with that approach is that for every pro golfer who moves his feet one way to hit a draw or fade, there is another who does not. For example Ben Hogan hit a power fade in his best years while swinging from an extremely closed stance. This way no matter what the player's personal idiosyncrasy's, he can set up for high, low and curved shots will ease.
That's not to say the shot shapes are guaranteed, if you mess up with the swing you can still hit a slice from a draw position on setup, the dreaded 'double cross' is just as much a factor in PG as it is in real life
- shimonko likes this
#16
Posted 23 November 2014 - 10:09 PM
i understand what your saying mike,and to be honest the strike meter is not even a big deal for me in the overall scheme of things ,but the point i was trying to make is that pro golfers dont hit the ball on the left side to make it go right and vice versa to go left, same as loft tthey dont hit the ball lower of centre to mto make it go higher,but im happy with whatever you guys come up with and am just looking forward to playing the game at launch.......now what would really make my day is if the game was compatable with a ps3/4 and be move compatable....that truly would be a golf simulator
#17
Posted 23 November 2014 - 11:25 PM
You're relating the center bit to a ball. I just see it as a neutral way of setting loft and shot shape, and I'd prefer neutral than natural for some, unnatural for others, as feet position games are. TGC has similar.
#18
Posted 24 November 2014 - 11:26 AM
ye srry my mistake i know what you mean now,so if i want to draw it i go slightly left of centre, i was thinking of it as a ball but it makes more sense now, although i fear it will become a maths thing and still prefer pga 2000 set up where you could aim your golfer left or right.open close stance,move ball back or forward in stance and combine all 3,that cuts out the maths and produces more random shots
#19
Posted 24 November 2014 - 02:18 PM
It's an interesting point though brandy, I have noticed that when we put a circle on the GUI almost in any place, people take it a 'ball' reference which may not be the intention so it will be good to bear this in mind when further enhancing the UI.
#20
Posted 24 November 2014 - 02:43 PM
Draw und Fade über das Swing-Meter zu Steuern wäre Interessant
Draw and Fade about the swing metre to taxes would be interesting
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