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Perfect Golf 1.4.2.0 Released


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#281 DivotMaker

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Posted 15 December 2016 - 10:34 PM

WTG Axe!!
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#282 Drgnslyr221

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Posted 15 December 2016 - 10:35 PM

I've had two TP hole in one's, one pro hio and two TP double eagles in the nearly two years playing. I had 23 hio's and 8 double eagles playing TGC in about the same playing time. That loft system they have is so automatic on distances.
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#283 Buck

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Posted 15 December 2016 - 10:53 PM

Drgnslyr221, on 15 Dec 2016 - 10:35 PM, said:

I've had two TP hole in one's, one pro hio and two TP double eagles in the nearly two years playing. I had 23 hio's and 8 double eagles playing TGC in about the same playing time. That loft system they have is so automatic on distances.

 

Yep...

 

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#284 Affo

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Posted 16 December 2016 - 12:17 AM

After a couple of Tournaments, I feel at a better place to give an opinion on the latest update. I am of course thankful to the Devs for the latest update and continued efforts to improve the game and make it more realistic.

 

Overall, I think it is a good update, apart from 2 things mainly:

 

1 - The much mentioned (PP forums) bunkers and 3C (cannot possibly comment on other methods of play). This just isn't sitting right now. I was all up for making the shot more difficult, but not allowing a "fat" bunker shot or splash isn't right. Having to nail the ding or just go thin to get the ball out of the sand isn't imho how it should be. I think I read that Mike has said that something maybe tweaked in a hotfix, or maybe I didn't and was just hoping! I would welcome a small window of non penalty for a deliberate fat shot, anything really early should be penalised, no problem with that, same with thinning the shot.

 

2 - The bounce of the ball. Might just be me, but no matter what slope I land on, whether into or away from me, that first big bounce just seems odd. The rest of the run out and smaller bounces I think are fine, but the landing bounce...hmmmm

 

Other comments: I like the wind effect on the ball, even at lower levels and gusty unpredictable winds are just like it is outside, there is never a constant breeze from the same position, so thumbs up there. I also find the green reaction to balls more fun. You have to plot off the tee more, ie. which side is the pin, where do I ideally want to be playing my 2nd from (no guarantee you'll execute the shot correctly mind!) because now finding the green and holding it are much more challenging on normal firmness. Haven't played on firm greens, makes me shudder a bit! You have to use the contours of the green more or of course, go for the extra power and pray for a ding, but how much spin will you get???

 

Anyway, just my thoughts.


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#285 clubcaptain

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Posted 16 December 2016 - 01:00 AM

Affo, on 16 Dec 2016 - 12:17 AM, said:

After a couple of Tournaments, I feel at a better place to give an opinion on the latest update. I am of course thankful to the Devs for the latest update and continued efforts to improve the game and make it more realistic.

 

Overall, I think it is a good update, apart from 2 things mainly:

 

1 - The much mentioned (PP forums) bunkers and 3C (cannot possibly comment on other methods of play). This just isn't sitting right now. I was all up for making the shot more difficult, but not allowing a "fat" bunker shot or splash isn't right. Having to nail the ding or just go thin to get the ball out of the sand isn't imho how it should be. I think I read that Mike has said that something maybe tweaked in a hotfix, or maybe I didn't and was just hoping! I would welcome a small window of non penalty for a deliberate fat shot, anything really early should be penalised, no problem with that, same with thinning the shot.

 

2 - The bounce of the ball. Might just be me, but no matter what slope I land on, whether into or away from me, that first big bounce just seems odd. The rest of the run out and smaller bounces I think are fine, but the landing bounce...hmmmm

 

Other comments: I like the wind effect on the ball, even at lower levels and gusty unpredictable winds are just like it is outside, there is never a constant breeze from the same position, so thumbs up there. I also find the green reaction to balls more fun. You have to plot off the tee more, ie. which side is the pin, where do I ideally want to be playing my 2nd from (no guarantee you'll execute the shot correctly mind!) because now finding the green and holding it are much more challenging on normal firmness. Haven't played on firm greens, makes me shudder a bit! You have to use the contours of the green more or of course, go for the extra power and pray for a ding, but how much spin will you get???

 

Anyway, just my thoughts.

Agree about that first bounce. It looks very un=natural to me. I remember something similar in some long ago version of TW where the first bounce was always exaggerated. What was worse was that all the bounces seemed to use the same script. Very boring.


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#286 migs

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Posted 16 December 2016 - 09:38 AM

I'm not sure anybody else has noticed something similar, but I have an nVidia GTX 970 installed and, prior to the update, I'd hear the fan spinning up as the temperature occasionally went beyond the low threshold.

 

Since the update, nothing. I even checked the board temp., to make sure the fan wasn't faulty and see that the GPU is running 4 or 5 degrees cooler than it used to.



#287 tomkure

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Posted 16 December 2016 - 10:59 AM

With the new updates, It is really annoying to receiving a message at the end of a game, that I should use forgiveness devices, when I just using same mouse that I use for work, maybe on next updates we have to register what device we are using!!!!. if developer can't find out how to recognize any kind of cheating tools, they should stay away putting this kind of message up in the head of people that just try to have some fun :angry:   



#288 ProFirefighter

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Posted 16 December 2016 - 04:31 PM

axe360, on 15 Dec 2016 - 9:23 PM, said:

... Hows that for cup physics. ;)

 

axe360, on 15 Dec 2016 - 9:51 PM, said:

Well golly gee, I was hoping for a "gr8 shot Axe" alas I guess beauty is in the eye of the beholder.. :)

 

Sorry Axe, was waiting a day to get my own HIO to post along with yours!

 

BTW, gr8 shot buddy. :D

 


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#289 zmax - sim

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Posted 16 December 2016 - 04:37 PM

tomkure, on 16 Dec 2016 - 10:59 AM, said:

With the new updates, It is really annoying to receiving a message at the end of a game, that I should use forgiveness devices, when I just using same mouse that I use for work, maybe on next updates we have to register what device we are using!!!!. if developer can't find out how to recognize any kind of cheating tools, they should stay away putting this kind of message up in the head of people that just try to have some fun :angry:   

 

There was a bug with the anti-cheat/Courtesy message.  Should be fixed in next update.



#290 Crusher

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Posted 16 December 2016 - 05:05 PM

Drgnslyr221, on 15 Dec 2016 - 6:01 PM, said:

This is not real life.

 

Quite frankly you sound a lot like two other people who no longer post here.  Beyond that observation I would surmise your greatest struggle with this new update is not being able to maintain your #1 position on leaderboards.

 

Keep in mind, the devs are tweaking this game every step of the way to prevent people from having the ability to use devices that simplify the ball strike.


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#291 DoGgs

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Posted 16 December 2016 - 05:28 PM

Crusher, on 16 Dec 2016 - 5:05 PM, said:

Quite frankly you sound a lot like two other people who no longer post here.  Beyond that observation I would surmise your greatest struggle with this new update is not being able to maintain your #1 position on leaderboards.

 

Keep in mind, the devs are tweaking this game every step of the way to prevent people from having the ability to use devices that simplify the ball strike.

No they aint, nothing is done. the courtesy message is just that...a courtesy, no more.  The devs don't want people thinking that they should not play with generic pads, can't comment on mice/mouses, whatever! if they do that they risk turning people off JNPG.


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#292 axe360

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Posted 16 December 2016 - 05:42 PM

ProFirefighter, on 16 Dec 2016 - 4:31 PM, said:

Sorry Axe, was waiting a day to get my own HIO to post along with yours!

 

BTW, gr8 shot buddy. :D

 

 

Damnnnnn!!! Excellent my friend, egggggcellent!!!Thank you and thanks for sharing that. Nice how you seemlessly put all those angles together.. :D


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#293 Sliceapottomus

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Posted 16 December 2016 - 05:49 PM

I Also wanted give the update and developers the time and courtesy needed to  make an informed post about the new update.

Once again I Thank the Developers For Their continued efforts in trying to make the game better. also Thanks again for the free kissing tree course.. I also know that change is a hard thing to accept when you feel that things don't need changing. or you don't agree with the changes. In all fairness I do believe the game is changing for the better. There are some things I feel were over done such as the cup physics, amount of deviation on realistic settings, amount of spin affect on first bounce on greens, and lack of spin control on shot shaper for loft and deloft. Would also  like for some of the long time bugs such as concede button  and the networking hangups at the end of game to be corrected.


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#294 Drgnslyr221

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Posted 16 December 2016 - 08:01 PM

Crusher, on 16 Dec 2016 - 5:05 PM, said:

Quite frankly you sound a lot like two other people who no longer post here.  Beyond that observation I would surmise your greatest struggle with this new update is not being able to maintain your #1 position on leaderboards.

 

Keep in mind, the devs are tweaking this game every step of the way to prevent people from having the ability to use devices that simplify the ball strike.

Last time I checked I wasn't near #1 to begin with. And if you think it has anything to do with scores than you are WRONG. Check the leaderboard at 3C OGT and you'll see I'm in the lead at the TP level. Trust me I'm keeping up score wise. This has nothing to do with score and everything to do with balance.  If you're not even able to get the source of my grievance right then maybe you should leave it alone.  


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#295 frank70

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Posted 16 December 2016 - 08:25 PM

Drgnslyr221, on 16 Dec 2016 - 8:01 PM, said:

Last time I checked I wasn't near #1 to begin with. And if you think it has anything to do with scores than you are WRONG. Check the leaderboard at 3C OGT and you'll see I'm in the lead at the TP level. Trust me I'm keeping up score wise. This has nothing to do with score and everything to do with balance.  If you're not even able to get the source of my grievance right then maybe you should leave it alone.  

It's a mixed picture. Maverick was 15 of 16 in sand saves in the first tournament after the update. Charlie B 9 of 9. That doesn't mean that it is easy by any means - but obviously it is not impossible to get up and down as 3-clicker. I think the tip of Mikes to never hit it fat was an important one - especially since that was your technique before the update.

 

Scoring is generally a bit down. 3-clickers got a little leeway with the long game - so all in all if i look at the leaderboards,  i have to say that RTS-M players have a hard time. I am struggling pretty hard, cause these partial shots around the green are so difficult to gauge with the RTS (especially the pitch is almost impossible to control without the spin). Most play on pro level, and not Tour Pro. For me that is an indication that RTS-M probably is the hardest swing mechanic overall. Just a guess when i look at the participation numbers of the field - and quite a few suberb players aren't playing on tour any more (Justin, Gemini, Bortimus)



#296 Dazmaniac

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Posted 16 December 2016 - 08:42 PM

The only 'confusing' thing with the splash shot and the fat/thin effects is that when you play a splash shot IRL, often the technique is to hit behind the ball into the sand. Some folks have varying distances they hit in to the sand, I usually work on about 2 inches.

 

Do this in the game and the ball goes nowhere because it treats it as being hit fat. So for me, the snap line then becomes my IRL 2 inch behind the ball line. Hit it slightly thin and that is like me hitting right at the ball in the sand.

 

I'm probably only referring to 3C with my next suggestions, as they ideally need a meter snap to work, as I don't think it could be ported in to a controller or mouse swing where there is no 'snap click' present.

 

I wouldn't mind the seeing the fat/thin element brought in for fairway 3C bunker shots, as at present I feel they are too easy. It's like playing off the fairway but with a little bit of lie penalty. Hit an early snap and it just makes the shot draw, hit it late and it fades. No punishment for a bad strike.

 

Then for greenside bunkers, lose the fat/thin, but let the player determine how much 'splash' they apply by where they stop the meter in relation to the snap line. Well before is like a heavy bunker shot, within a few degrees early is a decent splash shot, 6 o'clock snap is a clean pick, a few degrees late is a little thin and well after the snap is a total skulled sand shot.


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#297 Affo

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Posted 16 December 2016 - 08:46 PM

Forgot to mention about the tweak to the long game for 3 Clickers. I may annoy some, but I didn't feel it was needed. I often could be found way into 2nd rough from drives and what kept my scores low was the short game and go to shots of flop and pitch. If I missed the fairway before the update, I was always confident of getting up and down with before mentioned shots. Now, i'm not so confident of getting up and down in 2, but then again, if I miss the ding, my drive isn't going very far offline, but already....the chip shot is being used far more than before and the flop is being kept in the bag (don't play practise rounds to try it out..will see if I short side myself in a comp and it's the only option an will report back my opinions on it). Pitches I use sometimes, but not got used to roll out yet, but I feel the update has improved this shot, more realistic.

 

I do realise that probably being around the top 10% of the game (tournament players that is) my views and wishes for the game may be different to the majority who may be really thankful for the adjustments to the longer game. Just from my perspective, Tour Pro should be hard to play and the tweaks to the short game (please still look at Bunker play) along with how the long game was before the update would make a pretty good Tour Pro level.

 

I know it's a no win situation for the devs and like I said previously, I applaud the continual updates and attempts to tweak the game to be as level as possible for all and I had forgotten about the free course, many thanks for that too, might actually get to play it soon.....I know, i'll set it for next week's 3 Click Tour venue :) .

 

If we didn't voice opinions, how would the Devs know if they are getting things correct or not.

 

My further thoughts...


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#298 ProFirefighter

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Posted 16 December 2016 - 10:36 PM

axe360, on 16 Dec 2016 - 5:42 PM, said:

Damnnnnn!!! Excellent my friend, egggggcellent!!!Thank you and thanks for sharing that. Nice how you seemlessly put all those angles together.. :D

 

It's crazy how with the new update, I get over 1/2 dozen lip out puts/round but I can still manage a rare HIO. lol

 

And it's great how now  I was able to save the shot so I could take a vid of it later on. Very nice option!


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#299 Drgnslyr221

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Posted 17 December 2016 - 03:24 AM

Dazmaniac, on 16 Dec 2016 - 8:42 PM, said:

The only 'confusing' thing with the splash shot and the fat/thin effects is that when you play a splash shot IRL, often the technique is to hit behind the ball into the sand. Some folks have varying distances they hit in to the sand, I usually work on about 2 inche=

+100



#300 wim1234

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Posted 17 December 2016 - 09:51 AM

Drgnslyr221, on 17 Dec 2016 - 03:24 AM, said:

+100

really? since everyone has their own style of playing, there will be never an allround consensus whether some shots in PG

have been well implemented or not.

what i continue to see here, is that everyone seems to promote their own style of playing, and defending that to the hilt.....velly funny

i am not saying it is sperfect now..it never will be, but its miles more realistic than before...in my opinion.

i am sure things will get tweaked a bit..but i think some ppl make wayyyyyyy to much fuss about things.






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