The Glen
#221
Posted 25 August 2017 - 09:08 PM
the main work is photoshopping
#222
Posted 25 August 2017 - 09:13 PM
#223
Posted 25 August 2017 - 09:24 PM
I believe Highfade used the Quick Decals asset on his JNPG version of Nautilus Bay and even maybe on his other courses too.
I think I remember him adding that it can only be used on flat surfaces.
#224
Posted 25 August 2017 - 11:14 PM
Quick decals on flats only is right. But, it is a superb effect on tees. Right now I'm using a cloned tee layer with divots on the texture to "paint" in some divots but because of the resolution loss, they look like healing divots. They are thrown in fairways, rough and around bunkers. I've also added a few 3D divots to the cause but if I can throw in a bit of the Dr. Rob Divot Love Potion (DRDLP), the effect would really be solid. (cue the NoPutt remark)
Tracing in some divots with splines
In game, just missing the nice detailed turf tracks of the Glen...
#225
Posted 25 August 2017 - 11:31 PM
the Dr. Rob Divot Love Potion (DRDLP), the effect would really be solid
I think the above says it all. Move over Viagra, lol.
- DPRoberts likes this
#226
Posted 26 August 2017 - 03:49 AM
Rob,
Any chance you can show me a snap with LOW Camera ON?
My effect flattens out a bit with the wide angle of the low view. Maybe if I just make the divots a bit narrower. Also ends up a little odd if Harry's left foot falls right on one. My coloring is more toward a sand fill than dirt fill obviously.
#227
Posted 26 August 2017 - 09:44 AM
after your happy with final result, combine the meshs as one, duplicate and move to other tee boxes
its ok if the golfers foot is on a divot,...as long as its not too obvious nobody notices....they are looking at the pin
some divots float to prevent z fighting.
only problem is that when harry swings, he leaves a darker divot,...thats why mine are browner because it matches up
take a screenie of harry taking a divot to get your color and size of divot and match up
fun stuff...huh?
- DPRoberts likes this
#228
Posted 26 August 2017 - 09:57 AM
No remarks, I'll stay away from the stiff competition.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#229
Posted 26 August 2017 - 12:41 PM
#230
Posted 26 August 2017 - 02:23 PM
Just when I thought that The Glen couldnt be improved, you come with this tweak- Good stuff Doc!!
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Colour scheme by Nigel Tufnell- "None more black"
#231
Posted 30 August 2017 - 03:57 AM
here is the link
https://mega.nz/#!wv...fbTPf38d0w8VazA
Fixes are...
-bunker properties on several holes corrected
-several fairways smoothed out as well as several bunkers redone
-New 3d golf bag with animated towel
-divots on par 3 tee boxes
-sprinkler heads
-improved planting for the multiplayer side views
-Ocean texture now transparent with improved coastal terrain contouring
-sounds
-flag logo
#232
Posted 30 August 2017 - 04:03 AM
Thanks Rob!
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