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Perfect Golf 1.4.2.3 Patch


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#21 olazaboll

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Posted 25 March 2017 - 10:19 PM

Maybe developers take weekends of sometimes ... like normal people do ? 


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#22 Dropzone73

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Posted 25 March 2017 - 10:26 PM

I played simulation just few minutes ago and I can confirm that this is new version. Very short chips worked perfectly:). So short chips that they didn't ever work before.

 

Only few times I had to activate normal mode to make SkyTrak to register shots, but it's much better than before. I have done some changes in my internet connections, so it must be it or the update that my simulation console didn't crash even once:).

 

One too sudden check up in a chip shot but no grazy back spins this time. Thanks you so much PP!

 

 

PS. Devs don't read this forum every second.  I'm sure they will make this clear as soon as they notice the version mistake.



#23 ✠ davef ✠

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Posted 25 March 2017 - 10:49 PM

Can ya say enablers ?

so many here .

both Mike and Andrew have been in the forums since this was 

found and posted and still nothing said.

pretty dang rude.

point made.

for some who may not know this update came out  THURSDAY 3/23

is my first recorded round is dated same.

and if don't believe that go to the simulator forum and look at  the date of  the first post in a thread titled 

the same as this one.


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#24 IlRaffa65

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Posted 27 March 2017 - 04:10 PM

Hi...

It would be possible to have in a future patch, the indicator of shooting power, down under the feet of the player? It is more comfortable to hold in check, and also for those who play with three clicks, it facilitates hit the center of the ball.

#25 ✠ davef ✠

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Posted 27 March 2017 - 04:36 PM

Hi...

It would be possible to have in a future patch, the indicator of shooting power, down under the feet of the player? It is more comfortable to hold in check, and also for those who play with three clicks, it facilitates hit the center of the ball.

the meter with the dots on it is the closest thing you will see in that respect, it's up to you 

after that .you can learn the percentages from the dots by going to the practice range .only place you can view the percentages from .


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#26 Andrew

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Posted 27 March 2017 - 06:30 PM

Yes 1.4.2.3 was released as 1.4.2.2 by mistake but it is 1.4.2.3


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#27 Jwheels9876

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Posted 27 March 2017 - 06:48 PM

What exactly does this short game mode do for the simulator? If anything I've noticed a weird thing when chipping up on the green the ball seems to be taking off like its on ice instead of rolling out slow and stopping. Even on flat greens I've had some balls just hit the green, roll, then seem to gain tons of speed and roll 20 feet past the hole..

I never had an issue with normal mode not reading my short chip shots, so just wondering what exactly this short game mode does?

#28 IlRaffa65

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Posted 27 March 2017 - 07:09 PM

Hi Davefv92c
Not referring so much to the percentage of dots, but the fact that having a line under your feet is more comfortable and also more aesthetically pleasing to look at, from the current semi-circle.

#29 ✠ davef ✠

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Posted 27 March 2017 - 07:21 PM

could maybe be an option.

i believe it is something if it was on the to do list

it would be a ways down the list.

i myself am very  happy with the current . games few years old now

if you took away current meter this forum would get exciting. lol


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#30 IlRaffa65

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Posted 27 March 2017 - 07:50 PM

[quote name="Davefv92c" post="134654" timestamp="1490642461"]
could maybe be an option.
i believe it is something if it was on the to do list
it would be a ways down the list.
i myself am very happy with the current . games few years old now
if you took away current meter this forum would get exciting. lol[/quot

Understand! LOL


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#31 Dazmaniac

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Posted 27 March 2017 - 10:17 PM

Hi Davefv92c
Not referring so much to the percentage of dots, but the fact that having a line under your feet is more comfortable and also more aesthetically pleasing to look at, from the current semi-circle.

 

Ahhhh, you mean as in old school horizontal power meter like below......

 

everp3052.jpg



#32 Buck

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Posted 27 March 2017 - 10:36 PM

Nice looking trees and grid there actually!
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#33 worrybirdie

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Posted 27 March 2017 - 11:17 PM

And I like the "lie indicator"!


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#34 cajuncapgun

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Posted 28 March 2017 - 03:06 AM

Ahhhh, you mean as in old school horizontal power meter like below......

 

everp3052.jpg

cool lookin lil fella Daz


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#35 fungolfer

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Posted 28 March 2017 - 04:39 AM

OMG, horizontal? No way! If I wanted a horizontal swing meter I would go and "play" Shot online lol. The only acceptable change would be toimplement the swing meter into the Ani. I'm sure it would take a while to learn it, but everything is better than horizontal swing meter.


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Who cares...


#36 IlRaffa65

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Posted 28 March 2017 - 01:34 PM

Dazmaniac the picture of the cartoon is too modern, an old thing like this. And if you like the current one in the speedometer style, fine by me, in RTS mode you do not see it.

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#37 Dazmaniac

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Posted 28 March 2017 - 01:58 PM

cool lookin lil fella Daz


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#38 ✠ davef ✠

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Posted 28 March 2017 - 02:23 PM

looks like the crappy  WGT meter

i would change swing methods, rather use that one.

pass


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#39 KenR

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Posted 28 March 2017 - 02:57 PM

Not a chance...
Ken

#40 Dazmaniac

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Posted 28 March 2017 - 07:52 PM

Don't think Raffia is asking for standard 3C meter to be replaced, just possibility of a horizontal bar being added.

If PP did add one as an option, don't think you would have to use it.




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