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Perfect Golf 1.4.2.3 Patch


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#61 IlRaffa65

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Posted 29 March 2017 - 08:46 PM

Also I play with the RTS mode. I wonder with the view from behind how do you know when it's time to do the third click. Because the third click even the muggles must do so when the club impacts the ball.

#62 lefty1948

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Posted 29 March 2017 - 09:09 PM

To use 3 click without a meter would require a view of

90 degree to the left or right depending on golfer's swing.



#63 Arsam

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Posted 29 March 2017 - 10:17 PM

I have always felt that it would be very helpful in RTS-M to have an option for a camera view at 90* to the player. I know that if you screw around with F5 you can move to that position, but it would be so much simpler to be able to cycle the camera view to the side.

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#64 highfade

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Posted 30 March 2017 - 08:06 AM

Click swing tied to the animation should be and interesting experiment.

 

I think it could work with a 2-click action considering a  golfswing takes 1 second to impact as appose to the current 3 seconds,  3-clicks will be too much to handle.  2-click also feels much more natural as a coil up and release action.

 

Don't believe a side-on view would be necessary as the human brain can surely process the action. The snap penalty would obviously needs to much less severe as to what we have now. 


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#65 IlRaffa65

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Posted 20 April 2017 - 01:31 PM

Hi Players,

After three weeks, and after trying to play in 3 click mode, I'm convinced that the third click makes no sense. Two clicks are enough.
1 st Click loads power
2 st Click starts the shot



#66 Crow357

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Posted 20 April 2017 - 01:53 PM

Hi Players,

After three weeks, and after trying to play in 3 click mode, I'm convinced that the third click makes no sense. Two clicks are enough.
1 st Click loads power
2 st Click starts the shot

Perhaps you should start your own thread to further discuss this.


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#67 IlRaffa65

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Posted 20 April 2017 - 02:10 PM

Perhaps you should start your own thread to further discuss this.

Hi Crow357

I wrote here because with the release of patch 1.4.2.3 I asked if in a next patch, you could have a bar under the player's feet, and the elimination of the third click.



#68 mebby

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Posted 20 April 2017 - 02:28 PM

Hi Players,
After three weeks, and after trying to play in 3 click mode, I'm convinced that the third click makes no sense. Two clicks are enough.
1 st Click loads power
2 st Click starts the shot


Under your proposed idea... Is the first click and click and hold? So click, hold until desired power, release?

Then the second click is the snap?

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#69 Crow357

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Posted 20 April 2017 - 02:52 PM

Hi Crow357

I wrote here because with the release of patch 1.4.2.3 I asked if in a next patch, you could have a bar under the player's feet, and the elimination of the third click.

Still worthy of it's own thread, but whatever dude.  I don't care.


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#70 IlRaffa65

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Posted 20 April 2017 - 03:28 PM

Under your proposed idea... Is the first click and click and hold? So click, hold until desired power, release?

Then the second click is the snap?

The first click without hold is like the current one, when the player thinks he has given the right power, he makes the second click ... the snap.



#71 IlRaffa65

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Posted 20 April 2017 - 03:33 PM

Still worthy of it's own thread, but whatever dude.  I don't care.

If you do not care, not are obliged to read and respond.



#72 Acrilix

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Posted 20 April 2017 - 04:06 PM

The first click without hold is like the current one, when the player thinks he has given the right power, he makes the second click ... the snap.

 

I've no idea what you are talking about. If you are not holding the mouse button then it is impossible to create a 2 click method without removing a crucial factor. You need a click to start power, a click to set power and a click to determine accuracy.


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#73 RobV

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Posted 20 April 2017 - 04:14 PM

I've no idea what you are talking about. If you are not holding the mouse button then it is impossible to create a 2 click method without removing a crucial factor. You need a click to start power, a click to set power and a click to determine accuracy.


Cmon you know, A.. Links had 2 click, which I use all the time. Click and hold, swing meter goes up, release when desired power id obtained... click again for snap/hit the ball. 2 click. As you know, PG doesnt have this.

#74 Acrilix

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Posted 20 April 2017 - 05:09 PM

Cmon you know, A.. Links had 2 click, which I use all the time. Click and hold, swing meter goes up, release when desired power id obtained... click again for snap/hit the ball. 2 click. As you know, PG doesnt have this.

 

He said not holding the mouse button, which I mentioned in my post.


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#75 mebby

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Posted 20 April 2017 - 05:36 PM

The first click without hold is like the current one, when the player thinks he has given the right power, he makes the second click ... the snap.


In order for this to work the "snap area" would have to be dynamic. Meaning it would have to move to where ever your desired power point is on the meter. And that couldn't possible work unless you preset where on the meter that point is but then you're back to three clicks eventually. One to set you're intended power mark, one to initiate the swing and one to set your snap. And then you are combining the concept of power and snap into one single data point.

So the only way this can feasibly work is by utilizing a click and hold for the first swing.
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#76 RobV

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Posted 20 April 2017 - 06:40 PM

He said not holding the mouse button, which I mentioned in my post.


Yes you did. Sorry about that.

#77 ✠ davef ✠

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Posted 20 April 2017 - 06:49 PM

to far into the game for anything other then an option, for

whatever the heck he is asking for, hell i don't understand either

must be time for some meds.


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#78 axe360

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Posted 20 April 2017 - 07:08 PM

We don't need to keep going back to Links or I will start up with TW's 08. ;)


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Done with designing.

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#79 Buck

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Posted 20 April 2017 - 07:11 PM

We don't need to keep going back to Links or I will start up with TW's 08. ;)

 

Given where & what TW08 PC was for its time, it's super frustrating they didn't keep going with PC golf.

We'd likely have a GREAT game option there if they had...

 

First party original development with all the benefits that entails, as well as the PC side allowing modification and continuing additions (gear/courses/players, etc) just like has continued to this day with 08.


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#80 axe360

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Posted 20 April 2017 - 07:22 PM

Just use there 3 click meter for example. It's the right size, moveable and it Never and I mean Never hesitates, no matter what courses you are playing and it actually looks cooler than this um meter. Don't get me started though. Being fair, I will say, most everything else in PG is much better than 08 but they did have some solid items. :)


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Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   





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