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What are you looking for in PG2


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#1 ✠ davef ✠

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Posted 23 August 2017 - 11:16 PM

that you feel is missing from the first version.

not much on the gameplay maybe do something with those 30+yrd unreal splash shots

from bunkers. i really like the rest i think it is pretty close to the best we are going to get after

a few years of testing.

groups,country clubs whatever you want to call them to 

bring more like minded people together. the 2 different modes of MP play coming sound fantastic

can't wait. more going on on the social PG page. i see a place for stats there we need stats badly.

a tour put on by PP.

ok you're turn.

oh yea, colored balls, and some colorful duds.lol


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#2 Buck

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Posted 23 August 2017 - 11:25 PM

A release date


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#3 Richard

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Posted 24 August 2017 - 12:32 AM

A release date

 

Agreed, but also the often requested flexible career mode, lots of in game statistics.


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#4 Buck

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Posted 24 August 2017 - 01:06 AM

Agreed, but also the often requested flexible career mode, lots of in game statistics.


Stats would be great to have.
Good call.

#5 MERACE

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Posted 24 August 2017 - 02:35 AM

A variable tempo based controller swing with realistic acceleration in the forward swing.

 

 

-MERACE


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#6 DennisHarris

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Posted 24 August 2017 - 10:41 AM

I hope for a better course selection system than the carousel.

More Player Animations

Fewer "special features" (bugs, quirks, whatever you want to call them.)

-- just looking forward to PG2 release.


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#7 ✠ davef ✠

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Posted 24 August 2017 - 11:42 AM

In Multiplayer mode

i would like to see the shot set up process, along with club selection of all playing.

 

and MOP 1 Ball, an overhead that stays open

along with a movable meter.


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#8 Fairwayman

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Posted 24 August 2017 - 12:19 PM

DX 11 or 12 preferable


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#9 Crow357

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Posted 24 August 2017 - 01:21 PM

In career mode, during a tournament, I would like my starting tee time based on my score.
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#10 mebby

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Posted 24 August 2017 - 01:34 PM

I'm mostly just looking forward to the updated graphics (the preview pictures look really, really good) and golfer animations. I'm hopeful that the golfer animation is real-time with no lag versus the controller movements.

The core gameplay, IMHO, is dang near perfect. Yes there are some small issues here and there but I think those will always exist depending on who's playing/judging the game.

A solid career mode would also be fantastic.
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#11 ArcadeHack

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Posted 24 August 2017 - 01:37 PM

Full on modding with access to the Steam Workshop.
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#12 LeazesNDR

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Posted 24 August 2017 - 02:29 PM

better GUI, single player career mode, stats  and as mebby says, real time golfer animation. Should be pretty close to being spot on for me when or if PP implement these.



#13 GoldenBear

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Posted 24 August 2017 - 04:21 PM

I do not care for asynchronous play nor a career mode and do not mind Hacker Harry over new mo-capped players.  All I am looking for in PG2 is the turf effects and a STABLE meter.



#14 Sliceapottomus

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Posted 24 August 2017 - 04:22 PM

All about the game play here..As much as I like it now I think there is vast room for improvement in a few areas..

Would love to see spin dictated by 3 factors ball position in stance, club head speed(which leads to ball speed) and cleanliness of ball strike( meaning off center hits would not produce maximum spin and distance). 

Would love to see the ball bounce off the ground instead of going thru the first spline texture disappearing and then coming up out of the ground. (can be viewed with tracer on)

A new less informative way to give and display rough penalties.

Also would like to see the equipment area in pro shop expanded. More choices of customizing your equipment so we can customize our swing with a trade off of course...

oh almost forgot green side bunkers that actually have a penalty. this should help out the abnormally high sand save %'s

hey shouldn't this be in future requests?


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#15 Buck

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Posted 24 August 2017 - 04:26 PM

Mainly looking forward to updated visuals.

Lighting, grass, R courses for all/as many as possible

 

...and..

 

The big X factor with these screenshots for me is:  

"How will the avatar look/integrate"?

 

I'm interested to see if they can make the avatar look like he "belongs" in this newly updated visual world.



#16 ✠ davef ✠

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Posted 24 August 2017 - 04:29 PM

there is no future request forum.

maybe we all should PM you to make sure we are posting in the correct forum before we do. :blink:


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#17 JCat04

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Posted 24 August 2017 - 05:24 PM

A variable tempo based controller swing with realistic acceleration in the forward swing.

 

 

-MERACE

 

 

Amen to all the above, along with a high fidelity golfer animation that was enough in sync with with the stick motion to give the gamer adequate tactile and visual feedback to take make it feel organic!

 

I"m also looking forward to the asynchronous multiplayer option as there are times when I don't have time for full, turn-based multiplayer play, but want to get a better idea about what my playing companions are doing.  This would be a great OPTION, especially for playing against recorded players in tournament rounds!


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#18 Sliceapottomus

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Posted 24 August 2017 - 06:20 PM

there is no future request forum.

maybe we all should PM you to make sure we are posting in the correct forum before we do. :blink:

lmao whatever   http://www.perfectpa...ature-requests/


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#19 ArcadeHack

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Posted 24 August 2017 - 06:49 PM

lmao whatever http://www.perfectpa...ature-requests/


Lol. Direct hit.
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#20 Tigers Agent

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Posted 24 August 2017 - 07:02 PM

caddy book.


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