Hi all,
I'm just trying to get into CF by making my "home" course (Wolf Hollow, Lena, IL). I used Joe H's tutorials to get the lidar data and the layout. Those were great (thanks!), but I have a few questions.
1. Most important, I've got lots of areas of jagged points where the lidar interpreted trees as high points. What's the best way to deal with that without destroying the adjacent terrain? I've tried smoothing and flattening with various brush sizes and opacities. The results are not ideal, and it takes forever. That is, it works fine for isolated trees but not for large areas, especially ones bordering areas with splines.
2. Related to this: The course runs diagonally across the square in CF. Hence lots of these lidar "trees" along with lots of lidar houses (and barns!) are well off the actual course. Do those areas need to be smoothed or flattened, too? I ask because I tried compiling the course after laying out the front nine, and it still wasn't done after about 45 minutes. Is that normal? I thought maybe all the crazy meshes caused by the lidar artifacts might be causing that.
3. Once I get done with the texture that shows the course layout, what do I do with it? Do I just replace it with a normal grass texture? Sorry if the answer is obvious.
4. A central feature of Wolf Hollow is large waste areas where grass, weeds, etc. are allowed to grow knee high. If you hit it in there, 95% of the time it's a lost ball. What would be the best way to simulate that? I saw some discussion about calling something like that a water hazard. That's not ideal. Is there any other way?
Thanks in advance.
Jim S.