Is there a way to make the terrain play as deep rough? After setting the terrain material to deep rough the game still recognizes any lie on the terrain as regular rough.
Any solution for 2 plane trees becoming fuzzy after a certain distance? I think I have seen this on a few courses in the past but most don't have this problem.
Looks like this:
I'm using 2048x2048 textures for the trees so I don't think that's the issue. It happens without fog as well.
Tree quality setings are set to maximum in the game.
Any help would be appreciated!