Im my course Im recreating, There are a variety of paths that cross over the fairways at right angles. Is there a way to do this? or am I looking at basically creating 2 fairway splines , 2 semi rough splines etc and then putting the path in between the 2
Pathways across fairway
Best Answer Mike Jones , 12 October 2016 - 04:13 PM
Yeah that's the best way to do it.
Go to the full post#1
Posted 12 October 2016 - 04:06 PM
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#2
Posted 12 October 2016 - 04:13 PM Best Answer
Yeah that's the best way to do it.
#3
Posted 12 October 2016 - 07:32 PM
Do we need to surround course elements (fairways, bunkers, tees, greens) with another spline (rough, etc.). It seems like I read this somewhere but I'm not sure.
#4
Posted 12 October 2016 - 07:44 PM
Yes, If you look closely the rough mesh actually bends
slightly downward on the outer edge to give the appearance of lining
up with the Unity terrain, the other meshes do not.
Of course you can have a Bunker inside the Fairway,
but this Fairway must be surrounded by a rough, as an example.
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#5
Posted 16 October 2016 - 09:26 PM
If you have adjacent holes where there is no delineation of the rough between the holes, do you draw one rough line around both holes? Or do you draw two rough lines that are very close to each other?
#6
Posted 16 October 2016 - 09:30 PM
If you have adjacent holes where there is no delineation of the rough between the holes, do you draw one rough line around both holes? Or do you draw two rough lines that are very close to each other?
Either way. I usually do one tho.
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