Is this normal? If not how can I fix it. Its fine totally zoomed out but at a certain point It gets worse and worse the more I zoom in
Best Answer DoGgs , 18 October 2016 - 06:43 AM
Drag a human height marker out of your project then find it in hierachy and double click to zoom to it, that will cure it.
Go to the full postPosted 18 October 2016 - 05:53 AM
Is this normal? If not how can I fix it. Its fine totally zoomed out but at a certain point It gets worse and worse the more I zoom in
Posted 18 October 2016 - 06:43 AM Best Answer
Drag a human height marker out of your project then find it in hierachy and double click to zoom to it, that will cure it.
Posted 18 October 2016 - 08:46 AM
For optimisation the unity editor camera system sets its 'clip planes' to the object it things you need to be working on so the smaller the object you select before navigating around, the lower to the ground you will be able to travel. If you click on the terrain, the camera might thing you want to sculpt large mountains and not be able to cope when you get close to the ground.
You can use a human height object as dogz correctly suggests or any other small object already on your course such as a rock in your hierarchy and it will fix the issue.
Posted 19 October 2016 - 12:53 AM
Yes! I had the same question and it was driving me crazy.
Thanks for posting the q and the answer
Posted 19 October 2016 - 08:25 AM
Brendan
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Posted 19 October 2016 - 10:54 AM
You can also, Choose one of your terrain tools, Hover your mouse over the area you want to work on and click the "F" key. Your cam will zoom and Focus to that area.
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Posted 19 October 2016 - 11:48 AM
This problem often appears when you start using the mouse wheel to move forwards across the terrain instead of the direction keys. Always move with the keys and get in the habit of zooming out again with the mouse wheel, whenever you have zoomed in, and there shouldn't be a problem.
Posted 20 October 2016 - 04:37 AM
I am struggling to use the keys to move around and zoom to my hole (not more than one hole yet!). So much of my computer time over the past ±15 years has been spent panning and scrolling with the wheel/middle mouse button and I'm finding it a very tough habit to break in Unity. Add to that, I was never a WASD user for any game!
Posted 20 October 2016 - 12:15 PM
I am struggling to use the keys to move around and zoom to my hole (not more than one hole yet!). So much of my computer time over the past ±15 years has been spent panning and scrolling with the wheel/middle mouse button and I'm finding it a very tough habit to break in Unity. Add to that, I was never a WASD user for any game!
I feel your pain. If there was ever a game that required WASD, it wasn't on my hard drive... lol. Especially since three fifths of my left hand is numb and unfeeling. So, I have to look down at the keyboard and see which key my ring finger is on before I press. Sadly, this is a function of Unity.
Posted 20 October 2016 - 01:18 PM
I am struggling to use the keys to move around and zoom to my hole (not more than one hole yet!). So much of my computer time over the past ±15 years has been spent panning and scrolling with the wheel/middle mouse button and I'm finding it a very tough habit to break in Unity. Add to that, I was never a WASD user for any game!
I am exactly the same... always using mouse or controllers on PC. I found Unity really hard to adapt to after APCD.
I haven't used keyboard for movement since the early 80's.
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