Have tried every LOD setting, adjusted colours etc etc, but just cannot get the look of my Speedtrees to show as nice as they look in unity in game, even when maxng out all the graphical settings in game, any suggestions?
Best Answer Kablammo11 , 29 October 2016 - 04:38 PM
Did you touch the Alpha Cutoff value? This kind of clipping appears on finer details when the alpha is set too high - but it should show the same in CF as in the game. This also looks as through one group of foliage has somehow been left out of the tree model and does not render.
Your screen cap, which is almost too small to see anything on it (because Photobucket forces a size reduction, whereas imgur.com and others do not) shows that you are on LOD 1. To work with the tree from the range you need to click on the LOD 0 field. You can click on each to change settings. So click on LOD 0 and check out your alpha cutoff. Sorry, that's all I have.
Go to the full postPosted 29 October 2016 - 04:24 PM
Have tried every LOD setting, adjusted colours etc etc, but just cannot get the look of my Speedtrees to show as nice as they look in unity in game, even when maxng out all the graphical settings in game, any suggestions?
OGT Simulator Tour Admin
Posted 29 October 2016 - 04:38 PM
Have you tried going to settings at: Edit/ project settings/ Quality. There are some adjustments you can make there.
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Posted 29 October 2016 - 04:38 PM Best Answer
Did you touch the Alpha Cutoff value? This kind of clipping appears on finer details when the alpha is set too high - but it should show the same in CF as in the game. This also looks as through one group of foliage has somehow been left out of the tree model and does not render.
Your screen cap, which is almost too small to see anything on it (because Photobucket forces a size reduction, whereas imgur.com and others do not) shows that you are on LOD 1. To work with the tree from the range you need to click on the LOD 0 field. You can click on each to change settings. So click on LOD 0 and check out your alpha cutoff. Sorry, that's all I have.
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Posted 29 October 2016 - 04:43 PM
Have you tried both planting technigues ?
1/ Dragging it into the scene from the Project
2/ Using the brush from the Inspector
Reason I ask is that I noticed a change in colour of the leafs of the European Birch when using the both techs... I see that your problem above is bigger ... but maybe worth a try ?
Posted 29 October 2016 - 06:32 PM
Alpha cutoff was the solution. Lowered it down all the way to 0 from 0.33 to check and trees appear fine. Now to work out what effects that has and get it set to the correct level.
Also thanks for the photobucket info, will move across to imgur.
Massive thanks as ever guys
OGT Simulator Tour Admin
Posted 29 October 2016 - 08:47 PM
I can see you're talking about the tree/branches themselves and glad you have it sorted out. To me however, the PG screen shot all looks poor, not just the tree in question (maybe the settings above impact the whole screen shot, I'm not sure). It all looks washed out / too bright. Maybe that is the lighting setting you have in PG and/or require for your simulator set up? Anyway, just an observation on the PG screen shot.
Posted 29 October 2016 - 09:10 PM
I can see you're talking about the tree/branches themselves and glad you have it sorted out. To me however, the PG screen shot all looks poor, not just the tree in question (maybe the settings above impact the whole screen shot, I'm not sure). It all looks washed out / too bright. Maybe that is the lighting setting you have in PG and/or require for your simulator set up? Anyway, just an observation on the PG screen shot.
He has bloom enabled in the PG settings, it's an optional graphics setting which can be turned off depending on the players preference.
Posted 29 October 2016 - 10:27 PM
OGT Simulator Tour Admin
Posted 30 October 2016 - 10:09 AM
Just to add, personally I like the bloom, you might have to adjust the brightness slider slightly when it's enabled to suit your eye.
Posted 30 October 2016 - 04:42 PM
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