Here's Kinloch GC that I've been working on. Figured I'd throw up a few screenshots so hopefully it keeps me motivated to keep going. I have all 18 holes laid out and playable. I'm just now going back through adding the 3-D grass and planting plus some objects. I have the front nine almost completed. So it will still be a while until I have it finished.
Kinloch GC Virginia WIP
#1
Posted 21 March 2020 - 06:41 PM
- Mike Jones, luetze, Joe Habiger and 8 others like this
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#3
Posted 21 March 2020 - 06:51 PM
Nice work!
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#4
Posted 21 March 2020 - 08:36 PM
Justin, I always look forward to your courses. Looks spectacular!
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RTSM - Pro
#5
Posted 21 March 2020 - 11:08 PM
Can't wait! Love that air circulator!
Side note - Do you have anti-aliasing turned off? Bunkers, water and cart paths in the distance are jittered like something from the 90s.
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#6
Posted 21 March 2020 - 11:27 PM
Very nice, look forward to playing it.
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#7
Posted 21 March 2020 - 11:56 PM
the Course
look Great love the wide fairway
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#8
Posted 22 March 2020 - 02:41 AM
I have always thought that when screenshots of designed courses look like actual photographs of real scenery, is work that has to be applauded. Very very nice work on this project.
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#9
Posted 22 March 2020 - 09:04 AM
Quad meshing around the bunkers is awesome. Keep that grass planting set, it's a winner.
Yep, I like to have anti-aliasing off while working in Unity, and often forget to turn it back
on before building.
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Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#10
Posted 22 March 2020 - 09:48 AM
About time you got round to finishing it
Looking good mate
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#11
Posted 22 March 2020 - 04:48 PM
Thanks guys
Can't wait! Love that air circulator!
Side note - Do you have anti-aliasing turned off? Bunkers, water and cart paths in the distance are jittered like something from the 90s.
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#12
Posted 22 March 2020 - 05:00 PM
Quad meshing around the bunkers is awesome. Keep that grass planting set, it's a winner.
Yep, I like to have anti-aliasing off while working in Unity, and often forget to turn it back
on before building.
Yes the quad meshing does help the look of the grass around the bunkers. Especially if they are a irregular shape.
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#13
Posted 22 March 2020 - 05:09 PM
Yes the quad meshing does help the look of the grass around the bunkers. Especially if they are a irregular shape.
As far as the grass setting that's real simple. Just watch DP's tutorial of Orchard Valley. It's the same settings for the three textured grass. So thanks, DP also for the tutorial on using the quadmesher.
I was speaking of the grass planting, looks good.
- Justin9926 likes this
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#14
Posted 22 March 2020 - 09:06 PM
Quad meshing around the bunkers is awesome. Keep that grass planting set, it's a winner.
Yep, I like to have anti-aliasing off while working in Unity, and often forget to turn it back
on before building.
Are you talking about turning off AA on your video card when designing or actually using a component inside Unity? If so you just confused me. Maybe many more people use more components that I though. I think Mike has many of them in his unitytutorial plot that people use but I think I delete them all because I have no clue why they are there. Maybe that is why some or all of the stock paid courses like Devils Island is so damn crisp when looking around.
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#15
Posted 22 March 2020 - 11:01 PM
He's talking about inside of unity
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#16
Posted 23 March 2020 - 02:23 PM
I agree with Neal. Fantastic job of planting around the course. It all blends together in a nice seamless manner which renders a very realistic look. Beautiful work Justin. Will look forward to playing the final version.
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#17
Posted 23 March 2020 - 03:18 PM
Looking Great Justin !!!!!!!!!!!
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#19
Posted 26 March 2020 - 02:30 PM
FYI, AA build settings have no impact on the game which uses a separate set of quality settings for all courses. Very nice work!
Thanks for the info Mike. Not to derail the thread or take away from Justin's beautiful golf design, but I'm curious to know what other Unity settings are superseded by game settings. One particular interest are SpeedTree objects and their LOD's.
#20
Posted 26 March 2020 - 03:48 PM
Thanks for the info Mike. Not to derail the thread or take away from Justin's beautiful golf design, but I'm curious to know what other Unity settings are superseded by game settings. One particular interest are SpeedTree objects and their LOD's.
Hi Brian, the individual speedtree LOD settings in the editor stand as the base from the which the global LOD quality setting works. The global settings can be adjustable with the tree detail slider inside the game.
I don't think it matters which global quality setting LOD you build with as it will be superceded by the game settings but you can easily test this if you want by ramping the editor LOD quality settings to perhaps 5 before building the course and see whether your FPS hits the dirt in game!
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