I am trying to get a workable project up and running after a power outage. For anybody that might know, can I use a terrain (from back-up) that was created after the point in time that the scene was saved, or does the terrain need to be the actual one that was from when the scene was saved? I ask because I have a project that looks and builds o.k. but it doesn't generate a unity3d file. Can't think of any assets or shaders added that might be causing this, other than the Stix shader. Thanks in advance.
Last compileable scene
Started by
rmoor13
, Aug 08 2020 06:31 PM
3 replies to this topic
#1
Posted 08 August 2020 - 06:31 PM
#2
Posted 08 August 2020 - 09:39 PM
OK I got it, you can have a terrain from a later date. It compiled and runs in the game. I deleted the Stix folder so maybe that was the problem, trial and error
#3
Posted 09 August 2020 - 03:15 PM
Are you using the older stixx shader that works with our version of unity.
#4
Posted 13 August 2020 - 11:40 PM
Yeah, I've got several versions cast about, luckily I still have the older version, thanks.
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