ok...looking for some quick answer without reading 8 zillion posts. I started coming to PP several months ago when someone mentioned it over at WGT. I thought it was a golf game...turns out is a course designer....so, what exactly is the point? what are people designing courses for?...is it just for fun, or, can the courses actually be used in some other game formats?....if it's just a golf course design site (with no game actually in sight), what's all the fuss...no offense to PP...but, who is the target audience?...are people making courses with the hope that the game will soon follow and then they can play on those courses...seems like a heck of a long time since we heard about "the PP game" over at WGT....again, sorry for not wading through all the forum posts....just wondering what the point is. thanks.
what exactly is it all about
#1
Posted 20 June 2013 - 04:23 AM
"If I tell you what I'm doing today, will you shut up and get out of my way."---Anthrax--1990
#2
Posted 20 June 2013 - 04:33 AM
Well 1st of all PP is working on diefferent projects:
Course Forge (Course designer)
Perfect Golf (Golf Simulation Game)
+ several Golf related projects
Fact is, the course forge will be ready to get into beta testing sooner than PG will be. Actually PP thinks about giving us golf players a small version of PG to let us play one or some holes to get an idea about PG and testing what we have until that. Very hard to say when this will be finished, even for the devs I guess
After all you are at the right place, but you need to wait a little more until PG goes into beta.
Who cares...
#3
Posted 20 June 2013 - 04:37 AM
It seems like you've missed something.
Course Fourge is as you say a tool for building courses. Those courses will eventually be playable in Perfect Golf, once the game is finished. The developers have said they are looking for a release late 2013, which most of us take as Q1-Q2 of 2014 given how difficult it is to say when the game will be finished.
Discussions regarding Perfect Golf can be found a couple of forums below this one.
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#4
Posted 20 June 2013 - 04:44 AM
Sorry, but to me it seems like you missed something Lasse
Personally I'd like to start sharing things with the Community now. I'm thinking of a situation much like 'Project Cars' (google it) where people who contribute at an early stage get access to some stuff right now and then get credit when the final game is released. We have a bunch of stuff that people could at least be looking at and playing around with even if it was just flying around and firing some balls in our lovely environments and courses
Who cares...
#5 Guest_Nemesis_*
Posted 20 June 2013 - 06:48 AM
This site is all about PerfectParallel's products and information.
We PC Golfers are waiting for the release of the game PerfectGolf as a beta version. We site members do not know if between now and December 2013, whether or not the principles at PerfectParallel will decide to use investment capital, their own capital or combine www.kickstarter.com with all or some of the aforementioned.
We simply believe in these guys because they have been course designers for Links 2003 and have been in the software engineering business for many years. Equally important is that they have played every golf game ever released because "they too" love PC golf simulations.
Hope that fills in the gaps.
#6
Posted 20 June 2013 - 12:32 PM
Yes we do all love golf and golf games Leeray it's true! We're currently testing the ground physics which is coming along nicely. In many ways I agree with the OP, what's the point of having a course designer without the game!
We're continuing to work on both.
- JoeF likes this
#7
Posted 20 June 2013 - 12:37 PM
thanks Mike always great to hear of your progress
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#8
Posted 20 June 2013 - 01:04 PM
Ball physics, I think, is one of the keys of this project.
#9
Posted 20 June 2013 - 07:47 PM
thanks for the responses....looking forward to, what hopefully, is everything that wgt isn't.
"If I tell you what I'm doing today, will you shut up and get out of my way."---Anthrax--1990
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