I have to agree.
In general, depending upon how involved they get in actual gameplay decisions over time, this might up the chance of me giving it a run honestly.
I've always thought HB needed a higher level "editor" to oversee things from a bigger picture and make better, but difficult, gameplay and interaction decisions.
For the true evangelists in the TGC world, Anthony was a god. To many of us not under that spell though, TGC has always had these weird ass quirks that he (and subsequent people once he left) seemed to think were "amazing decisions and/or innovations". It was just a good example of needing a presence or influence not so intimately involved to run a pass over everything from a wider gaming lens I always thought.
My one main, and pretty legitimate, fear is if 2k tries to turn the game into a micro-transaction hell hole.
I'd be interested to hear you expand on this Buck. I think, from my point of view, I understood all the quirks with the game and I had a clear vision of where I wanted to take it, which definitely was more towards golfers and less towards gamers. The issue is, as the PP guys will agree, is that when you have an indie budget your restrained from doing everything you want all in one go. So you have to tackle one thing at a time while making the whole game appealing enough to sell and allow you to move on to the next version. So overtime you can reach your goals. 2k won't bring anything to the table creatively that isn't in the team already, and wasn't there before, but it will bring the financial muscle to be able to realise majority of what TGC was aiming to be over 10-15 year period in 2 to 3 years.
I don't think anyone thought I was god, I just think that some understood the reason I made some decisions at the start of the journey whereas some wanted everything at once - which just isn't possible without the multi-millions you get at 2k or EA












