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WIP Scioto CC


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#61 Jwheels9876

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Posted 10 January 2019 - 10:08 PM

Played this course again today in the sim but also had the tv on in there mirroring the main screen and wow, this course is a beauty.

Plays great also. Well done.

#62 DPRoberts

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Posted 10 January 2019 - 10:42 PM

Glad you enjoyed it.

Beta updates coming along nicely but next version probably won't be out until February. It's even better! Hahaha
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#63 Buck

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Posted 10 January 2019 - 10:48 PM

Glad you enjoyed it.
Beta updates coming along nicely but next version probably won't be out until February. It's even better! Hahaha


What sort of stuff is getting updated or changed?

#64 DPRoberts

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Posted 10 January 2019 - 11:21 PM

Softening of some green slopes and slight tweak to pins, slight bump in hue for overlay, periherals - benches, parked cars, and a few more leaves, and filling in the periphery with trees. A few spline tweaks that may go unnoticed. Finished clubhouse with reflective windows, snack shack and a maintenance shed.

General stuff to make the vibe more believable.
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#65 Buck

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Posted 10 January 2019 - 11:54 PM

We played it last night and thought it was gorgeous but there sure are a lot of undulations around some of the holes…

Sure is beautifully textured!
So realistic looking.

#66 slammin

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Posted 11 January 2019 - 04:49 PM

Softening of some green slopes and slight tweak to pins, slight bump in hue for overlay, periherals - benches, parked cars, and a few more leaves, and filling in the periphery with trees. A few spline tweaks that may go unnoticed. Finished clubhouse with reflective windows, snack shack and a maintenance shed.

General stuff to make the vibe more believable.

Hey there, DP. I wanted you to know that I was successful in importing your House Builder package into Unity. I thought you should be aware that the correct download link is on post #25, not the link shown on post #1.

 

Thanks, and I will look forward to playing your updated Scioto CC.


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#67 DPRoberts

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Posted 11 January 2019 - 10:38 PM

Thanks. I'll see if I can fix that. Sorry for your trouble. Glad you figured it out. Happy building!

#68 shimonko

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Posted 12 January 2019 - 04:04 AM

Loving the work.

I don't know why but it wasn't until recently that I realized I could work in 8192*8192 for Unity. That was the key to getting the smaller lines to not look so pixelated.

Could be because Unity didn't support 8192x8192 at one stage during CF's life - I don't know which version it came in but I recall when I was using it, I couldn't go higher than 4096x4096 and I didn't like the blurry pixelation. For with a 4096 overlay, each single colored pixel of overlay was about square foot and very obvious from the player's view. You can especially see the blotchiness the last screenshot in this post, near the camera. 8192 definitely needed.

#69 Drrobmiller

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Posted 20 January 2019 - 02:32 PM

DP,..is your mailbox full?  states blocked?


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#70 DPRoberts

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Posted 20 January 2019 - 05:54 PM

DP,..is your mailbox full? states blocked?


Sorry, cleared some space




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