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1.3 Putting Roll Physics


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#21 Buck

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Posted 15 June 2015 - 04:59 AM

I do agree with reading the break. Often times it physically looks completely opposite of what the BLI tells me.
 

 

Sounds like we are a ways off from the holy grail of playing with no grid or BLI.

:-( 



#22 IanK

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Posted 15 June 2015 - 05:44 AM

The putts which look particularly bad are the ones with lots of break close to your golfer. With the old version, because your ball was accelerating the break would be minimal, which is how it should be. Now, the ball breaks immediately it leaves the putter face making the putt almost impossible to read.
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#23 highfade

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Posted 15 June 2015 - 07:34 AM

I think is has a lot to do with most of the courses have very bumpy greens, over a short length the BLI goes bananas.  I think Massachusetts has the most realistic greens. 


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#24 Joe Habiger

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Posted 15 June 2015 - 12:20 PM

I think is has a lot to do with most of the courses have very bumpy greens, over a short length the BLI goes bananas.  I think Massachusetts has the most realistic greens. 

 

Agreed, 1 meter mesh sucks for greens and Mike won't smooth them slightly because he says then there inaccurate. You can't get it perfect so please people who design smooth your greens a bit and please design courses that don't have 50 billions humps, dumps and horsebacks in them.. Bahaha - I swear even modern designers have no clue how to challenge a golfer, they just make a green slopey as heck and call it a hole. 

It does seem that the break is more far severe for the slope than in real life though and I am not sure if that is just me or it was coded wrong.


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#25 Fairwayman

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Posted 15 June 2015 - 12:59 PM

Agreed, 1 meter mesh sucks for greens and Mike won't smooth them slightly because he says then there inaccurate. You can't get it perfect so please people who design smooth your greens a bit and please design courses that don't have 50 billions humps, dumps and horsebacks in them.. Bahaha - I swear even modern designers have no clue how to challenge a golfer, they just make a green slopey as heck and call it a hole.
It does seem that the break is more far severe for the slope than in real life though and I am not sure if that is just me or it was coded wrong.

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#26 tlvx

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Posted 15 June 2015 - 03:53 PM

It's not just the excessive break.

 

The word I was looking for is, Momentum.

 

The putts carry far too much momentum to the hole, even if hit with just enough power to go in.

 

Then, they abruptly stop. If you practice with mulligans, and look carefully... it just doesn't look right. Something looks off.

 

I was using mulligans, and hitting putts in, over and over again; and, not once did I feel like the ball acted completely natural. The golf ball either goes in with far too much momentum, or stops right in front of the hole. There is nary a deft touch or deft roll anymore.

 

That's why I compared it to ice Curling, because putts give the impression of sliding at & around the cup, instead of rolling and losing momentum... it never seems to lose momentum until it stops.

 

Also, when the putts go in... it almost always looks like an afterthought, or an accident. I don't know if it has something to do with the camera, or what; but, I just don't feel satisfied with the way putts are currently disappearing into the cup.

 

I really wanted to like it; but, truthfully, the previous build had a truer putting roll... aside from the longer putt high-speed-launch issue.

 

The other thing that bothers me, is going through all this trouble to destroy an innovative putting meter... when, all they had to do was perhaps, remove the flag from the previous meter, for those that wanted to play without aids.

 

But, now we have to have 2 separate putting meters, to cover 6 feet, and between 7 feet & approximately 70 feet? Those numbers are arbitrary, insufficient... and the whole idea of carrying a 6 foot putter, and a long putter, is just not realistic.

 

Also, when I went into the lobby yesterday, to do more testing, there were only "80" users online... on a Sunday afternoon, the second day after the latest build release. Something tells me that I'm not the only one that isn't exactly enamored with all the unnecessary changes.



#27 IanK

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Posted 15 June 2015 - 04:50 PM

I pretty much agree with the comments about the ball roll. It doesn't look quite right now and I too preferred it as it was in the last version.
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#28 robbiet71

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Posted 15 June 2015 - 05:09 PM

I think the putting is a massive improvement since the update and I didn't like the mechanical predictability of the previous putting.

My only small criticism is that sometimes the ball seems to wobble a bit as if the surface has loads of micro bumps.

The break seems more realistic and the joy of putting a 35 yard putt to within 6 ft of the pin on an undulating green yesterday at Crystal Pines was a new experience for me in a golf game. On the old version that would have been a cinch and not rewarding.

Please don't change anything except maybe the wobble.

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#29 IanK

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Posted 15 June 2015 - 05:17 PM

I think the putting is a massive improvement since the update and I didn't like the mechanical predictability of the previous putting.
My only small criticism is that sometimes the ball seems to wobble a bit as if the surface has loads of micro bumps.
The break seems more realistic and the joy of putting a 35 yard putt to within 6 ft of the pin on an undulating green yesterday at Crystal Pines was a new experience for me in a golf game. On the old version that would have been a cinch and not rewarding.
Please don't change anything except maybe the wobble.

I've noticed the ball wobble too. I think the new putting method is great but the ball roll just looks a bit off to my eye.
One thing's for sure, the game is so much tougher and I prefer it that way. You certainly have to think about every shot now.
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#30 Dazmaniac

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Posted 15 June 2015 - 05:22 PM

I prefer the newer build putting.

 

In the U4 builds, the ball never accelerated down a slope like it does now, it was always one paced. This was due to issues the Dev's found during the U4 > U5 port. Andrew also responded to the BETA branch testers when we queried the breaks and roll on the greens with the U5 build:-

 

On the ball breaks... If you consider that the ball now responds much better to downhill and uphill slopes it is quite logical to assume that slope is affecting the ball more than before and therefore the ball will break more when on  side hill lie.  I actually found a bug in our old code that was artificially retarding the effect of the terrain, probably a hang over from a very old build of the game.

 

I personally don't find the breaks of the ball to be excessive. Yes, some of the pins are played in questionable positions (which I'm sure will be resolved for release) but to me they are nothing out of the ordinary.

 

Obviously that is just me. Maybe the greens need fine tuning as far as the sloping is concerned, so the physics may be correct but the sloping is overdone? I'm not sure to what accuracy they have been mapped with the data used, but I doubt they are laser scans to the nearest 1mm.

 

In the reverse snap cam view, the ball sometimes looks like it is slightly misshapen as it just doesn't quite roll true and also when it comes to a stop, it appears to be raised up slightly be its own shadow. All minor glitches, but glitches none the less. Hopefully now the U4 > U5 port is complete, these types of glitches can be looked at in ore detail.

 

;)


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#31 zmax - sim

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Posted 15 June 2015 - 05:36 PM

I like the new putting also, but as others have said, it appears to break to early.  Almost right after coming off the putter face.  TGC had this issue at one point and was corrected eventually.


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#32 clubcaptain

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Posted 15 June 2015 - 07:42 PM

I prefer the newer build putting.

Obviously that is just me. 

 

;)

You're not alone Daz !

I'm not seeing any inaccurate breaks either and ball roll looks OK here too.


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#33 Guest_deena_golf_*

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Posted 16 June 2015 - 02:29 AM

I think it breaks about right, but putting within 6 feet is quite difficult for me at the moment, sometimes the ball just rolls right over the hole if you hit it too hard and the margin of break-to speed seems very very particular indeed, not saying I don't like it but it's damned tricky, probably more difficult than a real life putt within 6 foot - even I can do them so why am I failing consistently in the game - back to the drawing board deena - I think its much better though, nearly as tough as WGT now  :lol:



#34 PurpleTurf

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Posted 16 June 2015 - 05:14 AM

In regards to the putting break figured Id weigh in.

 

To find the correct speed you basically want to be hitting it just past the hole unless you are feeling you can hole it close and want to take some of the break out.  I have found that balance on speed most of the time.

 

The problem where I agree with some lies in the break, either the speed or the acceleration off the putter blade is causing it to break hard at the feet almost as equally as before the hole.  Which it should break less off the blade(not as excessive as previous build) and more as the speed slows down towards hole.

 

I have found myself too many times aiming 90 degrees to hole and even sometimes further to compensate for this break.  Sure we've seen pros do this several times at the masters and Open courses, but these arent quite open/masters courses.

 

I personally would like to see a nice balance of old build with new build break as I think somewhere in between lies the correct balance.

 

I do however love the fact that the golf ball will actually stop if you hit it soft and miss hole.  Too many times on old build the slope near the hole took it for a long ride.


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#35 Ian

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Posted 16 June 2015 - 05:15 AM

I think the new version is much more realistic. I believe the reason people think the ball breaks too much is a combination of two things. Firstly, I think that anyone who has played Links for years has had their brain tuned to the way the ball reacted on those greens and as PG is different, it seem "off" . Secondly, I believe that the little balls that run down the grid lines are too slow, which causes our brains to struggle with the break. As a player who liked playing challenging conditions in Links, I find these greens to be very good generally. The ball physics is greatly improved.   



#36 IanK

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Posted 16 June 2015 - 05:52 AM

I think the new version is much more realistic. I believe the reason people think the ball breaks too much is a combination of two things. Firstly, I think that anyone who has played Links for years has had their brain tuned to the way the ball reacted on those greens and as PG is different, it seem "off" . Secondly, I believe that the little balls that run down the grid lines are too slow, which causes our brains to struggle with the break. As a player who liked playing challenging conditions in Links, I find these greens to be very good generally. The ball physics is greatly improved.


I didn't play Links and I don't use the grid. My first putt using the new build was uphill, had quite a lot of right to left break at my feet and a slight break near the hole. As I played the putt the ball shot sharp left as it left the club face. Taking into account that I was hitting the putt quite hard this was a bit of a surprise. I would have expected the ball to travel on a straighter course to start, with the break coming more into play as the ball slowed. I've now got used to how the break works with the new build, but it doesn't feel quite right in my opinion.
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#37 zmax - sim

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Posted 16 June 2015 - 06:03 AM

I think the new version is much more realistic. I believe the reason people think the ball breaks too much is a combination of two things. Firstly, I think that anyone who has played Links for years has had their brain tuned to the way the ball reacted on those greens and as PG is different, it seem "off" . Secondly, I believe that the little balls that run down the grid lines are too slow, which causes our brains to struggle with the break. As a player who liked playing challenging conditions in Links, I find these greens to be very good generally. The ball physics is greatly improved.


Not true for me. Haven't played Links in 20 years.

#38 Dazmaniac

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Posted 16 June 2015 - 06:08 AM

Some of the problem with severe breaks near the hole is down to pin positioning, something all golf games suffer with, having pins on severe slopes.

Those getting these severe breaks straight off the putter, can you post video clips of your issues as personally I'm struggling to replicate this.

Is it any particular holes on any particular courses?

I'm not saying you're not experiencing this just that I'm not seeing or feeling the same thing.

#39 frank70

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Posted 16 June 2015 - 06:54 AM

Maybe the execution of the shot wasn't well? With MS we don't have a feedback if we pulled or pushed the putt. I find it rather difficult to make a slow, rhythmic putting motion, because the swingmeter is pretty fast. So on a 10 footer, i often get the feeling that my stroke wasn't that smooth and maybe way off plane (I'm playing MS, off/off). I would like the putting meter to be a tad slower, because it would represent the slow, smooth stroke when putting alot better.

 

The breaks are clearly more severe than before, but i kind of like it. As it is now, the success rate is much closer to real life than it was in the previous built. Using the BLI (in the U4 version), which gives you the exact break (something you don't have on the course) I found myself making more putts inside 20 feet than the pros (stats from PGA site). And everything inside 5 feet was really a gimmie. I don't Know if the physics on the green are straight on. But i can say, that the difficulty of putting is more realistic than before. 


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#40 J_Schollmeyer

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Posted 16 June 2015 - 07:32 AM

Maybe the execution of the shot wasn't well? With MS we don't have a feedback if we pulled or pushed the putt. I find it rather difficult to make a slow, rhythmic putting motion, because the swingmeter is pretty fast. So on a 10 footer, i often get the feeling that my stroke wasn't that smooth and maybe way off plane (I'm playing MS, off/off). I would like the putting meter to be a tad slower, because it would represent the slow, smooth stroke when putting alot better.

 

The breaks are clearly more severe than before, but i kind of like it. As it is now, the success rate is much closer to real life than it was in the previous built. Using the BLI (in the U4 version), which gives you the exact break (something you don't have on the course) I found myself making more putts inside 20 feet than the pros (stats from PGA site). And everything inside 5 feet was really a gimmie. I don't Know if the physics on the green are straight on. But i can say, that the difficulty of putting is more realistic than before. 

Absolutely right Frank70


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