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New RTS Video from Mike Jones


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#21 Charles

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Posted 01 February 2016 - 09:00 AM

Very very nice. Ofcourse it's WIP but one can definitely see the contours taking shape here. Marvelous how the work is progressing. In many ways a dream come true. Man, I'm I glad Mike Jones is mixed in this fantastic project. Not to disavow the input of all the other people in this ofcourse. But with Mike right in there this project is maturing into something very special indeed. It looks super already and more is yet to come! I'm a happy camper. It's like sitting under the Christmas tree every week and unwrapping presents! :D 


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#22 Parkle

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Posted 01 February 2016 - 02:36 PM

Just a little confused here, is not the speed of the downswing controlled by your mouse movement ?  



#23 Dazmaniac

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Posted 01 February 2016 - 02:53 PM

To a degree, yes.

The PG RTS mouse swing is not a direct port of Links 2003's RTS swing, where it was a 1:1 ratio swing and the power of the shot was determined by the CHS generated by the push of the mouse.

In PG it is more about tempo to 1:4 ratio, so the power is set by the backswing length and then the downswing sets the swing ratio, plane and offset. The ideal swing IIRC requires the downswing to aim to be around a quarter of the time the backswing rakes. So you can be a slow swinger or a quick swinger, but the key is the tempo.

It all sounds a bit skewed, and maybe RTS is not the best name for the swing, but as folks who have tested it will attest, it does work.

Just dont expect to swing it like you would have done with RTS in Links.
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#24 remers

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Posted 01 February 2016 - 03:04 PM

Hmm, that's a shame I think but obviously unfair to judge without trying it.


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#25 mebby

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Posted 01 February 2016 - 03:22 PM

I like that the tempo requirement is there. That's a major step forward in PC Golf swings in my opinion and part of what makes PG so good.
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#26 Mike Jones

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Posted 01 February 2016 - 03:24 PM

Just a little note, playing it and watching it on a video are two different experiences. I believe the large majority of people will be very happy with both their controller RTS and mouse RTS experiences once we have finalized it and released to the public.

 

Our beta testers are a mixed bag on hard to please so we are working through the difficulty levels and glitches and hope to have something to everyone sooner rather than later so you can play around with this stuff yourself!


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#27 Ron Piskorik

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Posted 01 February 2016 - 04:07 PM

remers, on 01 Feb 2016 - 3:04 PM, said:

Hmm, that's a shame I think but obviously unfair to judge without trying it.

 

 

At first I was disappointed that the downswing was not synchronized with the mouse because I was used to watching the golfer during the swing.  After listening to comments from other testers, I switched from concentrating on the golfer to concentrating on the cursor and getting a feel for the length of the swing and the tempo.  I learned to like the RTS with the mouse and feel that it is much better than the old mouse swings. 

 

When it is released to the public give it a try and I think you will like it.  I now also feel that it is major step forward in a PC golf swing. 


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#28 Charles

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Posted 01 February 2016 - 04:14 PM

Dazmaniac, on 01 Feb 2016 - 2:53 PM, said:

To a degree, yes.

The PG RTS mouse swing is not a direct port of Links 2003's RTS swing, where it was a 1:1 ratio swing and the power of the shot was determined by the CHS generated by the push of the mouse.

In PG it is more about tempo to 1:4 ratio, so the power is set by the backswing length and then the downswing sets the swing ratio, plane and offset. The ideal swing IIRC requires the downswing to aim to be around a quarter of the time the backswing rakes. So you can be a slow swinger or a quick swinger, but the key is the tempo.

It all sounds a bit skewed, and maybe RTS is not the best name for the swing, but as folks who have tested it will attest, it does work.

Just dont expect to swing it like you would have done with RTS in Links.

It looks pretty good to me Daz. Ok, it's not as fluid as the Links RTS (right now*?) with that little 'stop' at the transition from back- to downswing, but seeing that the Links RTS only had CHS to increase/decrease the power (and distance), and also only had the option to change the ballflight to high or low, MS-RTS is far superior in just about every way.

Being able to work the ball from left to right and vice versa, and having the ratio and plane in the equation, gives it much more realism. It's a much bigger learning curve and really resembles the real thing. In Links RTS mishits are possible too, with toe and heel shots (especially on the elite level!) but MS-RTS goes way beyond.

I really like the looks and stance of the new Ani. It all looks pretty much the way it should, and the different swings built in look great. Also the difference in clubhead sizes for driver/fairway woods etc is also as it should be. All good.

The one thing I really hope will also be on screen, is some post-shot info as how the ball was struck (off center, fat, thin, heel, toe, closed or open club face). I feel that has to be in there, as it's no aid, just player feedback after a shot.

*)will the 'stop' in the transition eventually be changed to fluid or not?


RTSM / Pro / In the bag: D,3/7W,1H,5i-60W,P.

* Favorite Designers: Skunky - DoGgs - RobC - IanK - PGA Pro - Gary Norman - DrTwist - Bortimus -

DPRoberts - High Fade - Classic Renditions - Matt Rose - Mikahenrik and ... Mike Jones! *

"Golf is deceptively simple and endlessly complicated; it satisfies the soul and frustrates the intellect.

It is at the same time rewarding and maddening - and without a doubt the greatest game mankind has ever invented".

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#29 wim1234

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Posted 01 February 2016 - 05:17 PM

looks great, but i too feel the need of some post-info, maybe only at the training grounds?



#30 Dazmaniac

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Posted 01 February 2016 - 06:25 PM

Charles, on 01 Feb 2016 - 4:14 PM, said:

It looks pretty good to me Daz. Ok, it's not as fluid as the Links RTS (right now*?) with that little 'stop' at the transition from back- to downswing, but seeing that the Links RTS only had CHS to increase/decrease the power (and distance), and also only had the option to change the ballflight to high or low, MS-RTS is far superior in just about every way.
Being able to work the ball from left to right and vice versa, and having the ratio and plane in the equation, gives it much more realism. It's a much bigger learning curve and really resembles the real thing. In Links RTS mishits are possible too, with toe and heel shots (especially on the elite level!) but MS-RTS goes way beyond.
I really like the looks and stance of the new Ani. It all looks pretty much the way it should, and the different swings built in look great. Also the difference in clubhead sizes for driver/fairway woods etc is also as it should be. All good.
The one thing I really hope will also be on screen, is some post-shot info as how the ball was struck (off center, fat, thin, heel, toe, closed or open club face). I feel that has to be in there, as it's no aid, just player feedback after a shot.
*)will the 'stop' in the transition eventually be changed to fluid or not?

Don't get me wrong,, it is very good IMO, but I haven't come from an RTS background in previous games.

The lack of downswing sync with the ani doesn't bother me, as I concentrate on the cursor. but that again is probably as I'm a 3C player from way back. There is no unnecessary pause in your actual swing, it is just the on screen animation that has its downswing delayed by a fraction of a second, due to how your swing is dealt with with by the game in conjunction with the ball flight physics.

I do hope that TW Truswing and Links 2003 RTS and any other real time swingers from TGC, CPG and even PGA 2000 at least give it a go.

The whole idea is PG is a new golf game and is looking to introduce it's own gameplay mechanic. There was never any guarantees that you would find all the swings that were available in older games.

To all true RTS aficionados, please don't just judge the swing on an in game video. At least give it a try. If you still don't like it, then c'est la vie. PP can't please everyone, but don't cast it aside just because it looks wrong.
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#31 rane

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Posted 01 February 2016 - 06:58 PM

I'm one of those Trueswing golfers coming from Links 2003 and i absolutely loved the mouse swing in that game.

 

Of course i'll try out the new RTS in PG...but i must admit, i'm a tad skeptical after watching this video and reading the comments. IMO it's not a "real time swing" when it pauses during the mouse swing. But i'll give it a go nevertheless...perhaps i'll like it :)



#32 NoPutt

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Posted 01 February 2016 - 07:39 PM

I played LINKS RTS for years and can say that

the PG swing has more feel than any video

golf swing I've ever tried. It takes practice to

get to that good feel point, but when you do

it's really an amazing thing.


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#33 JoeF

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Posted 01 February 2016 - 07:57 PM

I've used mouse swings since they first came out and, to be honest, I didn't even notice the downswing delay with the ani until I read a post from someone asking about it.  I was concentrating on my mouse's swing path and not the ani (which is in my peripheral view to assess backswing length).  Something of a "keep your eye on the ball" approach to swinging.  

 

Bottom line - those testers who did notice it and complained about it when they first used RTS were usually back within 24 hours to say it wasn't the big deal they thought it would be and they were loving the swing.  It really is a non-issue.

 

I'm also in total agreement with NoPutt's post above.  RTS is all about feeling the swing, not watching it.


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#34 remers

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Posted 01 February 2016 - 08:53 PM

Fair enough JoeF / NoPutt and I for one will give it a fair crack when it becomes available.  Thanks.


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#35 J.H.Buchanan

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Posted 01 February 2016 - 10:53 PM

imo every upgrade, improvement, enhancement, tweak, or whatever you want to call it from now on will be a major significant welcomed change - Thanks    Also I just can't imagine anyone not getting it now during this early access if you all know someone on the fence maybe remind them of what is going on. 


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#36 Ron Piskorik

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Posted 01 February 2016 - 11:05 PM

JoeF, on 01 Feb 2016 - 7:57 PM, said:

I've used mouse swings since they first came out and, to be honest, I didn't even notice the downswing delay with the ani until I read a post from someone asking about it.  I was concentrating on my mouse's swing path and not the ani (which is in my peripheral view to assess backswing length).  Something of a "keep your eye on the ball" approach to swinging.  

 

Bottom line - those testers who did notice it and complained about it when they first used RTS were usually back within 24 hours to say it wasn't the big deal they thought it would be and they were loving the swing.  It really is a non-issue.

 

I'm also in total agreement with NoPutt's post above.  RTS is all about feeling the swing, not watching it.

 

I was one of those beta testers who wanted a synchronized mouse downswing but after switching from watching the golfer to watching the cursor I really like the RTS mouse swing.  Watching the cursor helps me keep the  mouse straight and the tempo factor adds realism.  I now feel that is much better than the old swings.  There are more variables to control and it is more of a challenge.  It is not what I was used to but it is worth the effort to learn something new.  


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#37 mebby

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Posted 02 February 2016 - 12:10 AM

Ron Piskorik, on 01 Feb 2016 - 11:05 PM, said:

I was one of those beta testers who wanted a synchronized mouse downswing but after switching from watching the golfer to watching the cursor I really like the RTS mouse swing. Watching the cursor helps me keep the mouse straight and the tempo factor adds realism. I now feel that is much better than the old swings. There are more variables to control and it is more of a challenge. It is not what I was used to but it is worth the effort to learn something new.


Do you find it difficult to watch the cursor and the backswing (for gauging power) at the same time?

For Motion Swing I definitely watch the cursor mainly and I keep an eye on the meter. I just didn't know of the animation made that more difficult?

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#38 Buck

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Posted 02 February 2016 - 02:05 AM

...but is "watching the cursor" something we should be doing at all in a real time swing?


That sounds like the Motion Swing (watching the dot and the cursor in that case), no?

Should the cursor not disappear once the swing is activated?
I would assume a controller version has no cursor to focus on, correct?
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#39 yesrushdt

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Posted 02 February 2016 - 02:27 AM

footslogger, on 01 Feb 2016 - 04:26 AM, said:

I have to say I really don't like that slight delay on the downswing.  For me it takes away from the feeling of immediacy that RTS is meant to convey.  Hope it can be fixed, though Daz's post above suggests that perhaps it can't. 

 

Agreed.  I hope the downswing pause will eventually be removed.  Certainly prefer an actual real time swing like we've seen in Links and Tiger Woods in the past.



#40 GodZilla

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Posted 02 February 2016 - 02:53 AM

yesrushdt, on 31 Jan 2016 - 7:11 PM, said:

For those of you that aren't subscribed to Mike Jones' youtube channel, he posted a new gameplay video earlier today  showing the RTS with a mouse. 

 

 

Looking good so far Mike.  Will the short amount of time it takes the program to recognize your follow through be addressed/fixed?

why not hid the mouse cursor and let us just look at the golfers swing?


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