Out of curiosity, I bought TGC a few months ago. I read a few posts over at their forum, but my interest has died in it. While my interest has waned a bit with PG (largely due to work issues), I'm still interested despite not having played much in the past month or more. I struggled with TGC because shortly after I started playing, I couldn't figure out why none of my shots were going the anticipated distance - and then I stumbled on to the lofting up and down with shots. I never used (nor knew about) that feature of the game until my shots ended up much shorter. I then realized that all shots started with full loft. That was a nuisance to change each and every shot, but at least I came to understand the "dial-a-distance" reference!
I also found it quite difficult to find decent courses. I think I played one, maybe two, of Lez's designs, but I think that was about it. I'm not sure if I'll play it much more, but I'm curious what courses Dogz and Wendy have designed! Maybe my 13 hours in the game will extend to 15.
I did see some posts/discussion in the forums about TGC2, but you all have captured it much better than I could have. I don't necessarily disagree with Anthony's desire not to have levels, but I didn't find much challenge in hitting FIRs (or very close). The swing needs added difficulty, and then the perceived goal of having the better players shoot better scores could become reality. But I think that would make the "duffers" of the game just that. It would be so difficult, they would just lose interest. And PG would be exactly that if there was only one level (Tour Pro). It would far too difficult for players to start with, the vast majority would be gone. I'm not sure what else they could include in TGC2 that would elevate my interest in their game - except maybe far fewer courses to wade through!