Perfect Golf 1.3.9.4 Released
#1
Posted 01 May 2016 - 05:09 PM
- Fairwayman, cajuncapgun, Wirenut48 and 7 others like this
#2
Posted 01 May 2016 - 05:23 PM
Sounds good Andrew thanks for the heads up an hopefully that lag issue will not be as much of an issue for most players with this update.
Now since you sort of let the cat out of the bag." since we are reserving 1.4.0.0 for our release version. " Here it comes... So when is the release date going to be? . You knew that someone was going to catch that and the inevitable question was sure to follow.
#3
Posted 01 May 2016 - 05:33 PM
1.3.9.4 + 6 more builds = 1.4.0.0
So 6 more builds until final rel.?
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#4
Posted 01 May 2016 - 05:50 PM
#5
Posted 01 May 2016 - 06:08 PM
1.3.9.4 + 6 more builds = 1.4.0.0
So 6 more builds until final rel.?
Who said anything about 6 more builds?
#6
Posted 01 May 2016 - 06:27 PM
1.3.9.4 + 6 more builds = 1.4.0.0
So 6 more builds until final rel.?
I think they are simply reserving the possibility of six more builds. No one, not even PP, knows how many more builds till 1.4.0.0 "official full" release would be my guess. Some could be simple hot fixes so I would say they are really close to full release. It will not be a "final" release anyways as the expectation is that they will continue to support the game and release builds even after 1.4.0.0. I'm excited to see how this build preforms. Thank you for all your hard work PP.
- We would be wise to remember that extremism is the real enemy and to keep ourselves aware so as not to become extreme ourselves; otherwise the enemy wins. -
#7
Posted 01 May 2016 - 06:45 PM
Controller users, you're going to appreciate what your controllers can now do in this build! The integration is a lot more seamless now. Accidentally disconnect your controller or it times out? No problem, you can reconnect it or resync it without having to restart the game.
- DivotMaker likes this
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#8
Posted 01 May 2016 - 07:00 PM
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#9
Posted 01 May 2016 - 07:00 PM
This build is gonna be awesome. A guy with upload speeds of just .6 mb DSL can now host a game.
For api tournaments, we can now use course hash codes. You must have the exact course and version, downloaded from OGT, in order to start OGT tournament rounds.
For regular lobby games, clients must have the exact same course and version as the host.
- Fairwayman likes this
#10
Posted 01 May 2016 - 07:01 PM
Thanks guys! Particularly looking forward to the swing meter and grid fix. Maybe the map will stay on if you want it to as well?
#11
Posted 01 May 2016 - 07:14 PM
For regular lobby games, clients must have the exact same course and version as the host.
That will definitely cause some early chaos with the number of versions that have been released so far!
- zmax - sim likes this
#12
Posted 01 May 2016 - 07:25 PM
Awesome news Andrew and Beta testers! Can't wait to get my PG fix this afternoon.....
Xbox One X
Steam ID: DivotMaker
#13
Posted 01 May 2016 - 08:06 PM
Thank you what a fantastic game.
#14
Posted 01 May 2016 - 08:55 PM
Sounds good Andrew thanks for the heads up an hopefully that lag issue will not be as much of an issue for most players with this update.
Now since you sort of let the cat out of the bag." since we are reserving 1.4.0.0 for our release version. " Here it comes... So when is the release date going to be? . You knew that someone was going to catch that and the inevitable question was sure to follow.
FFS give the guys a break!
#15
Posted 01 May 2016 - 09:14 PM
Sounds good Andrew thanks for the heads up an hopefully that lag issue will not be as much of an issue for most players with this update.
Now since you sort of let the cat out of the bag." since we are reserving 1.4.0.0 for our release version. " Here it comes... So when is the release date going to be? . You knew that someone was going to catch that and the inevitable question was sure to follow.
I guess it all depends how many interim private test builds we have in the private beta branch group at 1.3.9.5 then 1.3.9.6 then 1.3.9.7 then 1.3.9.8 and also 1.3.9.9
Or should we just say SOON.
#16
Posted 01 May 2016 - 09:39 PM
LOL! 5:21 PM EST USA. Still impatiently waiting. I am overjoyed that the api fix is almost here. Love the new - move golf ball on the tee - feature being included in this update. And with the improved coding that makes the game run better or smoother is imo a huge step forward.
Thank you Dev team. And thanks to the beta folks for your work too. And I thank me for being patient .. Oh! wait thats just wrong Denny! Sorry!
My new Chromebook made this post. LOL! Had an out of body experience.
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#17
Posted 01 May 2016 - 10:04 PM
I don't want to jinx anything here, but in one of the many multiplayer tests I was involved in last week, was this 4 man Greensome Skins match with the host in the UK on a fairly crappy connection, the rest of us all here in the States. Our pings to the host remained in the 100ms to 160ms range the entire game. We had one minor little ball flight stutter one on approach shot on the ninth. I had to be told about it, cause I, quite frankly, didn't see it. I think this update is pretty rock solid.
- fungolfer and DivotMaker like this
Swing Type: Tour Pro Wireless XBox 360 Controller.
#18
Posted 01 May 2016 - 10:22 PM
It's out!
#19
Posted 01 May 2016 - 10:39 PM
- Briso likes this
#20
Posted 01 May 2016 - 10:41 PM
For the record, I might be the first person in the Perfect Golf world to buy some Perfect Golf DLC. I bought the OnCore Avant Ball last night via the Pro Shop, when it was made availabe for purchase in the Beta version. I did it just to see if it would work, but it's a cool looking ball and it reportedly is a little easier to hit straight (which I need a lot of help with as an RTS-C player), at the cost of some distance loss. I also did it just to test that it would work, but it might turn out to ultimately be one of the most superfluous purchases I've ever made
- Greensboronclion likes this
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