wim1234, on 24 May 2016 - 05:43 AM, said:
Yes, those surely will, but, but...that playerbase is never going to be enough to sustain the venture.
The amount of casual(or just not tournament) players is way way bigger, they need those in too, and thats not going to happen with a scheme, where usercourses are put behind a paywall.
Arguably though if your not giving them any more revenue, you can then imagine your not on top of their list to keep you happy as a player from a revenue point of view. In terms of revenue generation I think youve made the key point, in that user made courses are indeed probably the main feature that all users want irrespective of how you play the game, so from a revenue generation POV its the perfect thing to put behind the paywall.
The "new" player will get them when he buys the game, hes happy. That is on the assumption he isnt put off by the act that in a non determined period of time from the day he purchases hell have to pay again. This Im not sure about. The player whos already bought it, had it x years, are the ones who'll lose out, unless they pay again. But as I say, if you arent going to pay again, then financially theres not such a big reason so keep you happy.
It couldve been worse, they could disable all online play too unless you buy the upgrade, Ive not seen ifthat has been mentioned. Or you could be like us sim guys are, where if we dont pay our annual season pass at $250, we cannot use our hardware with the game at all. Imagine if they disabled everything but 3C unless you paid your annual sub
Ted made an interesting point in that you could go the other way, and just give everyone the upgrade or the game for that matter, hope for a huge player base and then just micro transaction the hell out of it to build your revenue. But then the "basic" version may not have hardly any of the features you now have anyway, so youd still end up paying anyway.
Ultimately it will come down to what it costs and if you at the time think its value to upgrade, and having your access to user courses removed I would say instantly makes the upgrade better value.
The key concern I will agree is with guys who have created their own course, in say the "old" version. They need to find a way so that you can still play that course in the "old" version. Im not sure how CF works, but if you can play the course withing the CF environment then perhaps that is already covered there?
I think the amounts on money being mentioned are all quite low, so other than the issue above I dont see any problems with it all, damn Id love just to have to pay $20 a year to keep getting a new version.. id be $230 a year better off 