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#101 Greensboronclion

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Posted 24 May 2016 - 11:00 AM

Mulligan, on 24 May 2016 - 10:30 AM, said:

Oh, gotchya, it was the $90 that I didn't get. It was $40 in the states.

 

What we forget was that those five course adder course discs were also another $20 each and we had to have them so we all bought them.  That works out to $4 a course back then so when I see Bethesda at $5 I personally am elated.  I think they have kept the cost down to a point where it might have hurt them where as if they were charging more they would be in a better place financially.  Folks this game has been cheap for us to play but it has not been cheap for them to develop.  Just my two cents.


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#102 Quigs

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Posted 24 May 2016 - 11:02 AM

Not sure it was $40 bucks. Overall, PG has been significantly cheaper - even if we pay for a couple DLC's. Links did an upgrade scheme and did not allow prior courses to play in upgrade without paying for the upgrade. They discounted the upgrade with a $15 rebate coupon for the 2000 version as long as you owned a prior version. They also sold courses in much the same way proposed - minus the packs. But that was more to do with the retail process than their desire to bundle. 



#103 pingzing

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Posted 24 May 2016 - 11:24 AM

Acrilix, on 23 May 2016 - 10:33 AM, said:

"Milestone updates to the game with significant user functionality changes will be paid DLC and will be considered an upgrade to the game for the purposes of continuing access User Courses"

 

"Those choosing to not keep the game up to date with the new DLC will continue to be able to use Perfect Golf with all the content they have purchased or we have released as free DLC or was included with the game but user courses will no longer work with older versions of the game."

 

Interesting 

 

I have spent 300 +  hours of my spare time creating a course for all to play , same for all designers i presume 

Wear and tear on my poor old pc hour after hour and my body sitting front of the screen hour after hour 

Family  and dog always looking for my attention , house work left by the wayside - LOl

All that time and effort and now i wont be able to play my own course unless i  update it after all that effort

 

Very Interesting indeed -  wonder how many dlc there will be per year and what cost and what it means for users and or designers 

 

I love my golf  and  will support whatever but will be intrigued what this all entails, season pass in another outfit 

 

I think the Tgc had 1 dlc per year - not sure there cant remember how much that was  think it was $10 



#104 DoGgs

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Posted 24 May 2016 - 11:26 AM

I think what some people fail to remember is that they are giving you CF for free basically, and compared to TGC's GNCD its so much better, if i had to pay £10-15 every year or even every 6 months, its no big deal is it,  a few pints of lager at my local on a friday night costs more. what it boils down to is how much you play and enjoy PG, if it's your go to title then any DLC is gonna be worth it, if it s a game you play once in a while then you would prob not be bothered about giving the DLC a miss, so the ones who pay for the DLC will benefit greatly from it...and with that i see no issue whatsoever.


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#105 frank70

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Posted 24 May 2016 - 12:44 PM

DoGgz, on 24 May 2016 - 11:26 AM, said:

I think what some people fail to remember is that they are giving you CF for free basically, and compared to TGC's GNCD its so much better, if i had to pay £10-15 every year or even every 6 months, its no big deal is it,  a few pints of lager at my local on a friday night costs more. what it boils down to is how much you play and enjoy PG, if it's your go to title then any DLC is gonna be worth it, if it s a game you play once in a while then you would prob not be bothered about giving the DLC a miss, so the ones who pay for the DLC will benefit greatly from it...and with that i see no issue whatsoever.

Yeah, but the point is, that this "pricing-model-strategy", which has the user made courses as main lure to buy a DLC - as we have seen with the season pass - seems to rub a lot of customers off. This means: generally smaller player base. Which isn't a good thing. We "die-hard-fans" of the game look at this from a different perspective. We would have bought the season pass as well.

 

After all i think that the real important market is the simulator market. 250 Dollars a year is quite some money. So i think that the number of PC players is not thaaaat important for PP.



#106 zmax - sim

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Posted 24 May 2016 - 01:08 PM

pingzing2, on 24 May 2016 - 11:24 AM, said:

I think the Tgc had 1 dlc per year - not sure there cant remember how much that was  think it was $10 

 

It's now $10 but wasn't it $20 originally?  It included a career mode, some new themes, and updates to the game.



#107 DoGgs

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Posted 24 May 2016 - 01:14 PM

zmax - sim, on 24 May 2016 - 1:08 PM, said:

It's now $10 but wasn't it $20 originally?  It included a career mode, some new themes, and updates to the game.

It was $20 you got seasons mode which is total crap, never played it thru, it forced you play the ugly stock courses, it also came with the tropical theme, so if you did not buy it you could not play courses with that theme...not one person complained about that!


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#108 BaggerVance

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Posted 24 May 2016 - 01:21 PM

MimicPS, on 23 May 2016 - 1:41 PM, said:

Have you paid for user courses? I wasn't aware that anyone was charging for them..


Simulator players are being charged 250.00 a year to just rent them...
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#109 zmax - sim

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Posted 24 May 2016 - 01:22 PM

frank70, on 24 May 2016 - 12:44 PM, said:

Yeah, but the point is, that this "pricing-model-strategy", which has the user made courses as main lure to buy a DLC - as we have seen with the season pass - seems to rub a lot of customers off. This means: generally smaller player base. Which isn't a good thing. We "die-hard-fans" of the game look at this from a different perspective. We would have bought the season pass as well.

 

After all i think that the real important market is the simulator market. 250 Dollars a year is quite some money. So i think that the number of PC players is not thaaaat important for PP.

 

Folks in the sim market are used to taking out a second mortgage to pay for their sim software.  Once the word gets out and more devices are integrated, it will be a nice market for PP.  

 

As for pc, this moaning about what the Devs posted is really getting out of hand.  Let's just all wait and see what happens when it happens.  


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#110 frank70

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Posted 24 May 2016 - 01:41 PM

zmax - sim, on 24 May 2016 - 1:22 PM, said:

Folks in the sim market are used to taking out a second mortgage to pay for their sim software.  Once the word gets out and more devices are integrated, it will be a nice market for PP.  

 

As for pc, this moaning about what the Devs posted is really getting out of hand.  Let's just all wait and see what happens when it happens.  

I don't know if you mean me (moaning). I hope not.

 

I just pointed out that we - the fans - maybe have a different perception of certain decisions by the devs than, say, a potential customer who isn't a hardcore golfsim fan. It's thinkable that the "new" idea doesn't bode well to these guys - as it was with the season pass. This makes me believe that the casual PC gamer isn't really the market for PP or PG.

 

I have no problem to play once a year for a significant update. And many of us here in the forum won't neither.



#111 Vernon520

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Posted 24 May 2016 - 02:04 PM

IMO too many of you are tending to put the cart before the horse on here.

PP has put out an intended business model to ensure the continuation of upgrades and improvements to the game.

As with all business models, they are not written in stone and may need to be changed, tweaked or in some cases scrapped all together and rethought.

However what PP is making quite clear IMO is that they are dedicated and committed to taking JNPG to ever higher levels than any other Golf Sim in gaming history.

As with all such aspirations there are costs, both financially and materially.

If the car industry did not seek to improve their cars we would all be still driving around in model T Fords.

At the end of the day if we want more from this game, we must expect to pay and in some cases make sacrifices.


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#112 Volker

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Posted 24 May 2016 - 02:31 PM

Vernon520, on 24 May 2016 - 2:04 PM, said:

IMO too many of you are tending to put the cart before the horse on here.

PP has put out an intended business model to ensure the continuation of upgrades and improvements to the game.

Very well said, Vernon. So much pessimistic posts! Such a great game! For a low price! Must be hard to be a developer without a big company/big money.


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#113 tlvx

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Posted 24 May 2016 - 02:54 PM

The issue is that they've backed themselves into a corner, regarding stating that Course Forge would be included with the game.

I'm sure they could really use the revenue, right about now. But, going back on their word might cause an uproar.

So, instead their rhetoric is an overreaction to a self-inflicted narrative.

Now, they are demanding an open-ended commitment, which is far worse than just stating how much something will cost.

They need to just set pricing, for whatever they are selling - whenever they need revenue - and be done with it.

We all understand that development and support costs money.

But, threatening to downgrade users is a nonstarter, full stop.
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#114 DriverDivots

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Posted 24 May 2016 - 03:07 PM

sounds like too many people are trying to play Mr. CEO role.

Go load up PG, play some golf, if something changes I'm sure they will let us know.


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#115 sideshowbob

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Posted 24 May 2016 - 04:28 PM

I think all the moaners on here should change their STEAM name to C.Blackbeard :D


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#116 Crusher

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Posted 24 May 2016 - 04:31 PM

DriverDivots, on 24 May 2016 - 3:07 PM, said:

sounds like too many people are trying to play Mr. CEO role.

Go load up PG, play some golf, if something changes I'm sure they will let us know.

 

Agreed.  It makes one wonder if their computers are optimized and up to par.  (pun intended).  ;)


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#117 zoikkis

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Posted 24 May 2016 - 04:33 PM

I bought this game only after developer made a statement that we don't have to buy a season pass to be able to play the user-created courses. Now with the latest update they tell us that if you don't pay for some new DLCs every now and then you will "magically" lose this ability. So essentially it's a same thing as a season pass, just under a different name.

 

It doesn't matter how much they rationalize this decision with financial reasons etc. because they made a promise that they are breaking now. Lots of people have bought this game thinking that they will be fine after the initial payment.

 

I've seen lots of DLC for different games that has added features but never seen a DLC that actually removes features from those who don't buy it.


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#118 Crusher

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Posted 24 May 2016 - 04:38 PM

@zoikkis

 

There is an indepth explanatioin by Mogulbasher in the Steam JNPG Discussions about this topic. I would visit that discussion then return and post what you discovered during that visit.


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#119 JoeF

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Posted 24 May 2016 - 04:55 PM

zoikkis, on 24 May 2016 - 4:33 PM, said:

I bought this game only after developer made a statement that we don't have to buy a season pass to be able to play the user-created courses. Now with the latest update they tell us that if you don't pay for some new DLCs every now and then you will "magically" lose this ability. So essentially it's a same thing as a season pass, just under a different name.

 

It doesn't matter how much they rationalize this decision with financial reasons etc. because they made a promise that they are breaking now. Lots of people have bought this game thinking that they will be fine after the initial payment.

 

I've seen lots of DLC for different games that has added features but never seen a DLC that actually removes features from those who don't buy it.

 

Sorry, Zoikkis, but you've made an incorrect assumption.  The DLC that they are specifically referring to are major updates to the game - i.e. a new updated version of the game - as opposed to general DLC such as balls, clubs, clothing, etc.  

 

As an example:  if the current game is "Version 1" when they update to "Version 2" you would need the new updated version of the game to be able to play the user made courses.

 

As Crusher suggested read this: http://steamcommunit...542562198482389


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#120 tlvx

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Posted 24 May 2016 - 04:59 PM

JoeF, on 24 May 2016 - 4:55 PM, said:

Sorry, Zoikkis, but you've made an incorrect assumption.  The DLC that they are specifically referring to are major updates to the game - i.e. a new updated version of the game - as opposed to general DLC such as balls, clubs, clothing, etc.  

 

As an example:  if the current game is "Version 1" when they update to "Version 2" you would need the new updated version of the game to be able to play the user made courses.

 

As Crusher suggested read this: http://steamcommunit...542562198482389

 

But, they don't actually make a clear clarification of that in the News release itself. Which leaves the door open to actually enforce this downgrade for not buying anything they deem to be, "DLC," and at any interval of their so choosing.

 

If they didn't actually mean, "DLC," than they should never have used that term to threaten downgrades.

 

Naturally, they can still fix their News release to say what they really mean.

 

If they only meant Annual Updates, than that's what they should have said. But, it's pretty clear that they don't want to pigeon hole themselves into that... not after saying Course Forge would be included.

 

But, the wording - as it currently stands - is just a bit adversarial, considering there isn't any price structure being outlined, other than, "you pay - or lose out."






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