Renaming the difficulty levels would be okay for me - if there would be any evidence that they lead to confusion.
Some of your logic @stoneComet misses the mark imho. You say that more players will play the game, if the hardest difficulty level would be easier. First of all: I don't believe in that logic. And second: Why should PP abandon their approach to create a golf sim just to cater to the ego of players that are competitive (as you say) without being good at the game or willing to invest time to get good? Do we want to go the TGC route to attract players? TGC is already there - we don't need a clone of it.
Problem is: If you cater to those players, you may lose other players. I won't playing the game anymore if Tour Pro would play like Pro in the future. Look at the leaderboards: The scores on Tour Pro already are on the low side if you look at it from a simulation/realism view. On some courses the winning score is around -40 (on Tour Pro). I couldn't bear them being even lower.
For me some elements of the game should even be harder. Not artificially harder, but realistically harder. Scrambling is too easy, putting stats are insanely low. I am all for realism. And as long as the best players in the game are shooting 2-3 strokes per round better than the best players in the world (and that is a lot!!) i would even say that there is room to tighten up the Tour Pro difficulty.
You make some very good points and this thread has gotten out of control. In the first place it's just my opinion. No one has to do anything. Other members of this community have brought this subject up before so there are other people besides me that share my perception that others do not have about the current naming convention, like yourself. I am not saying they will sell more games if they where to change the naming convention. By the way after a good nights sleep I'm thinking it's too late to change which is a shame from my perspective. What I was suggesting is that a more neutral naming convention that was obviously about difficulty levels would most likely help retain a few more customers over time. That can translate into more cash for additional content. I'm here today to try to make some amends and then move on again. I just felt some of the direct responses toward me would should be responded to out of civility.
As to difficulty levels. You've been at it longer than I have, I believe. When I refer to difficulty it's always through the lens of not only RTSC but with an Xbox One Controller and as a relatively new player.
I suspect that it depends on what controller a player is using. I've put some time into playing and practicing at PRO and while it seems I make small improvements there are times when what I feel like I'm doing right no longer works. I'm even starting to compensate some for my slice as some have suggested. You'll find that my opinions will evolve over time. I at first thought that if I kept putting time into it I'd see some form of improvement. I've seen a little but not much. I'm still determined to keep at it but I might have to settle for Amateur which is disheartening as it seems too easy. I do like to play tournaments so custom difficulties are out.
The players that play at Tour Pro are on a whole other level and that is fine. I'll be perfectly happy if I can at least master Pro difficulty. My concern as a general consumer, not out of personal preference at all, is for the survive-ability of the game. It's just an observation that causes me some concern for the developers. I'm not a developer so I'll leave it up to them to decide if my concerns have merit. The community is of course welcome to respond with their concerns.
If the players that now play at Tour Pro level think it's in their best interest to make that level more difficult then more power to them. My main concern now is Pro level. I think there is some room there to make it slightly easier or at least start working on controller parity. I've seen comments that state that controller is easier than MS. For me it is but the scores at OGT do not seem to bear that out, you being the one of the exceptions. I think that is more of a function of so few controller players. We won't be able to make real informed decisions until we have more controller players. How many of us are there anyways? Not many is my perception.
I'm not saying we cater to the TGC crowd or the game. I'm saying we can look at that model and learn some things. I'm sure they do this already. I hope in the long run it all works out. I think it will, but don't be surprised if some adjustments are made down the road after or just before console release. Well, enough said. Have a good day.