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Update 14th October


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#101 Jimbobh

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Posted 19 November 2014 - 10:22 PM

Should really be a November update,

"Swing Meter Functionality Preview"  http://vimeo.com/cha...fgame/112306910


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#102 Golfman454ss

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Posted 20 November 2014 - 12:04 AM

Thanks for all you are doing to get this game up and running Mike and team, as a 5 yr player on WGT I personally cant wait for something different and BETTER. #excited.

I know this is my 1st post but Ive been keeping an eye on things here closely.



#103 Hammerfest

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Posted 26 November 2014 - 07:52 AM

The essential question for me:

What can we expect as an "Update 14th December" ?

Or do we stay in soundlessness. I don´t hope so.



#104 Mike Jones

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Posted 26 November 2014 - 10:36 AM

 It's hardly soundless if you check the other threads you will see we have been quite active in letting people know what is going on.

 

We will have some news very soon as the first private alpha test via steam goes live also adding some more gameplay footage at that point as well as more news on what we have been working on over the last few weeks.


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#105 Harald

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Posted 26 November 2014 - 11:30 AM

Does this mean the Release is goin on in December 2014 on Steam?


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#106 Kablammo11

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Posted 26 November 2014 - 01:35 PM

http://steamcommunity.com/sharedfiles/filedetails/updates/116796801/1413577725


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#107 Harald

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Posted 26 November 2014 - 02:51 PM

I ask about that:

PerfectGolf has been designed from the outset to be a community driven game with regular content and feature releases based on player feedback. It will be available on Steam 'Early Access' late 2014.


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#108 Stephen Sullivan

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Posted 26 November 2014 - 08:30 PM

Still busy making courses in APCD, so not over worried about delays  :mellow:


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#109 Mick-S

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Posted 28 November 2014 - 03:34 PM

So is Steam Early Access late 2014 still a possibility ?, seeing as 2015 is getting pretty close.



#110 IanD

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Posted 28 November 2014 - 06:15 PM

I'd give them as much chance as they can... we still have easily 1/12th left, so it could be a great christmas for many or happy new year if not.. in other words I don't know what Santa will bring, it depends on whether you've been good or not..


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#111 brandyyy67

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Posted 28 November 2014 - 09:46 PM

with  the early access aproaching fast ,be  it  on  time  this  year  or early  next  year,what will it include ?what  courses and what cost?what percentage  of the finshed product will be ready?im  not  pushing  this  as  it  was  the  devs  that  have  stated  many times  that  early access will be  availible late 2014 on steam,is  it still on schedule?if  it  needs to  be  delayed  please  say  so  as  we  will all understand,but  theres  nothing worse  than  waiting and expecting something to be delivered when its been said  it would  and  it  doesnt come  with  no  feedback



#112 IanK

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Posted 28 November 2014 - 10:42 PM

Can you not just get on with your life? When it's ready I'm sure they will let you know.
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#113 IanD

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Posted 29 November 2014 - 10:07 AM

Exactly and well said. There are numerous other posts where guys such as Mike and Andrew has explained reasoning behind not being able to give specific dates. If everything in life and business was easily determined and without problems, I'm sure we'd find a way to name it something like Disney... this isn't Disney... lol...


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#114 yesrushdt

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Posted 29 November 2014 - 05:17 PM

The below Perfect Parallel Steam post from earlier this month makes me think it will be by the end of the year.  I'll continue to patiently wait whatever the availabilty date is though. :)  Looking very much forward to it!
 
Perfect Parallel Nov 11 @ 7:33am 
alwight - this will be coming to steam Early access in the very near future so you will be able to check it out then.
 


#115 RobV

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Posted 30 November 2014 - 01:09 PM

Still busy making courses in APCD, so not over worried about delays  :mellow:

I for one appreciate this... still playing Links 2003 with family and friends on a daily basis!  



#116 alantoft

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Posted 30 November 2014 - 11:32 PM

Only wish I had the chance to still be working in APCD.

Have not been able to use APCD or Links since a forced computer upgrade 18 months ago.

Unfortunately I am starting to feel (due to advancing years) I may never get a chance to ever have a go at designing in PP. 



#117 Stephen Sullivan

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Posted 01 December 2014 - 03:05 PM

I have APCD and Links working in Windows 7 Alan. Is that what you are using or is it Windows 8?

I am sure Daniel Watson used APCD in Windows 8. May be worth checking at Links Corner.

Don't know if it's me, but I don't find Unity straightforward to use at all.  Find APCD much easier for what I want to do  ;)

Though until we can try CF that is a moot point  :rolleyes:


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#118 letorgan

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Posted 03 December 2014 - 09:03 AM

Bonjour ! 
 
 merci pour les messages et bon courage pour la suite cela va pas tarder vivement la release ...
 
Bon fairway a tous ! :)
 
 
 translate :
 Hello! 
 
 Thank you for messages and good luck for continuation(suite) it is going not to delay deeply the release...
 
Good fairway has all!:)
 
 Torgan


#119 J.H.Buchanan

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Posted 13 December 2014 - 08:45 PM

Below is a post I did on the 19th of November and so now it is the 13th of December and still we have nothing yet.

Post of 19th of November: "I don't think you should say anything about when a release date may be at all but just keep us posted as to what you are doing regarding the golf game and if you are actually still planning to release a golf game and that is it - You are are almost a year past your original release promise that you boldly posted on your website AND kept up on your website for months after its deadline had passed so perhaps only give us the truth not what your hopes are just the truth."

 

So once again I think my point is a valid one stop telling us when you think it will be out and or when you hope it will be out just tell us it probably will not be out the end of this year and apologize for the unecessary info you put out regarding this concept And then just tell us ONLY what you are working on about it. I guess I am being rude but it is rude to give us empty promises.  What is interesting is that after all of this deceptive seduction about a golf game that when it comes out they will expect us to pay for it. They should pay us to even interact with it.


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Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#120 Harald

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Posted 13 December 2014 - 09:03 PM

PP_Tiberius  [Autor] 6. Dez. um 13:29 Uhr 
I can understand your frustration but sometimes good things take time. The whole point of greenlight in my opinion is to encourage indy companies to make something different from the current mould of games that you might buy from bigger companies. The reason the market is not flooded with golf simulator games is that it's extremely hard to get funding for a niche market like this. Thus we have had to do it ourselved and you can see our graphics on Sky sports and ESPN and our CF tool has already been used by other notable games companies as a means to make it happen. All this is in order to bring PerfectGolf to the community. We are getting there and the next round of videos will have our new swing meter in operation as well as the golfer avatar hooked up and playing.
5d57f1652cf08c717f7acb535b9b83ce4adcf9b6
HanBuaal 3. Dez. um 13:09 Uhr  
@Al, only if you believe in St. Claus. Since now more then 2 Years we wait and only some small Videos are the Results till yet. These Guys had a Idea to create a Game but meanwhile i think they have no Plan how to do this. That's really not professional!!!

No more Words about


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