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Perfect Golf 1.4.2.0 Released


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#121 JoeF

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Posted 10 December 2016 - 01:04 PM

Armand, on 10 Dec 2016 - 06:54 AM, said:

You have to place the SHT (or RND) file in the proper folder, and then you view it from within the game (under Solo Game).  Windows won't know how to play it, as you've found out - it's not a video file. 

 

The folder located alongside the \Courses folder, typically:

C:\Program Files (x86)\Steam\steamapps\common\Perfect Golf\RecordedRounds

 

I'm surprised no one has mentioned (unless I missed it) the few extra carry yards on the driver and 3W (275 and 250 yds, respectively).  I didn't notice the others, but I also switched some clubs around in my bag.  The chipping seems much more how I was trying to play the game before.  Thumbs up for that, despite what seems a bit much roll sometimes.  I think for me, the canned animations, especially on the pitch shot, makes it very difficult to judge. 

 

Also, I miss the bunker shots where I'd aim left, be intentionally slower tempo, and have the ball come out in the direction of the hole.  It sort of reminded me of a bit of a lazy/bunker shot that seems prevalent on tour.  I guess I'll have to learn to swing a bit quicker on the downswing to get a fat hit, although it seems backwards to me (fat/thin). 

 

Similar to others, I noted the "Anti-cheat" values in the console.  I think I saw values of 2, 3, 6, 7, 12, 17.5, 16.5 and while I'd like to know what they are about, as soon as we're told, they'll likely stop showing up there!  (a la the "bad swing" time :))

 

My only complaints (and it's unrelated to the 1.4.2.0 build) is that PG takes about 15 seconds to start for me.  I think it has to do with my SSD getting full.  I was down to 40 out of  250 GB free at one time, and was able to clean up some programs, etc. to get back to about 80 GB free.  Now, I'm down to 60 GB free again, and it's slow starting again.  I don't know if that is a PG thing (seems odd that it would be) or a Windows 10 thing ... which also seems odd.  Anyway, I've been thinking of a getting a bigger or a second SSD.

 

Re PG start time.  If you are referring to the initial load of the game when you click the launch icon that is not due to your HD but to the game contacting Steam to verify that you are indeed a licensed owner and to determine what courses you own.  Essentially it is contacting Steam, logging you in and going through its' verification routine.  If you were to close PG and start it again a couple of hours later you will notice it will take much less time to launch as it has already "logged" in to Steam.  


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#122 Sup?

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Posted 10 December 2016 - 02:18 PM

scajjr29, on 10 Dec 2016 - 04:53 AM, said:

Lots of stuttering in multiplayer. Wasn't there when we all played last Fri. had to break up into smaller groups, was still some but not as bad. Issue with group size?

 

Sam

 

 

I too noticed this Sam.  Every MP game I was in yesterday was horrible as far as connectivity (stuttering) goes.  Even with the guys that I regularly play with which was excellent pre patch.



#123 clint

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Posted 10 December 2016 - 03:19 PM

Great Update!!!

 

no stuttering

great new ball physics (much more realistic)

Green Surface Options are great

 

Was a lot of fun playing the first rounds!!!!!!!



#124 frank70

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Posted 10 December 2016 - 03:30 PM

I cannot spin back my wedges anymore, even when i go in the overswing zone. Ball sits or comes back a yard or two. But it isn't possible anymore to pull it back 20 feet.

#125 dpeters95

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Posted 10 December 2016 - 03:49 PM

I cannot pitch with my Pitching Wedge?

It won't let me select "Pitch".  Now it only allows me to pitch using the 52W and 60W that I also carry.

 Anyone else having this problem?



#126 Armand

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Posted 10 December 2016 - 03:49 PM

JoeF, on 10 Dec 2016 - 1:04 PM, said:

Re PG start time.  If you are referring to the initial load of the game when you click the launch icon that is not due to your HD but to the game contacting Steam to verify that you are indeed a licensed owner and to determine what courses you own.  Essentially it is contacting Steam, logging you in and going through its' verification routine.  If you were to close PG and start it again a couple of hours later you will notice it will take much less time to launch as it has already "logged" in to Steam.  

 

My postulation for the 'delay' when starting the game is my best guess.  I've had the delay before and I was seemingly able to eliminate it by freeing up hard drive space.  It now seems back, and I have no other guess as to why. 

 

I'm logged in to Steam (in the tray) and I have even been logged into the PG Steam page before I start the game.  It still takes ±15 seconds before my computer does anything to indicate I've started PG - at times, I wondered if I didn't click the shortcut to start the game.  After it does start, all is normal.  When I close the game, I can immediately attempt to restart PG, but clicking on the icon from the start menu (or from my desktop) results in another ±15 seconds before I see anything on my machine that indicates I have started the game.  The video I posted for crazycorey regarding the use of recorded shots and rounds shows what I mean.

 

Given my testing and observations, I'm not sure I can agree with your postulation that the delay is to due to contact with Steam.  Nor am I certain that it's due to a SSD that has limited free space (73 GB free at the moment?!) - I agree that it seems like it shouldn't have any impact with that much free space.  Maybe I just need to reboot the computer - my guess is that the computer only get rebooted once every couple of weeks.

 

EDIT:

 

I'm happy (and a little embarrassed, to be honest) to report that a reboot seems to have corrected the issue.  After the reboot, when I started PG, there was a Steam update installed and then the game started (probably with about 3-5 second delay).  After the game started, I closed it and then restarted it with no delay.  Yes, it still contacts Steam to check for a licence, but I no longer doubt that I've clicked the icon to start the game.  I'm guessing that since I'm typically logged into the Steam client and because the computer doesn't reboot often, the steam client update didn't happen and therefore, it took a long time to start???  Anyway, I'll now know to reboot the next time the delay crops up. 

 

Thanks, JoeF, for making me think about other possibilities for the delay.


Edited by Armand, 10 December 2016 - 04:04 PM.


#127 Foreleft!

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Posted 10 December 2016 - 04:03 PM

I play RTM at the AM level.  Was contemplating moving to Pro before the update, but will have to wait on that for now.  After two tourney rounds on very different conditions, had -3 and +10.  Need more practice!
 
Like the update, really think it makes the game harder by making it more realistic.  That math makes the game more fun for me.  I do not need to break -10 every time out to enjoy this game, in fact that might drive me away from it.  Right now for me it has A LOT of growth potential.
 
Chipping seems to be an option now.  Of course this is before playing any on the Hard greens setting.
 
I really appreciate the options in the game setup screen, always wondered why those were not there before.
 
Maybe JNPG needs a Go Fund Me to raise the capital to get a lefty golfer in there?  Ladies too, but would think modding the current golfer could result in a serviceable female option.  Or flipping the current golfer to create a lefty?  Probably not feasible.

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#128 Mailman

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Posted 10 December 2016 - 04:19 PM

Anyone noticing the difference in the 1st bounce and thereafter?  Just been hitting loads on the practice ground and every shot shows the same characteristic.  Its almost as if the ball lands on a slight upslope and takes a higher than average first bounce.  Definitely less roll it seems after the first impact as well compared to previous builds.


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#129 Charles

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Posted 10 December 2016 - 04:55 PM

Played my first round with the newest version. Very impressive. So much improvement and all good really. My swing is pulling a lot of shots right now, but that should correct itself after some getting used to. It looks like the ball is not pushing to the right with bunker- and pitch shots? It used to in my case, but somehow I get a straighter shot now.. Maybe something was tweaked here. I'm not complaining. Putting is very realistic and I love the new added camera angle! This helps a lot in getting a good look at the amount of backswing required. The Flop shot option is much improved too as is chipping. The game seems to play smoother too now? The added recorded round option is terrific. I hope there also will be a save/resume game option added in the future when one has to stop during a round. The added greens settings are very good too. Having lots of lipp outs and 'bumping out/over' putts which shows that less power is indeed required now. Still experimenting with the new version but it's looking good.


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#130 Armand

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Posted 10 December 2016 - 05:20 PM

Mailman, on 10 Dec 2016 - 4:19 PM, said:

Anyone noticing the difference in the 1st bounce and thereafter?  Just been hitting loads on the practice ground and every shot shows the same characteristic.  Its almost as if the ball lands on a slight upslope and takes a higher than average first bounce.  Definitely less roll it seems after the first impact as well compared to previous builds.

 

 

I've also noticed the first bounce being what I deem to be a bit too high, but I haven't noticed it having less roll.  If you're speaking of less roll than in the private builds, which I'm not a part of, I cannot comment.



#131 Buck

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Posted 10 December 2016 - 05:23 PM

Charles, on 10 Dec 2016 - 4:55 PM, said:

I hope there also will be a save/resume game option added in the future when one has to stop during a round.

 

 

You can do that already actually - Just go the main menu and Exit the game without actually ending your round.

The ability to resume the round will be there when you re-launch.



#132 3199E5kennetharry

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Posted 10 December 2016 - 05:31 PM

When you except a game in MP you do not know what the greens have been chosen, needs to be put in the card.


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#133 Mailman

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Posted 10 December 2016 - 05:49 PM

Armand, on 10 Dec 2016 - 5:20 PM, said:

I've also noticed the first bounce being what I deem to be a bit too high, but I haven't noticed it having less roll.  If you're speaking of less roll than in the private builds, which I'm not a part of, I cannot comment.

Not privy to private builds.  Am talking about the previous release to the masses.


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#134 axe360

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Posted 10 December 2016 - 06:13 PM

Armand, on 10 Dec 2016 - 5:20 PM, said:

I've also noticed the first bounce being what I deem to be a bit too high, but I haven't noticed it having less roll.  If you're speaking of less roll than in the private builds, which I'm not a part of, I cannot comment.

 

Hey Armand, what was the Fairway Firmness set to? What course? Also are these Lofted or dead middle?


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#135 Dazmaniac

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Posted 10 December 2016 - 06:20 PM

In Andrew's initial post in the new build release thread, under the physics improvements it says:-

 

.... we could really start to fine tune the ball flight and ball reaction on landing ...

 

I'm guessing this is why folks coming from the previous public build are seeing a slight change. During private beta the ball landing reactions went through quite a few adjustments back and forth, lol.


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#136 Armand

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Posted 10 December 2016 - 07:06 PM

axe360, on 10 Dec 2016 - 6:13 PM, said:

Hey Armand, what was the Fairway Firmness set to? What course? Also are these Lofted or dead middle?

 

I can't be certain, but I believe it was middle/default lofted.  I've only played normal fwys and greens in my two rounds.  Now I'm going to have to go and check/test or maybe I'll just play another round or two and make better mental (or physical) notes!  I think I'll try bumpy greens instead of realistic as well.


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#137 Volker

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Posted 11 December 2016 - 05:43 PM

A lot of thanks to the Dev Team for this great update. I love the short play and the realistic greens. Game ist getting better and better. Kissing Tree ist a beautiful course, very nice design and textures. Thanks for the free course, too.


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#138 Crusher

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Posted 12 December 2016 - 05:18 PM

frank70, on 10 Dec 2016 - 3:30 PM, said:

I cannot spin back my wedges anymore, even when i go in the overswing zone. Ball sits or comes back a yard or two. But it isn't possible anymore to pull it back 20 feet.

 

You need to have a soft green to get back-spin.  Try 12 soft.


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#139 frank70

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Posted 12 December 2016 - 06:03 PM

Crusher, on 12 Dec 2016 - 5:18 PM, said:

You need to have a soft green to get back-spin. Try 12 soft.


That's right. But to spin back a wedge should be possible on normal greens as well. Generally spin is lacking after the update. We should have th possibility to apply more spin but it should come with a higher chance of a mishit/penalty.

#140 nightowl

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Posted 12 December 2016 - 06:45 PM

Volker, on 11 Dec 2016 - 5:43 PM, said:

A lot of thanks to the Dev Team for this great update. I love the short play and the realistic greens. Game ist getting better and better. Kissing Tree ist a beautiful course, very nice design and textures. Thanks for the free course, too.

I totally agree.  What a great update!  I usually play at Pro level.  But the game is much harder now.  I may have to switch back to Amateur for a while.  But ... I LOVE IT!!!  :)






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