The graphics were never the draw for me on TGC. I genuinely prefer JNPG's realistic look to TGC's. For me the greatest thing about TGC was the easy to use course creator. You could sit back and create courses using nothing more than a gamepad, and I loved that. Unity may be far more powerful, but I also find it far more of a headache and far less fun. TGC2 just may get me creating courses again if I ever get around to purchasing it. I'll probably need TGC2 VR to release too before I do that though.
This place is jumpin'
#221
Posted 04 May 2017 - 04:07 PM
#222
Posted 04 May 2017 - 04:31 PM
The graphics were never the draw for me on TGC. I genuinely prefer JNPG's realistic look to TGC's. For me the greatest thing about TGC was the easy to use course creator. You could sit back and create courses using nothing more than a gamepad, and I loved that. Unity may be far more powerful, but I also find it far more of a headache and far less fun. TGC2 just may get me creating courses again if I ever get around to purchasing it. I'll probably need TGC2 VR to release too before I do that though.
TGC's graphics always looked way too perfect and glossy even by Augusta standards. Just looks fake to my eyes.
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#223
Posted 04 May 2017 - 04:41 PM
I am guessing that there are a whole host of others that bought JNPG at one point in the past, but are they still playing? The game desperatly needs to move beyond the point where it is now.
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#224
Posted 04 May 2017 - 04:45 PM
I think one other thing that comes into play is that even though you CAN play JNPG on the easiest level and have it play pretty close to TGC, most people don't like the perception of playing on an easy level. They immediately jump to TP and then say the game is too hard.
There's that acronym guy coming up again!
:-)
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#225
Posted 04 May 2017 - 04:51 PM
PP has demonstrated no sense of urgency. So, though I agree with you, I don't expect to see development sped up. PG, at the PC level, is not their cash cow.We are also forgetting one big aspect here, tgc2 comes complete. Sure there will be dlc in the future, but out of the box, it is a complete game with something for everyone, not just "golfers".
I am guessing that there are a whole host of others that bought JNPG at one point in the past, but are they still playing? The game desperatly needs to move beyond the point where it is now.
#226
Posted 04 May 2017 - 05:35 PM
After researching TGC (and TGC2) the biggest sticking point I found was the inability to import heightmaps into the course creator (with no hope in sight that you'll ever be able to). This makes designing accurate real courses, and fictional courses on real land plots nearly impossible. If PP could finally come up with a functional and somewhat user friendly TF (making CF more user friendly would help too) they would have one huge advantage over TGC (enough abbreviations yet?
).
(Reviving dead horse and finding beating stick!)
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#227
Posted 04 May 2017 - 06:36 PM
After researching TGC (and TGC2) the biggest sticking point I found was the inability to import heightmaps into the course creator (with no hope in sight that you'll ever be able to). This makes designing accurate real courses, and fictional courses on real land plots nearly impossible. If PP could finally come up with a functional and somewhat user friendly TF (making CF more user friendly would help too) they would have one huge advantage over TGC (enough abbreviations yet?
).
(Reviving dead horse and finding beating stick!)
A few people have done amazingly good jobs at recreating some real life courses. But it's not for the feint of heart for sure.
The biggest single advantage that TGC currently has over JNPG is the fact that they are on both major consoles AND you can design and publish courses ON the console without the need for a PC. It's still unclear to me how user created content will work if/when JNPG hits the console market.
IMHO JNPG is a technically better game for those who prefer a solid golf simulation. But the glacial pace of development and the dated graphics end up being too much for some over the long hual. And that will only get worse once TGC2 hits the streets (assuming no update from PP prior to that).
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#228
Posted 04 May 2017 - 06:43 PM
TGC players love their dial a distance, 190 yard de-lofted lob wedges from thick rough, auto putt 10 footers, lofted up 3 irons and 4 irons, constant scoring in the 50's etc.....
TGC2 will not deliver challenging game play.
I will buy it, because that is what I do, but I guarantee, i will smoke it inside 24 hours.
This place may not beat them graphically, or amount of courses.
But PG has TGC beat hands down in the real courses creation, and challenging steep learning curve game play.
This is the better game IMHO, but people being what they are, they want easy, no challenge, so unfortunately the better game goes almost unnoticed.
Greetings,
Well for me this is the better game but the opposite side feels the same way. They feel they have the better game because they have a different set of criteria for satisfaction. I think JNPG developers are completely aware of this and are building the game, for simulators of course, at their own pace precisely for us niche players (in the minority I think) that prefer a fair amount of frustration (challenge) even when playing a golf video game. Myself included. I would be remiss in not stating my appreciation to the development team for taking such a risk. Thanks development team.
I think what you will see is the development team bringing as much as they can to the STEAM version while expanding the game on other platforms and the Win10 version. I cannot see them bringing a feature like Campaign or Season mode only to platforms and Win 10. I think the difference will be mostly eye candy not feature content. I do understand frustration with not knowing but my guess is they are not really sure what they can bring into the STEAM version comparatively.
My opinion of course,
SC
- We would be wise to remember that extremism is the real enemy and to keep ourselves aware so as not to become extreme ourselves; otherwise the enemy wins. -
#229
Posted 04 May 2017 - 07:28 PM
I can not give a damn about TGC and do not understand any talk about it in this forum. I played 600 hours on it waiting for this game and will never go back. They refuse to add 3 click and they refuse to add a proper multiplayer lobby. Their course creator sucks the big one. Why would I or anyone with intelligence buy a second version of a game when the first was clearly crap?
If one likes to talk about inferior TGC and will be inferior TGC 2 then there is a forum over there waiting for you.
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#230
Posted 04 May 2017 - 07:46 PM
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WWG1WGA
#231
Posted 04 May 2017 - 08:03 PM
I can not give a damn about TGC and do not understand any talk about it in this forum. I played 600 hours on it waiting for this game and will never go back. They refuse to add 3 click and they refuse to add a proper multiplayer lobby. Their course creator sucks the big one. Why would I or anyone with intelligence buy a second version of a game when the first was clearly crap?
If one likes to talk about inferior TGC and will be inferior TGC 2 then there is a forum over there waiting for you.
Sheesh! You and ADX would get along fantastically well! He feels the same way (that JNPG shouldn't be discussed on HB's forum and TGC shouldn't be discussed here)!!
TGC will never implement 3C because it's and old relic of PC golf that they are trying to progressively move beyond.
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#232
Posted 04 May 2017 - 08:11 PM
I can not give a damn about TGC and do not understand any talk about it in this forum. I played 600 hours on it waiting for this game and will never go back. They refuse to add 3 click and they refuse to add a proper multiplayer lobby. Their course creator sucks the big one. Why would I or anyone with intelligence buy a second version of a game when the first was clearly crap?
If one likes to talk about inferior TGC and will be inferior TGC 2 then there is a forum over there waiting for you.
Fitting forum name, to say the least!
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#233
Posted 04 May 2017 - 08:54 PM
Again to me its all about gameplay and what you make of what you have in front of me. I play all events in 3C but for a while now have been practicing a lot with the Xbox 360 controller and all my fun golf is played that way and thru the help of a lot of the better players info on it I can say I have gotten better at it and can now even shoot par at TP and under par with Pro. My point is there are more options with this game when it comes to gameplay and its what you make of it and the more you experiment with it the better it gets and you don't have that with TGC. I look forward to my fun rounds with the controller as much if not more than my tournament rounds at 3C and that is the mark of a game that's hit gameplay to the tee. As far as graphics go I am not a fan of the TGC ones and prefer what we have here at JNPG as to me they are more real and once you get the 3D turf it will really look great IMO. This game offers so much and most don't try it all and that is a shame and I still wish we could some day have an event where every round was you had to use one of the four swing mechanics and it would be wild but man it would be fun.
#234
Posted 05 May 2017 - 03:38 AM
Please give us an update soon! The true believers are still true believers, but the rest of us are left lacking. I'll pay $30, $40, even $50 for a complete version (and I won't bother to tell you what that means, after so many hours of posting).
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#235
Posted 05 May 2017 - 04:15 AM
I think what you will see is the development team bringing as much as they can to the STEAM version while expanding the game on other platforms and the Win10 version. I cannot see them bringing a feature like Campaign or Season mode only to platforms and Win 10. I think the difference will be mostly eye candy not feature content.
I personally would bet against it shaking out this way.
I think the Steam version will largely be what we have now, with perhaps small updates, fixes and modifications as time goes on.
I'll be pretty blown away if major new content is added to the Steam version given the size of the development team and the pace of progress we currently have with just the Steam version existing. Think how much resource stress we'd be talking about to have major things added to multiple versions of the game.
#236
Posted 05 May 2017 - 04:17 AM
I didn't like the first iteration of TGC, I prefer using CF to the GNCD program and I didn't particularly like certain members of their forum. No need for me to return. I'm happy to wait and see what PP have in store for PG.
Think you'll give it a try at least? (TGC 2 I mean)
I understand the reservations about the design process given how wildly different the design programs are in their approach
Also, I very much agree about their forum - I've long since not been a member over there (coming up on a year I think)
The acronym(s) run wild over there and ruin things.
That and Hazy Roads or Dusty Streets or something like that...
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#237
Posted 05 May 2017 - 04:20 AM
If one likes to talk about inferior TGC and will be inferior TGC 2 then there is a forum over there waiting for you.
Sorry Mark
What can we say - A bit topic starved around here so we're talking about basically all that's actually happening in golf games at the moment.
#238
Posted 05 May 2017 - 06:55 AM
Think you'll give it a try at least? (TGC 2 I mean)
I understand the reservations about the design process given how wildly different the design programs are in their approach
Also, I very much agree about their forum - I've long since not been a member over there (coming up on a year I think)
The acronym(s) run wild over there and ruin things.
That and Hazy Roads or Dusty Streets or something like that...
I've no need to try the upcoming TGC 2. I use CF more than I actually play and I'm happy with PG.
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#239
Posted 05 May 2017 - 07:41 AM
WELL..How about we get Terrain Forge (like we we were almost promised...yes I remember). They did it with Front Page Sports Golf (I used it and it worked well). And its one thing they can get the drop on TGC. Do it!
#240
Posted 05 May 2017 - 04:37 PM
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WWG1WGA
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