I don't necessarily disagree but we are talking out of both sides of our mouth. We've spent the past year or so hearing that golf games are unique because they render far more than most games at any single instance. If that is true then comparing the turf effects of Ghost Recon to JNPG are irrelevant.
Golf games are unique in that they tend to render in landscapes far more lush than what you see in FPS and other games.
The key to Turf Effects will be how the renderer manages the scene so that only the viewable 3D grass is shown and not 3D grass 500+ yards away.
Pretty sure what Mike and AJ are seeing is real because the game only needs to render 3D grass in a localized area around that golfer. Anything beyond that is a waste of GPU memory and clock cycles.












