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This place is jumpin'


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#181 DivotMaker

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Posted 01 May 2017 - 01:04 PM

I don't necessarily disagree but we are talking out of both sides of our mouth.  We've spent the past year or so hearing that golf games are unique because they render far more than most games at any single instance.  If that is true then comparing the turf effects of Ghost  Recon to JNPG are irrelevant.

Golf games are unique in that they tend to render in landscapes far more lush than what you see in FPS and other games.

 

The key to Turf Effects will be how the renderer manages the scene so that only the viewable 3D grass is shown and not 3D grass 500+ yards away.

 

Pretty sure what Mike and AJ are seeing is real because the game only needs to render 3D grass in a localized area around that golfer. Anything beyond that is a waste of GPU memory and clock cycles.


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#182 Dazmaniac

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Posted 01 May 2017 - 01:59 PM

If we don't see some 3d grass soon, i swear i'll............

Play this ..........

 

Driving the golf cart looks so fun... :D

 

That's one game I've missed on PS4, lol. Played it on PS1 (Everybody's Golf), PS2 (Everybody's Golf 2) and PS3 (Everybody's Golf: World Tour) and while it will never be ultra realistic, it's a great sit back and relax game of arcade golf, that is total fun.



#183 Dazmaniac

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Posted 01 May 2017 - 02:06 PM

Here is a quick preview of some turf effects in action (in editor) albeit with Hacker Harry still in attendance, someone show that man the door!   :lol:

 

 

Thanks for sharing MJ, looks really good. Also the shadows and lighting look really good too.

 

As for showing Harry the door..... that's all down to PP, lol.

 

:D


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#184 mebby

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Posted 01 May 2017 - 02:12 PM

Golf games are unique in that they tend to render in landscapes far more lush than what you see in FPS and other games.
 
The key to Turf Effects will be how the renderer manages the scene so that only the viewable 3D grass is shown and not 3D grass 500+ yards away.
 
Pretty sure what Mike and AJ are seeing is real because the game only needs to render 3D grass in a localized area around that golfer. Anything beyond that is a waste of GPU memory and clock cycles.


Agree, and just to be clear - I do believe Mike when he says that he's only seeing a minimal impact on FPS with the Nvidia Turf.
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#185 GoldenBear

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Posted 01 May 2017 - 03:11 PM

I am not sure what has happened but Mike's video and others lately do not show up for me.  There is a big blank area where they should be.  Anyone know a fix for this?



#186 DivotMaker

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Posted 01 May 2017 - 03:29 PM

Agree, and just to be clear - I do believe Mike when he says that he's only seeing a minimal impact on FPS with the Nvidia Turf.

 

I know.

 

It's just when a certain person with an acronym shows up and starts disputing this or that, you have to consider the source......


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#187 worrybirdie

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Posted 03 May 2017 - 07:44 AM

BTW...going back to the OPs original point...this place is not jumping. I've never seen the forums so dead (and I've been here awhile). I know it makes for less worries for the devs in the short run, but in the long run it means bad things for this game.



#188 frank70

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Posted 03 May 2017 - 08:18 AM

BTW...going back to the OPs original point...this place is not jumping. I've never seen the forums so dead (and I've been here awhile). I know it makes for less worries for the devs in the short run, but in the long run it means bad things for this game.

There just isn't that much to talk about.

 

I still have some issues with balance of difficulty with the the swing mechanic(s), some shots are still not spot on - but there is no feedback by the devs. Nothing to complain about - they don't need to give feedback. But then, there is no further need to post about it.

 

This holds true for other things as well. Game hasn't changed that much the last half year. It quite natural, that there isn't that much buzz in the forums.

 

That will change when the big update (or the new game) drops. Only when!? I would say that we have to wait for that at least another 3 to 4 months.

 

Patience!!



#189 jt83

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Posted 03 May 2017 - 08:39 AM

I think most of us would prefer to know that the wait will be long, as opposed to not knowing anything.

 

The argument against that will be - any ETA they give might pass without a result.  Hmm.  A vote maybe?



#190 frank70

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Posted 03 May 2017 - 09:04 AM

From all i am hearing from Divotmaker or JCauthen over at the TGC forums, TGC2 will be a major step forward in terms of realism. It will probably be out sooner than "JNPG 2".

 

That really might hurt JNPG hard - cause realism was and is its strength and a big reason to buy it over TGC. Maybe this advantage will not be that big anymore after TGC 2 drops. A little urgency to come out with the new features might have been a good thing - but that doesn't seem to be possible because of the small development team.



#191 Acrilix

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Posted 03 May 2017 - 09:43 AM

From all i am hearing from Divotmaker or JCauthen over at the TGC forums, TGC2 will be a major step forward in terms of realism. It will probably be out sooner than "JNPG 2".

 

I think you can safely remove the 'probably'!  :lol:


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#192 frank70

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Posted 03 May 2017 - 09:46 AM

I think you can safely remove the 'probably'!  :lol:

Never lose hope!!!!



#193 Hammerfest

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Posted 03 May 2017 - 11:21 AM

"Patience!!"  .......Most of the followers showed it since 5 years at least.

Only vy few of us are impatient.

Frank, you and me, we know vy well, when the major improvement comes :  S o o n . 

But serious I didn´t believe in 2011 or 2012 that "soon" can last until forever. Now I do.  


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#194 RobV

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Posted 03 May 2017 - 11:28 AM

From all i am hearing from Divotmaker or JCauthen over at the TGC forums, TGC2 will be a major step forward in terms of realism. It will probably be out sooner than "JNPG 2".

 

That really might hurt JNPG hard - cause realism was and is its strength and a big reason to buy it over TGC. Maybe this advantage will not be that big anymore after TGC 2 drops. A little urgency to come out with the new features might have been a good thing - but that doesn't seem to be possible because of the small development team.

I have to be honest, I find nothing realistic about about TGC, JNPG or any golf game for that matter.   To me, they are video games with different ways to play.   People say one game is too arcade, whatever that means, and the other is closer to realism.   Maybe its me, but I just don't see it that way.   Whatever game you choose to play or perhaps you play both, players need to learn and practice a certain skill set in order to become good at what is needed to score low.   Swing mechanics, controller, mouse, etc.   To me, that's all "arcade".    



#195 frank70

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Posted 03 May 2017 - 12:06 PM

I have to be honest, I find nothing realistic about about TGC, JNPG or any golf game for that matter.   To me, they are video games with different ways to play.   People say one game is too arcade, whatever that means, and the other is closer to realism.   Maybe its me, but I just don't see it that way.   Whatever game you choose to play or perhaps you play both, players need to learn and practice a certain skill set in order to become good at what is needed to score low.   Swing mechanics, controller, mouse, etc.   To me, that's all "arcade".    

Yeah, a video game is not realism. But it can simulate the difficulty of the real thing quite good or not so good.

 

TGC: 14 of 14 fairways on not tricked up courses were the norm. Hitting it close to the flag was easy as well (swing mechanic, dial-a-distance). It wasn't a challenge to make good, quality golf shots.

 

JNPG: Playing RTS-M Tour Pro. Hitting it straight with consistency is hard. You cannot "learn" it in a way that after a certain amount of practice you succeed every shot. The tempo element makes every shot a new challenge. In some rounds you feel the rhythm and are hitting it great, in some rounds you are losing it and hitting it rather poorly. That's clearly a lot nearer to the real experience of playing golf than striping it every time and shooting around 60 every time.


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#196 Buck

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Posted 03 May 2017 - 03:34 PM

Great post Frank & RobV I get where you're coming from too.

The knock on TGC1 was always summed up as the shot outcomes being not realistic, the effort and challenge to produce those outcomes being too simplistic and ultimately the gameplay simply not having enough variety and interest to capture the attention over the longer term.  Replayability was bad in other words.

 

Sure you could just play different courses, but the core of the gameplay itself became repetitive and uninspiring.  Also, to actually create a challenge, designers resorted to ridiculous and very un realistic golf course designs, thus further diminishing the enjoyment if you like golf somewhat close to how it works in the real world.

 

I'm certainly hopeful that TGC 2 will be a big move in the right direction on many fronts



#197 Crow357

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Posted 03 May 2017 - 03:37 PM

I wonder if they'll have downhill and uphill lie physics in 2.


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#198 Buck

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Posted 03 May 2017 - 03:40 PM

I wonder if they'll have downhill and uphill lie physics in 2.

 

I've heard yes on that a couple times (including privately), so I think it's there (thank goodness)



#199 Dazmaniac

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Posted 03 May 2017 - 04:29 PM

What about rain effects on the course and how it plays?

JNPG comes in for flak for not yet having it.

Also will TGC2 have altitude effect on ball flight. This is something JNPG currently does have.

Not forgetting pot bunkers. What is a Links landscape theme if you can't have pot bunkers, lol.

#200 clubcaptain

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Posted 03 May 2017 - 04:29 PM

Great post Frank & RobV I get where you're coming from too.

The knock on TGC1 was always summed up as the shot outcomes being not realistic, the effort and challenge to produce those outcomes being too simplistic and ultimately the gameplay simply not having enough variety and interest to capture the attention over the longer term.  Replayability was bad in other words.

 

Sure you could just play different courses, but the core of the gameplay itself became repetitive and uninspiring.  Also, to actually create a challenge, designers resorted to ridiculous and very un realistic golf course designs, thus further diminishing the enjoyment if you like golf somewhat close to how it works in the real world.

 

I'm certainly hopeful that TGC 2 will be a big move in the right direction on many fronts

I don't recognise that. What does it  mean ?

 

Every golf game has had  this characteristic. As soon as you're comfortable with  the mechanics, layout and options it becomes what you have described.

 

For me, the deciding factor will be whether the course designer is up to scratch. It would have to include a heck of a lot of enhancements for me to be sold on it.


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