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#21 Greensboronclion

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Posted 18 April 2017 - 11:12 AM

What a wonderful idea ping!   I too have a guitar and just picked up a cheap bass guitar at an estate sale, beautiful condition too!    Time to play again!! 

 

I am literally down to 9 holes a month, if that.   I visit the forums in the mornings with a cup of coffee, hoping to see some signs of life, but it is literally the same threads over and over.   Even forum participation is down.. same posters, same topics, same issues, same lack of communication.   When was the last time someone "new" signed into the forums to express different ideas or thoughts about the game?   You see them in the bug forum every once in a while, but once their issues are addressed or post answered, poof...they are gone.   

 

Say what you want about TGC2 whether you like it or not, but one thing nobody can deny is how the HBS staff has always been part of the community, answering posts, asking questions, etc... just openly being active in their forums.   That simply does not happen here. 

 

 

Rob you are right the HBS staff is always there but the fact remains that the gameplay is horrid and without gameplay and just Eye Candy it will not work.



#22 Ted_Ball

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Posted 18 April 2017 - 11:15 AM

Learnt bass after starting as a drummer. Bass in a band with the room rocking is the greatest. Then acoustic, guitar and uke. Now it's keyboard. I'm addicted. When those hands start working independently together it is a big buzz. Gaming PlayerUnknown's Battlegrounds.

 

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#23 RobV

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Posted 18 April 2017 - 11:27 AM

Rob you are right the HBS staff is always there but the fact remains that the gameplay is horrid and without gameplay and just Eye Candy it will not work.

That's your opinion, Greens... and have that right, but looking at their forums ever now and again, the community is far more active, the devs divulge information of what is to come, the game is pretty much complete and the ultimate fact is, that game is being released for consoles and the PC.   It is a complete game and that's where the sales are.   In my opinion, PG is still in early release...  how long until we all can formally say it is somewhat of a "complete" game.  

 

Just head over to the PG bug forum and take a look at how many posts have 0 replies to them.   Some can be bugs, some are anomalies, but many, many go unanswered.   I see the same forum members helping where they can, but they don't have all the answers and those need to come from the devs.   In fact, one has to give much credit to the community such as OGT, PGLS and the course designers for keeping this game alive.   Can you imagine where we would be if it weren't for them?  



#24 frank70

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Posted 18 April 2017 - 12:57 PM

I think we have to remember, that the PC (or console) game is just a sidekick. Course Fourge comes first, cause it is of actual business use. I think that a tool that is very helpful for creating real courses is of way bigger importance (business wise) than a PC game.

 

Second come the simulator customers.

 

And only third is the PC game audience. PP has two programmers with Andrew being the main guy. That fact alone tells me, that there is no real urgency with the game. Otherwise PP would have hired people to program certain elements of the game (Maybe they have). For instance career mode: PP could have outsourced that feature some while ago. Of course that will cost money but it would have fastened the process of development.

 

JNPG is not a "normal" game. It's a sidekick project that may make some money down the line. It's not the main business of PP. Course forge and the work for TV (flyovers and stuff) is.


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#25 mebby

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Posted 18 April 2017 - 12:58 PM

Rob you are right the HBS staff is always there but the fact remains that the gameplay is horrid and without gameplay and just Eye Candy it will not work.


I agree about the gameplay completely. But I feel like they've truly been listening to feedback from everyone (both those that mostly enjoy the current gameplay and those like us that feel it falls way short) and I'll definitely try TGC2 to see what they come up with.

Plus, the new lead developer, Brett, gives me a lot of hope. He did a stellar job on TGC VR and he truly listened to the community throughout the open beta. In my mind, the game is in great hands with him.

Worst case scenario it gives me something new to play while waiting on a meaningful update from JNPG.

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#26 Greensboronclion

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Posted 18 April 2017 - 01:02 PM

I agree about the gameplay completely. But I feel like they've truly been listening to feedback from everyone (both those that mostly enjoy the current gameplay and those like us that feel it falls way short) and I'll definitely try TGC2 to see what they come up with.

Plus, the new lead developer, Brett, gives me a lot of hope. He did a stellar job on TGC VR and he truly listened to the community throughout the open beta. In my mind, the game is in great hands with him.

Worst case scenario it gives me something new to play while waiting on a meaningful update from JNPG.

 

Good thoughts Mebby and yes I will shell out the money for TGC2 as if bad it is only money and it can keep TGC1 company.  :lol: 


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#27 nightowl

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Posted 18 April 2017 - 04:04 PM

I think we have to remember, that the PC (or console) game is just a sidekick. Course Fourge comes first, cause it is of actual business use. I think that a tool that is very helpful for creating real courses is of way bigger importance (business wise) than a PC game.
 
Second come the simulator customers.
 
And only third is the PC game audience. PP has two programmers with Andrew being the main guy. That fact alone tells me, that there is no real urgency with the game. Otherwise PP would have hired people to program certain elements of the game (Maybe they have). For instance career mode: PP could have outsourced that feature some while ago. Of course that will cost money but it would have fastened the process of development.
 
JNPG is not a "normal" game. It's a sidekick project that may make some money down the line. It's not the main business of PP. Course forge and the work for TV (flyovers and stuff) is.

I have the same impression about PP, frank70. It would certainly explain the poor marketing of PG. As for this next big update, I hope we see it by the end of the year, but I'm not holding my breath.

#28 GoldenBear

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Posted 18 April 2017 - 04:13 PM

I cannot believe all the whiners here!  Other than a horrid meter for 3 click that keeps getting worse, the game is great in every other way.

 

 Those who dare talk about The Joke Club are clueless.  When they made TGC they said they would evolve the game for years.  But TGC2 it is just another cash grab for an inferior product.  Those easily duped will buy it.



#29 Buck

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Posted 18 April 2017 - 05:26 PM

I think we have to remember, that the PC (or console) game is just a sidekick. Course Fourge comes first, cause it is of actual business use. I think that a tool that is very helpful for creating real courses is of way bigger importance (business wise) than a PC game.


Great point and I would go even further..

I could see an outcome where they completely go B2B/C on the high end (sim users) only so they can actually spend time honing the product to specific needs those guys have and pay handsomely for.

Between design work, tv work and actual high paying sim customers and, I would assume, commercial sim installations, the normal "gamer" that we all are here is merely a nuisance and may not be worth pursuing.

I really feel the downturn here both in communication and enthusiasm started over a year ago when the Season Pass concept was floated and we all, way too quickly, shot it down (myself included - huge mistake).
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#30 DennisHarris

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Posted 18 April 2017 - 05:31 PM

I think we have to remember, that the PC (or console) game is just a sidekick. Course Fourge comes first, cause it is of actual business use. I think that a tool that is very helpful for creating real courses is of way bigger importance (business wise) than a PC game.

 

Second come the simulator customers.

 

And only third is the PC game audience. PP has two programmers with Andrew being the main guy. That fact alone tells me, that there is no real urgency with the game. Otherwise PP would have hired people to program certain elements of the game (Maybe they have). For instance career mode: PP could have outsourced that feature some while ago. Of course that will cost money but it would have fastened the process of development.

 

JNPG is not a "normal" game. It's a sidekick project that may make some money down the line. It's not the main business of PP. Course forge and the work for TV (flyovers and stuff) is.

Agree!  PG is a side project or to be more precise a hobby for PP.   The bread and butter is the flyovers for live TV.  I am sure time must be spent on the business side of the house first.  Which leads to the long, long, long  waits for JNPG patches, updates and new features like left handed golfer, female player and Career Mode.  I am not fine with these long drawn out waits.  Yet the reality is: we must remain patient or move on. 


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#31 Dazmaniac

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Posted 18 April 2017 - 05:40 PM

The site is dead for 3 reasons.

1) it's been said that there won't be another update for the steam version. That all work is on the xboxone/Windows 10 version. killing the excitement around new courses since we know there won't be a career mode, there won't be more avatars (after waiting forever for them) and, after saying the game will evolve with big yearly dates it seems this version of the game Is getting left behind.


2) thegolfclub2 is launching very soon.

3) there is no information contrary to these rumors so why would anyone stay excited about a game that's getting left behind. Sure the game plays great. It's fun and challenging. Lots of nice real courses get released but the information and lack of progress of the game kills it.

Am i wrong?

 

To a degree yes.

 

For me, my life doesn't revolve around JNPG. It doesn't take up my every waking hour. I play it when I feel like like it. It is still a very good golf game, has some great courses to play and yes, the game isn't flawless and has bugs.

 

I play other games (currently beta test GT Sporton PS4)  I do other things (go to work for a living and play real golf at weekends). Great, the forum is quiet. Whoopy do. Crikey, even Ted B who I'm sure some weeks ago said he no longer played JNPG and had lost all interest in it, felt the need to fire off another sarcasm laden post, lol.


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#32 robbiet71

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Posted 18 April 2017 - 06:22 PM

I had one of most awesome rounds at San Antonio yesterday. I was pumping the air through the last 5 holes as I birdied each one having really struggled on the front nine. I've just passed 1000hrs on this game.

More information would be nice of course but there may not be any just now. JNPG is what I turn to when I want a good round of computer golf. It's not there to cure everyone's boredom. When I don't want to play computer golf I don't boot up JNPG.

I tried TGC VR for a bit but I don't find myself playing that any more. I've never felt motivated to complain I am not being entertained on their forums though. The game is good for what it is, it just doesn't suit me right now. That's not their fault.

What will be will be.
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#33 Crow357

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Posted 18 April 2017 - 06:27 PM

I have never quite understood the people that play one game and one game only.  I'm currently playing (in no particular order): American Truck Simulator, Stellaris, No Man's Sky, Project Cars, Train Simulator, The Golf Club VR, JNPG, and Cities: Skylines.  And yet, in almost everyone of those forums, you can find a post that says, "This game is dying!"  LOL. 

 

If I get bored, I just play another game, or watch TV, or take a walk or read a book, or hug my wife and/or girlfriend. 


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#34 Richard

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Posted 18 April 2017 - 06:39 PM

I have never quite understood the people that play one game and one game only.  I'm currently playing (in no particular order): American Truck Simulator, Stellaris, No Man's Sky, Project Cars, Train Simulator, The Golf Club VR, JNPG, and Cities: Skylines.  And yet, in almost everyone of those forums, you can find a post that says, "This game is dying!"  LOL. 

 

If I get bored, I just play another game, or watch TV, or take a walk or read a book, or hug my wife and/or girlfriend.

 

LOL, shame on you! :P


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#35 curtis rogers

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Posted 18 April 2017 - 06:59 PM

All these posts on this subject but is anybody listening.



#36 Buck

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Posted 18 April 2017 - 07:01 PM

I have never quite understood the people that play one game and one game only.  I'm currently playing (in no particular order): American Truck Simulator, Stellaris, No Man's Sky, Project Cars, Train Simulator, The Golf Club VR, JNPG, and Cities: Skylines.  And yet, in almost everyone of those forums, you can find a post that says, "This game is dying!"  LOL. 
 
If I get bored, I just play another game, or watch TV, or take a walk or read a book, or hug my wife and/or girlfriend.


This is great to hear, but there certainly are some folks that really just play one game and genre (or maybe only have time for that, etc) and perhaps only *want* to play one game/genre (i.e. they are golf game fans, and not just general gamers)

If you're in that audience, the pace of the progress is pretty frustrating.
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#37 DennisHarris

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Posted 18 April 2017 - 07:31 PM

In my case I am limited on the games I can play.  I have the full use of one arm and hand.  My other arm (dominate hand before the accident)  works some but not much. (Industrial Accident by the way) So I am limited to the games I can play.  So, I tend to play golf and racing games exclusively.  JNPG is my substitute for playing real game. So excuse me if I step on peoples toes once in a while.  Ok!  Much of the time.  

 

I post this not for sympathy but to point out some players like me may have limitations as to the games they play.   This 70 year old is having fun. 

 

Finally PG is certainly a work in progress and frustration levels by this member is very high at the pace of development or Bug fixes.  I feel abandon.  Communication from the top is almost non-existent. So I am having a hard time being patient at this point.  So again excuse me if I step on peoples toes.  And do not blast the messenger.


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#38 Crow357

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Posted 18 April 2017 - 07:39 PM

This is great to hear, but there certainly are some folks that really just play one game and genre (or maybe only have time for that, etc) and perhaps only *want* to play one game/genre (i.e. they are golf game fans, and not just general gamers)

If you're in that audience, the pace of the progress is pretty frustrating.

I have partial use of my left arm, but even if I had no arms, I'd still want to do different things. 


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#39 DoGgs

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Posted 18 April 2017 - 07:52 PM

I'm kinda wishing for faster progression too, career mode and what not, i'm glad that designing is as quick as it is, if it took longer than a week to knock a course up i would prob quit altogether.  I really don't see the point in creating a course over several months, i can appreciate the dedication to every minor aspect of design, but why bother! perfection is for brain surgery. The balance i strike between design and playing keeps it on track for me right now, but sadly i am starting to feel less love without anything new on the horizon.  I think its time for PP to go eyeballs out with new features, because without the designers the game would have gone stale a long time ago.


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#40 Buck

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Posted 18 April 2017 - 08:15 PM

I have partial use of my left arm, but even if I had no arms, I'd still want to do different things. 

 

Which is unrelated to the fact that specifically in the gaming part of life, some people only want to play a certain game or genre.

..and if golf is your thing, specifically Perfect Golf, it's fair to be pretty frustrated with the pace of development.

 

I know you are friends with the Dev guys, but there really is no need to defend the slow pace.

On any objective scale, this is one of the slowest developing games I can recall.


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