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DPR House Builder v1_3 - release


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#41 NoPutt

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Posted 13 May 2017 - 10:15 PM

I have watched all the vids, and will now start getting

familiar with the DP process. Thanks for your hard work,

and the excellent tutorials. 



#42 DPRoberts

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Posted 13 May 2017 - 10:55 PM

Cool. Hope you find a workflow with it. I know you can build it all from scratch but this should save you some time on the texturing end of things.

#43 Larrykuh

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Posted 15 May 2017 - 03:48 AM

I'm loving the Blender builder. I created the floor plan of my split-level and had to create some special one texture pieces by cropping the 3mx3m_1tex block. Had to revert to some of your earlier tutorials. I still need to add the windows and doors, so will have to revisit the window tutorial. Building in Blender seems to be much faster for me.

 

I do need some help on how to align the roof pieces though. That was a challenge, but I did manage to get it close. A tutorial on the roof pieces would be very helpful.

 



#44 DPRoberts

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Posted 15 May 2017 - 10:33 AM

I can do that. Can you describe the issue? Is it trying to lock to pieces below?

#45 DPRoberts

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Posted 15 May 2017 - 12:12 PM

Completed the 15m block set for those needing this larger roofing piece.

 

Download link - https://www.dropbox....ockset.zip?dl=0

 

ZIP File contains 6 blocks

O4vLSoO.jpg

 

The 15m roofing family

 

vhcCufi.jpg


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#46 Larrykuh

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Posted 15 May 2017 - 01:27 PM

I think I got it. I just made a 9mx9m base building and added the roof pieces with perfect alignment. The key is was starting the base of the building by placing the first block a multiple of the block size from the origin (i.e move it G-X-6 or G-Y-6, etc.) and continue the creation process from there. I seem to make a lot of mistakes by not pressing enter after each block positioning or rotation event. Oh well that will come with more practice.

 

I must have moved my building accidentally an odd amount during construction. Now off to add windows, doors, a deck, chimney, front porch, etc.



#47 DPRoberts

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Posted 15 May 2017 - 02:11 PM

Sound good. Yes, start by moving pieces to the side by a set number.

If your roof is off, it will usually be by 1.5 or 3m.

As an FYI, if you are off by the thickness of the gutter part, it's 0.2m.

#48 QBL_MrCobra

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Posted 15 May 2017 - 04:40 PM

Completed the 15m block set for those needing this larger roofing piece.
 
Download link - https://www.dropbox....ockset.zip?dl=0
 
ZIP File contains 6 blocks
O4vLSoO.jpg
 
The 15m roofing family
 
vhcCufi.jpg


Thanks DPRobert,

Are those roof good in both application, Blender and Unity?

#49 DPRoberts

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Posted 15 May 2017 - 06:30 PM

Yes. They will work well in either program. The import into Unity requires a little bit of setup if you want to create a prefab block for it to use multiple times.

#50 Justin9926

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Posted 15 May 2017 - 10:46 PM

Been playing with the house builder all day. Couple of things I ran into.

JtNblOF.jpg

KzW75UM.jpg

At that point I exported the Projects as a FBX file. When I brought it into unity the pieces were textured as normal. I'm done with those pieces for this project, but if I needed to place more. It would be tough to tell if I turn them right without the writing on them. Don't know if this is due to bringing them in after the initial build? Also this is probably not necessary, but once I removed the Gutter probably could use a end cap. Another thing  I was looking for and could not find was there is no ( double garage door ).

 

You're going to start to hate me but  could you maybe make  a endcap for the gable_3mx3mx2m?

 

I'm having a blast with this in blender. So much easier once you get use to the keystrokes.

 

 Justin


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#51 DPRoberts

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Posted 15 May 2017 - 11:07 PM

I'll have to play with it and see what's going on there. I wonder if the imported piece isn't getting the materials assigned correctly.

No worries on requests. Just makes it better in the end.

#52 Justin9926

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Posted 15 May 2017 - 11:17 PM

Thanks DP


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#53 DPRoberts

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Posted 16 May 2017 - 12:10 AM

What keystrokes did you use to delete those faces? I would have tabbed into edit mode on that piece. Used face select to pick the 3 faces making up the gutter. Hit "x" and chosen - "delete faces".

 

I'll get to work on the gable. I'm leaving the other 2 requests for you to build on your own. Those can be done following the video below.


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#54 Justin9926

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Posted 16 May 2017 - 01:53 AM

That's pretty much what I did..  I clicked on the gable_9mx3mx3m_middle which is the one that was sticking out of the face. Then Click on tap changed  to wireframe Click on the three pieces.. But I clicked on the delete , then the pop-up came up and  I choose delete faces. It only affected the 15 m blocks.

 

 

Thanks for the video.


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#55 Justin9926

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Posted 16 May 2017 - 02:07 AM

Yeah, it must have been the way I did it. I just went in and tried removing the gutter on the 15m  block and everything's fine. Lesson learned :)


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#56 Larrykuh

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Posted 17 May 2017 - 05:07 PM

Had to step away from from using the Blender Building Blocks to create some heightmaps, but had some time this morning to finish the split-level house. I love the Blender version of the builder, as it's so much faster once you learn the keyboard shortcuts. The front center, split level top and split level bottom can be textured differently from the rest of the house. In the images, I extended the driveway in Unity by duplicating the 3x6 driveway block. Sweet !! I do need to move all of the windows a bit further from the house as I am getting some z-fighting.

 

Now I'm off to start 5-6 condo sections from around Trump National Washington. That way I can mix and match the sections to get varying configurations.

 

We do need to come up with a clearing house for houses, buildings, etc. that other can download and use.

 

uwB9Qbk.jpg

VdiJjGZ.jpg

 

 

 


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#57 DPRoberts

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Posted 17 May 2017 - 05:40 PM

Great work Larry.

Totally agree on a way to share in an organized manner. Mike hinted that the Steam thing isn't going to happen and he would like something, as well, but would probably lean on the community.

I would love to put together a 3D share site that is specific for our PP CF needs. It could be textures, trees, houses, other 3d assets.

Who's got the skills for that? What are costs involved?

Would hate for the hobby to turn to frustration though as it briefly did for OGT.

No good deed goes unpunished, you know...

#58 QBL_MrCobra

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Posted 18 May 2017 - 05:20 AM

Maybe I could look, if I can do an FTP server, that people could have access to upload or download from it. We could put some categories and more.

How big is an average prefab file arround?

Thank you

#59 DPRoberts

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Posted 18 May 2017 - 10:53 AM

Mr Cobra,

 

The file sizes for the meshes are fairly small. My largest clubhouse model is Riviera and it is 106kb. The problem is the textures which can be much larger in the 12-20MB range. They do compress quite well when packaged through Unity though.

 

However, the limitation of a community Dropbox, for me, is the ability to actually see what you are downloading. It would be nice to scroll through screenshots of available models and selectively download the ones you want. There are obviously 3D sites and texture sites but nothing that condenses it for our needs here. So, a dropbox like site where you could control the "home page" so to speak for the provided file would be perfect. Merge Imgur and Dropbox for me and we might have it. Maybe this exists?

 

Even just a locked comment thread might work where each post contains a single photo and a link to the file to be shared. However, as sharing gets larger, that thread becomes cumbersome to navigate.



#60 DPRoberts

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Posted 18 May 2017 - 11:08 AM

Maybe we could have a community Flickr account that you can post a screen shot of your file and in the comments provide a link to the file share spot.

The file share could be managed by something like your FTP but maybe a community Dropbox (or similar) would be better. Just not sure of upload/download restrictions.



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