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#21 Jimbo63

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Posted 12 May 2017 - 04:49 PM

Any news on a general release of Terrain Forge?


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#22 Charles

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Posted 12 May 2017 - 05:22 PM

Good news and thank you Andrew for this message. I have a request regarding the recorded round options. Will it be possible to include the option that multiple recorded rounds is loaded into the game so that one can watch a match back 'tv-style'? Also, can the handicap option and MOP (like stableford) option also be recorded when playing against a recorded round please?Hope this is possible a.s.a.p.


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#23 QBL_MrCobra

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Posted 12 May 2017 - 05:28 PM

Hello,

Very happy about those updates.
But what will happen with all the courses that we've done, when the update gose to 5.5?
I'm happy for the fast play for people who want it, but I hope we will still have the option to play live with the other player like now, because for me and mostly other player it's that option that we play PG, to be able to play like real golf and see the other player shot and appreciate it.

Thank you
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#24 worrybirdie

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Posted 12 May 2017 - 05:57 PM

Thanks Richard!



#25 Affo

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Posted 12 May 2017 - 06:11 PM

Fast play sounds good. It would make me interested in online playing definately!


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#26 les1959

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Posted 12 May 2017 - 06:31 PM

great news as always, but maybe a friendly suggestion, as yourself and the developers must be aware of the restlessness in the forum, in future wouldnt it be possible when a post starts about whats happening, a simple we are working on it or updates in development answer to a post ? we all know your a busy bunch and are doing best you can, and i for 1 applaud your work so far in the game.please keep up the good work, but please just a 2 minute answer to posts would probably be enough to calm most customers

regards

les


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#27 M Rose

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Posted 12 May 2017 - 07:22 PM

Do you expect Course Forge to be migrating to Unity 5.5 in the near future, and what will that mean for released courses - will those need to be converted? Also are there any additional features on tap for Course Forge?
 

Re: customizable avatars - huge plus on that; I too would like to be able to edit outside the program to be able to make my own clothing and possibly have the ability to modify the clubs in this manner too. 

As always, thanks for coming down from the mountain and any word of improvements that will boost CPU performance are very much welcome. 


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#28 JCat04

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Posted 12 May 2017 - 07:35 PM

Can you provide any update on the console and/or W10 versions of the game that have been discussed previously?

 

Yes,  I'm curious about this as well, as I thought that at one point that you would have to buy a new Windows 10 game version to get all of the additional bells & whistles like Turf Effects, new golfer animations, career mode, and certainly you'd have to have a Windows 10 version for cross play with XBox One version, which hopefully is still coming at some point in the future.   BTW, I'm not complaining about buying a new version of JNPG, as I think it would be justified for a game that would bring all of the features mentioned above! 

 

I do like the sound of the new fast play multiplayer option though, in addition to seeing other golfers on the course.  I think that will add a lot of atmosphere to the game!


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#29 Mike Jones

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Posted 12 May 2017 - 07:47 PM

Do you expect Course Forge to be migrating to Unity 5.5 in the near future, and what will that mean for released courses - will those need to be converted? Also are there any additional features on tap for Course Forge?
 

 

The courses will need to be converted via CF to run in the new version.



#30 Dazmaniac

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Posted 12 May 2017 - 07:56 PM

Hello,

Very happy about those updates.
But what will happen with all the courses that we've done, when the update gose to 5.5?
I'm happy for the fast play for people who want it, but I hope we will still have the option to play live with the other player like now, because for me and mostly other player it's that option that we play PG, to be able to play like real golf and see the other player shot and appreciate it.

Thank you

I'm sure the Fast Play would be an addition to rather than a replacement for standard turn based play.

#31 worrybirdie

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Posted 13 May 2017 - 03:43 AM

Mike and Andrew,

I hope you're going to address the still rather lackluster AI,  We need a better interface for  "crafting" the AI characters than the current rather limited system.  Also the AI shot making logic needs reworking as they're still making incomprehensible decisions far too often.

Its better than it was a while back though! <_<


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#32 3199E5kennetharry

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Posted 13 May 2017 - 08:06 AM

I hope the new version will be acceptable for mac users.

Never mentioned the black fairways & pink tree issue that we mac users are getting.

Please look at the Community Course Discussions, a lot of the developers want some answers.


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#33 RobV

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Posted 13 May 2017 - 12:20 PM

Reading more and more like a modern day Links game!  



#34 clint

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Posted 13 May 2017 - 12:23 PM

Reading more and more like a modern day Links game!  

Nothing wrong with this....


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#35 Charles

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Posted 13 May 2017 - 12:39 PM

Reading more and more like a modern day Links game!  

Indeed. Hope so. Links did/does have a great options suite with almost endless posibilties. Shure hope the dev's keep looking at that classic game for some useful stuff. Sometimes you don't need to invent a new wheel. :rolleyes:


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RTSM / Pro / In the bag: D,3/7W,1H,5i-60W,P.

* Favorite Designers: Skunky - DoGgs - RobC - IanK - PGA Pro - Gary Norman - DrTwist - Bortimus -

DPRoberts - High Fade - Classic Renditions - Matt Rose - Mikahenrik and ... Mike Jones! *

"Golf is deceptively simple and endlessly complicated; it satisfies the soul and frustrates the intellect.

It is at the same time rewarding and maddening - and without a doubt the greatest game mankind has ever invented".

= Arnold Palmer =

 

 

 


#36 Drrobmiller

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Posted 13 May 2017 - 12:57 PM

I hope the new version will be acceptable for mac users.
Never mentioned the black fairways & pink tree issue that we mac users are getting.
Please look at the Community Course Discussions, a lot of the developers want some answers.


I would get bootcamp pc on your mac. i did and the game runs much faster and no graphics issues. I bought a mac for that reason, can use it as a mac and PC

rob

#37 TheOtherRick

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Posted 13 May 2017 - 02:59 PM

The courses will need to be converted via CF to run in the new version.

 

Will this be as simple as what follows ?

a - Upgrade Unity to 5.5

b - Installing a new 5.5 compatible Course Forge

c - Load the old 5.2.3 course in 5.5

d - Open the new CF

e - Recompiling the old course in the new CF and it is good to go

This might be too much to hope for...but I hope it is this simple.


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#38 Crow357

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Posted 13 May 2017 - 03:10 PM

Will this be as simple as what follows ?

a - Upgrade Unity to 5.5

b - Installing a new 5.5 compatible Course Forge

c - Load the old 5.2.3 course in 5.5

d - Open the new CF

e - Recompiling the old course in the new CF and it is good to go

This might be too much to hope for...but I hope it is this simple.

 

In previous upgrades this was pretty much the case although there might have been an extra step or two such as checking for splines that didn't assigned properly, but it was easy stuff.


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#39 DivotMaker

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Posted 13 May 2017 - 04:16 PM

 

I hope the new version will be acceptable for mac users.

Never mentioned the black fairways & pink tree issue that we mac users are getting.

Please look at the Community Course Discussions, a lot of the developers want some answers.

 

I would get bootcamp pc on your mac. i did and the game runs much faster and no graphics issues. I bought a mac for that reason, can use it as a mac and PC

rob

 

 

^^^^^THIS^^^^^


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#40 Buck

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Posted 13 May 2017 - 05:29 PM

One potential pitfall on doing Bootcamp just for gaming for some users is the fact that you have to partition a chunk of perhaps very limited SSD space.




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